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dc.contributor.authorSalamon, Nestor Z.en_US
dc.contributor.authorLancelle, Marcelen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:25:06Z
dc.date.available2017-04-22T16:25:06Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13101
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13101
dc.description.abstractLight painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.4 [Computer Graphics]
dc.subjectGraphics Utilities
dc.subjectPaint systems
dc.titleComputational Light Painting Using a Virtual Exposureen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArt, Design, and Sketching
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13101
dc.identifier.pages001-008


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