Now showing items 84-103 of 6291

    • A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture 

      Su, Haozhe; Xue, Tao; Han, Chengguizi; Aanjaneya, Mridul (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We present an adaptively updated Lagrangian Material Point Method (A-ULMPM) to alleviate non-physical artifacts, such as the cell-crossing instability and numerical fracture, that plague state-of-the-art Eulerian formulations ...
    • Abstract Interaction Objects 

      Duke, D.J.; Harrison, M.D. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The concept of an interactor has been introduced by Faconti and Paterno [6] as an abstraction of an entity in interactive graphics capable of both input and output. However the notion of interaction object need not be ...
    • Abstract Painting Synthesis via Decremental optimization 

      Yan, Ming; Pu, Yuanyuan; Zhao, Pengzheng; Xu, Dan; Wu, Hao; Yang, Qiuxia; Wang, Ruxin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Existing stroke-based painting synthesis methods usually fail to achieve good results with limited strokes because these methods use semantically irrelevant metrics to calculate the similarity between the painting and photo ...
    • Abstractive Representation and Exploration of Hierarchically Clustered Diffusion Tensor Fiber Tracts 

      Chen, Wei; Zhang, Song; Correia, Stephen; Ebert, David S. (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      Diffusion tensor imaging (DTI) has been used to generate fibrous structures in both brain white matter and muscles. Fiber clustering groups the DTI fibers into spatially and anatomically related tracts. As an increasing ...
    • Accelerated Evaluation of Box Splines via a Parallel Inverse FFT 

      McCool, Michael D. (Blackwell Science Ltd and the Eurographics Association, 1996)
      Box splines are a multivariate extension of uniform univariate B-splines. Direct evaluation of a box spline basis function can he difficult but they have a relatively simple Fourier transform and can therefore be evaluated ...
    • Accelerated Radiosity Method for Complex Environments 

      Xu, Hau; Peng, Qun-Sheng; Liang, You-Dong (Eurographics Association, 1989)
      As form-factor calculation costs about 90% of the computing time when applying radiosity approach for realistic image synthesis, it is of great significance to reduce the required computation, An accelerated radiosity ...
    • Accelerated Visualization of Dynamic Molecular Surfaces 

      Lindow, Norbert; Baum, Daniel; Prohaska, Steffen; Hege, Hans-Christian (The Eurographics Association and Blackwell Publishing Ltd., 2010)
      Molecular surfaces play an important role in studying the interactions between molecules. Visualizing the dynamic behavior of molecules is particularly interesting to gain insights into a molecular system. Only recently ...
    • Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification 

      Wang, Yigang; Bao, Hujun; Peng, Qunsheng (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      This paper proposes a new preprocessing method for interactive rendering of complex polygonal virtual environments. The approach divides the space that observer can reach into many rectangular viewpoint regions. For each ...
    • Accelerating Distributed Graphical Fluid Simulations with Micro‐partitioning 

      Qu, Hang; Mashayekhi, Omid; Shah, Chinmayee; Levis, Philip (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Graphical fluid simulations are CPU‐bound. Parallelizing simulations on hundreds of cores in the computing cloud would make them faster, but requires evenly balancing load across nodes. Good load balancing depends on manual ...
    • Accelerating Hair Rendering by Learning High-Order Scattered Radiance 

      KT, Aakash; Jarabo, Adrian; Aliaga, Carlos; Chiang, Matt Jen-Yuan; Maury, Olivier; Hery, Christophe; Narayanan, P. J.; Nam, Giljoo (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Efficiently and accurately rendering hair accounting for multiple scattering is a challenging open problem. Path tracing in hair takes long to converge while other techniques are either too approximate while still being ...
    • Accelerating Liquid Simulation With an Improved Data‐Driven Method 

      Gao, Yang; Zhang, Quancheng; Li, Shuai; Hao, Aimin; Qin, Hong (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In physics‐based liquid simulation for graphics applications, pressure projection consumes a significant amount of computational time and is frequently the bottleneck of the computational efficiency. How to rapidly apply ...
    • Accelerating Ray Tracing using Constrained Tetrahedralizations 

      Lagae, Ares; Dutre, Philip (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization that respects the faces of the scene geometry. ...
    • Accelerating Refractive Rendering of Transparent Objects 

      Hui, K. C.; Lee, A. H. C.; Lai, Y. H. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      In this paper, a technique is proposed for the rendering of transparent objects interactively using the method of refractive rendering. In the proposed technique, the refractive rendering algorithm is performed in two ...
    • Accelerating Volume Raycasting using Proxy Spheres 

      Liu, Baoquan; Clapworthy, Gordon J.; Dong, Feng (The Eurographics Association and Blackwell Publishing Ltd., 2009)
      In this paper, we propose an efficient solution that addresses the performance problems of current single-pass GPU raycasting algorithms. Our paper provides more control over the rendering process by introducing tighter ...
    • Accessible Visualization: Design Space, Opportunities, and Challenges 

      Kim, Nam Wook; Joyner, Shakila Cherise; Riegelhuth, Amalia; Kim, Yea-Seul (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Visualizations are now widely used across disciplines to understand and communicate data. The benefit of visualizations lies in leveraging our natural visual perception. However, the sole dependency on vision can produce ...
    • Accompany Children's Learning for You: An Intelligent Companion Learning System 

      Qian, Jiankai; Jiang, Xinbo; Ma, Jiayao; Li, Jiachen; Gao, Zhenzhen; Qin, Xueying (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      Nowadays, parents attach importance to their children's primary education but often lack time and correct pedagogical principles to accompany their children's learning. Besides, existing learning systems cannot perceive ...
    • Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling 

      Drettakis, George; Fiume, Eugene (Blackwell Science Ltd and the Eurographics Association, 1993)
      The study of common classes of diffuse emitters, such as planar convex polygons, reveals several interesting properties of the functions of illumination these emitters cast on receiver surfaces. Some properties, such as ...
    • Accurate and Efficient Computation of Laplacian Spectral Distances and Kernels 

      Patané, Giuseppe (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper introduces the Laplacian spectral distances, as a function that resembles the usual distance map, but exhibits properties (e.g. smoothness, locality, invariance to shape transformations) that make them useful ...
    • Accurate and Efficient Lighting for Skinned Models 

      Tarini, Marco; Panozzo, Daniele; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex ...
    • Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition 

      Ehmann, Stephen A.; Lin, Ming C. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity ...