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dc.contributor.authorAhlström, Ericen_US
dc.contributor.authorHolmqvist, Lucasen_US
dc.contributor.authorGoswami, Prashanten_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:43:00Z
dc.date.available2017-12-31T10:43:00Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3106640
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3106640
dc.description.abstractIn this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches are compared by conducting an experiment where the participating subjects were asked to rate them based on their visual appeal.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectProcedural animation
dc.subjectkey frame animation
dc.subjectprocedural animation
dc.subjecthybrid animation
dc.titleComparing Traditional Key Frame and Hybrid Animationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPoster Abstracts
dc.identifier.doi10.1145/3099564.3106640
dc.identifier.pagesEric Ahlström, Lucas Holmqvist, and Prashant Goswami-Computing methodologies-Procedural animation; key frame animation, procedural animation, hybrid animation


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