Now showing items 2387-2406 of 6291

    • Garment Motion Capture Using Color-Coded Patterns 

      Scholz, Volker; Stich, Timo; Keckeisen, Michael; Wacker, Markus; Magnor, Marcus (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Gauss Stylization: Interactive Artistic Mesh Modeling based on Preferred Surface Normals 

      Kohlbrenner, Maximilian; Finnendahl, Ugo; Djuren, Tobias; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Extending the ARAP energy with a term that depends on the face normal, energy minimization becomes an effective stylization tool for shapes represented as meshes. Our approach generalizes the possibilities of Cubic ...
    • Gaussian Process for Radiance Functions on the S2$\mathbb {S}^2$ Sphere 

      Marques, R.; Bouville, C.; Bouatouch, K. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)
      Efficient approximation of incident radiance functions from a set of samples is still an open problem in physically based rendering. Indeed, most of the computing power required to synthesize a photo‐realistic image is ...
    • Gaussian Product Sampling for Rendering Layered Materials 

      Xia, Mengqi (Mandy); Walter, Bruce; Hery, Christophe; Marschner, Steve (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      To increase diversity and realism, surface bidirectional scattering distribution functions (BSDFs) are often modelled as consisting of multiple layers, but accurately evaluating layered BSDFs while accounting for all light ...
    • Gaze-driven Object Tracking for Real Time Rendering 

      Mantiuk, Radoslaw; Bazyluk, Bartosz; Mantiuk, Rafal K. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      To efficiently deploy eye-tracking within 3D graphics applications, we present a new probabilistic method that predicts the patterns of user's eye fixations in animated 3D scenes from noisy eye-tracker data. The proposed ...
    • A Gaze-enabled Graph Visualization to Improve Graph Reading Tasks 

      Okoe, Mershack; Alam, Sayeed Safayet; Jianu, Radu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Performing typical network tasks such as node scanning and path tracing can be difficult in large and dense graphs. To alleviate this problem we use eye-tracking as an interactive input to detect tasks that users intend ...
    • GazeDirector: Fully Articulated Eye Gaze Redirection in Video 

      Wood, Erroll; Baltrušaitis, Tadas; Morency, Louis-Philippe; Robinson, Peter; Bulling, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby ...
    • GEARS: A General and Efficient Algorithm for Rendering Shadows 

      Wang, Lili; Zhou, Shiheng; Ke, Wei; Popescu, Voicu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source ...
    • GEMSe: Visualization-Guided Exploration of Multi-channel Segmentation Algorithms 

      Fröhler, Bernhard; Möller, Torsten; Heinzl, Christoph (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present GEMSe, an interactive tool for exploring and analyzing the parameter space of multi-channel segmentation algorithms. Our targeted user group are domain experts who are not necessarily segmentation specialists. ...
    • GEncode: Geometry-driven compression for General Meshes 

      Lewiner, Thomas; Craizer, Marcos; Lopes, Helio; Pesco, Sinesio; Velho, Luiz; Medeiros, Esdras (The Eurographics Association and Blackwell Publishing Ltd, 2006)
      Performances of actual mesh compression algorithms vary significantly depending on the type of model it encodes. These methods rely on prior assumptions on the mesh to be efficient, such as regular connectivity, simple ...
    • General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering 

      Bauszat, Pablo; Eisemann, Martin; Eisemann, Elmar; Magnor, Marcus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
    • General Assembly minutes 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1997)
    • General Assembly of the EUROGRAPHICS Association 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1990)
    • General Assembly of the EUROGRAPHICS Association 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1988)
      Agenda
    • General Assembly of the EUROGRAPHICS Association Thursday 13 September 1984 Bella Center, Copenhagen 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1984)
    • General Assembly of the EUROGRAPHICS Association Thursday 28 August International Fair, Lisbon, Portugal. 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1986)
    • A General BRDF Representation Based on Tensor Decomposition 

      Bilgili, Ahmet; Öztürk, Aydn; Kurt, Murat (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Generating photo‐realistic images through Monte Carlo rendering requires efficient representation of light–surface interaction and techniques for importance sampling. Various models with good representation abilities have ...
    • A General Device Driver for GKS 

      Herman, I.; Reviczky, J. (Blackwell Publishing Ltd and the Eurographics Association, 1985)
      A method for generating new device drivers for use in a full GKS implementation is presented. The method is based on conditional compiling techniques making use of the Workstation Description Table, and it has been used ...
    • A General Illumination Model for Molecular Visualization 

      Casajus, Pedro Hermosilla; Vázquez, Pere-Pau; Vinacua, Àlvar; Ropinski, Timo (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Several visual representations have been developed over the years to visualize molecular structures, and to enable a better understanding of their underlying chemical processes. Today, the most frequently used atom-based ...
    • A General Multi-step Algorithm for Voxel Traversing Along a Line 

      Liu, Y. K.; Song, H. Y.; Zalik, B. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Traversing voxels along a three dimensional (3D) line is one of the most fundamental algorithms for voxel-based applications. This paper presents a new 6-connectivity integer algorithm for this task. The proposed algorithm ...