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dc.contributor.authorYang, Baorongen_US
dc.contributor.authorYao, Junfengen_US
dc.contributor.authorGuo, Xiaohuen_US
dc.contributor.editorFu, Hongbo and Ghosh, Abhijeet and Kopf, Johannesen_US
dc.date.accessioned2018-10-07T14:59:51Z
dc.date.available2018-10-07T14:59:51Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13569
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13569
dc.description.abstractExtracting a faithful and compact representation of an animated surface mesh is an important problem for computer graphics. However, the surface-based methods have limited approximation power for volume preservation when the animated sequences are extremely simplified. In this paper, we introduce Deformable Medial Axis Transform (DMAT), which is deformable medial mesh composed of a set of animated spheres. Starting from extracting an accurate and compact representation of a static MAT as the template and partitioning the vertices on the input surface as the correspondences for each medial primitive, we present a correspondence-based approximation method equipped with an As-Rigid-As-Possible (ARAP) deformation energy defined on medial primitives. As a result, our algorithm produces DMAT with consistent connectivity across the whole sequence, accurately approximating the input animated surfaces.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectVolumetric models
dc.titleDMAT: Deformable Medial Axis Transform for Animated Mesh Approximationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSkeleton and Deformation
dc.description.volume37
dc.description.number7
dc.identifier.doi10.1111/cgf.13569
dc.identifier.pages301-311


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  • 37-Issue 7
    Pacific Graphics 2018 - Symposium Proceedings

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