Browsing by Subject "1.3.7 [Computer Graphics] Visible Line/Surface Algorithms"

Eurographics DL Repository

Browsing by Subject "1.3.7 [Computer Graphics] Visible Line/Surface Algorithms"

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  • Xie, Feng; Shantz, Michael (The Eurographics Association, 1999)
    This paper describes a method for occlusion culling in a tiled 3D graphics hardware architecture. Adaptive hierarchical visibility (AHV) is a simplified method for occlusion culling that is integrated into a tiled architecture ...

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