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dc.contributor.authorPanozzo, Danieleen_US
dc.contributor.authorPuppo, Enricoen_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:09:08Z
dc.date.available2015-02-27T16:09:08Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01847.xen_US
dc.description.abstractWe present a method for producing quad‐dominant subdivided meshes, which supports both adaptive refinement and adaptive coarsening. A hierarchical structure is stored implicitly in a standard half‐edge data structure, while allowing us to efficiently navigate through the different level of subdivision. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening. We show two possible applications of this method: we define an adaptive subdivision surface scheme that is topologically and geometrically consistent with the Catmull–Clark subdivision; and we present a remeshing method that produces semi‐regular adaptive meshes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleImplicit Hierarchical Quad‐Dominant Meshesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number6


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