Now showing items 1-15 of 15

    • Agile Curriculum Design for the Creative Industries 

      Palmer, Ian J.; Ralley, J.; Davenport, D. (The Eurographics Association, 2016)
      The creative industries thrive on novelty and technology, demanding professionals who can innovate, deliver to demanding briefs and constantly reinvent processes to match new problems. Traditional educational approaches ...
    • Artistic Sketching for Expressive Coding 

      Fourquet, Elodie (The Eurographics Association, 2019)
      This experiential paper describes using computer graphics and animation to motivate students taking their first programming course. An artistic context encourages students to create expressive images and animations. Their ...
    • Computer Graphics in the Scope of Informatics Engineering education 

      Santos, Manuel Próspero dos (The Eurographics Association, 2023)
      At the Faculty of Science and Technology of the New University of Lisbon, the education in lnformatics Engineering has been supportcd by a B.Sc. course and a M.Sc. course. Both of them include Computer Graphics lectures; ...
    • A Course on the Digital Humanities for the Premodern World 

      Rushmeier, Holly; Chen, Anne (The Eurographics Association, 2022)
      With the roots of digital humanities in text-centric disciplines, coursework has traditionally focused on instruction in skills of relevance for text-based resources, while digital methods for non-textual sources have ...
    • Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment -- Honorable Mention for Best Paper Award 

      Asish, Sarker Monojit; Hossain, Ekram; Kulshreshth, Arun K.; Borst, Christoph W. (The Eurographics Association, 2021)
      Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, ...
    • ISSIGraph: An Open Source Multi-platform C++ Tool for Rapid 2D/3D Wireframe Sketching 

      Jiménez de Parga, Carlos (The Eurographics Association, 2021)
      Rapid sketch modelling and Computer-Aided Design (CAD) initiation are increasingly demanded activities in the creative and educational areas. For this reason, this paper presents a cross-platform C++ toolkit with the aim ...
    • Managing Digital Heritage - an Analysis of the Education and Training Curriculum for Africa's Archives and Records Professionals 

      Katuu, Shadrack; Ngoepe, Mpho (IEEE, 2015)
      The education and training of archives and records professionals in Africa can be traced back several decades. Archives and records practitioners in Africa's different countries have, over the years, taken varying paths ...
    • Multiple Views: Different Meanings and Collocated Words 

      Roberts, Jonathan; Al-Maneea, Hayder; Butcher, Peter; Lew, Robert; Rees, Geraint Paul; Sharma, Nirwan; Frankenberg-Garcia, Ana (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We report on an in-depth corpus linguistic study on 'multiple views' terminology and word collocation. We take a broad interpretation of these terms, and explore the meaning and diversity of their use in visualisation ...
    • Proposal and Development of a System to Help Students Improve Self-Compassion 

      Koizumi, Masashi; Ohsuga, Mieko (The Eurographics Association, 2023)
      The number of students with mental disorders is increasing in universities. The Mindful Self Compassion (MSC) training program has been introduced and shown some efficacy. However, there are not a few people especially in ...
    • Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum 

      Hulusic, Vedad; Gusia, Linda; Luci, Nita; Smith, Michael (The Eurographics Association, 2021)
      Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ...
    • The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video Game 

      Headleand, Christopher J.; Davies, Bethany; Threlfall, Danielle; Williams, Benjamin (The Eurographics Association, 2021)
      This paper presents the University of Lincoln Island (TULI), a work-in-progress project where the University of Lincoln campus has been recreated digitally and re-imagined as a fantasy role-playing computer game. Universities ...
    • The Use of Photogrammetry in Historic Preservation Curriculum: A Comparative Case Study 

      Kepczynska-Walczak, Anetta; Walczak, Bartosz M.; Zarzycki, Andrzej (The Eurographics Association, 2024)
      Computer graphic techniques have emerged as a key player in digital heritage preservation and its dissemination. Photogrammetry allows for high-fidelity captures and virtual reconstructions of the built environment that ...
    • Virtual Reality Experience of Sarajevo War Heritage 

      Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Kihic, Ivona Ivkovic; Sljivo, Sanda (The Eurographics Association, 2019)
      Sarajevo War Tunnel can not be visited any more. It was closed just after the war due to the airport runway security. A small part (20m) can be seen in the Tunnel Museum. The only way to experience passing through this ...
    • Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training 

      Lo, Yui; Tan, Shufang; Shan, Qinglan; Wang, Yutong; Chen, Mao Yan; Nie, Xiaomei; Zeng, Qinggan; Dong, Yuhan (The Eurographics Association, 2020)
      Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ...
    • VR Video Storytelling for Intangible Cultural Heritage Preservation 

      Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda (The Eurographics Association, 2018)
      Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...