Now showing items 1-8 of 8

    • Comparing Reyes and OpenGL on a Stream Architecture 

      Owens, John D.; Khailany, Brucek; Towles, Brian; Dally, William J. (The Eurographics Association, 2002)
      The OpenGL and Reyes rendering pipelines each render complex scenes from similar scene descriptions but differ in their internal pipeline organizations. While the OpenGL organization has dominated hardware architectures ...
    • Emotion Control of Unstructured Dance Movements 

      Aristidou, Andreas; Zeng, Qiong; Stavrakis, Efstathios; Yin, KangKang; Cohen-Or, Daniel; Chrysanthou, Yiorgos; Chen, Baoquan (ACM, 2017)
      Motion capture technology has enabled the acquisition of high quality human motions for animating digital characters with extremely high fidelity. However, despite all the advances in motion editing and synthesis, it remains ...
    • A MetaViewer for Sharing Multiple Media by WebGL-based Interfaces 

      Bergerot, Laurent (IEEE, 2015)
      In recent years, sharing images and videos on the Web has become common. Recently, the use of 3D models is also growing day by day, and the evolution of programming languages and libraries allow visualizing detailed 3D ...
    • Packet-Oriented Streamline Tracing on Modern SIMD Architectures 

      Hentschel, Bernd; Göbbert, Jens Henrik; Klemm, Michael; Springer, Paul; Schnorr, Andrea; Kuhlen, Torsten W. (The Eurographics Association, 2015)
      The advection of integral lines is an important computational kernel in vector field visualization. We investigate how this kernel can profit from vector (SIMD) extensions in modern CPUs. As a baseline, we formulate a ...
    • PAVLOV: A Programmable Architecture for Volume Processing 

      Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1998)
      We present a parallel 2D mesh connected architecture with SIMD processing elements. The design allows for real-time volume rendering as well as interactive 30 segmentation and 1D feature extraction. This is possible because ...
    • Polygon Rendering on a Stream Architecture 

      Owens, John D.; Dally, William J.; Kapasi, Ujval J.; Rixner, Scott; Mattson, Peter; Mowery, Ben (The Eurographics Association, 2000)
      The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today s complex scenes as well as the need for flexibility and programmability in ...
    • Ray Specialized Contraction on Bounding Volume Hierarchies 

      Gu, Yan; He, Yong; Blelloch, Guy E. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper we propose a simple but effective method to modify a BVH based on ray distribution for improved ray tracing performance. Our method starts with an initial BVH generated by any state-of-the-art offline algorithm. ...
    • Subspace Neural Physics: Fast Data-Driven Interactive Simulation 

      Holden, Daniel; Duong, Bang Chi; Datta, Sayantan; Nowrouzezahrai, Derek (ACM, 2019)
      Data-driven methods for physical simulation are an attractive option for interactive applications due to their ability to trade precomputation and memory footprint in exchange for improved runtime performance. Yet, existing ...