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dc.contributor.authorCorker-Marin, Quentinen_US
dc.contributor.authorAdzhiev, Valeryen_US
dc.contributor.authorPasko, Alexanderen_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:43:00Z
dc.date.available2017-12-31T10:43:00Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3108162
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3108162
dc.description.abstractThis poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D spacetime to 3D space.We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectProcedural animation
dc.subjectShape analysis
dc.subjectHybrid Representation
dc.subjectSpace
dc.subjectTime Blending
dc.subjectCubism
dc.subject3D Printing
dc.titleCubification and Animation of Artistic Shapesen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPoster Abstracts
dc.identifier.doi10.1145/3099564.3108162
dc.identifier.pagesQuentin Corker-Marin, Valery Adzhiev, and Alexander Pasko-Computing methodologies - Computer graphics; Procedural animation; Shape analysis; Hybrid Representation, Space-Time Blending, Cubism, 3D Printing


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