Browsing by Subject "Parallel"
Now showing items 1-6 of 6
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Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions
(The Eurographics Association, 2015)Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ... -
Constrained Neighbor Lists for SPH-based Fluid Simulations
(The Eurographics Association, 2016)In this paper we present a new approach to create neighbor lists with strict memory bounds for incompressible Smoothed Particle Hydrodynamics (SPH) simulations. Our proposed approach is based on a novel efficient ... -
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
(The Eurographics Association, 2012)The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ... -
A More Efficient Parallel Method For Neighbour Search Using CUDA
(The Eurographics Association, 2015)In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in terms of computational cost. Several techniques have been developed to solve this problem; one of particular interest is the ... -
Real-time Hair Simulation with Efficient Hair Style Preservation
(The Eurographics Association, 2012)Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ... -
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation
(The Eurographics Association, 2013)This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...