Now showing items 1-2 of 2

    • Gouraud Bump Mapping 

      Ernst, I.; Rüsseler, H.; Schulz, H.; Wittig, 0. (The Eurographics Association, 1998)
      In this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting, but instead uses Gouraud interpolated triangles. The bump mapping effect is applied by blending ...
    • Optimal Depth Buffer for Low-Cost Graphics Hardware 

      Lapidous, Eugene; Jiao, Guofang (The Eurographics Association, 1999)
      3D applications using hardware depth buffers for visibility testing are confronted with multiple choices of buffer types, sizes and formats. Some of the options are not exposed through 3D API or may be used by the driver ...