Now showing items 21-40 of 17315

    • 2018 Cover Image: Thingi10K 

      Zhou, Qingnan; Jacobson, Alec (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    • 2019_editorial_v2 

      Hauser, Helwig; Benes, Bedrich (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
    • 22nd EUROGRAPHICS General Assembly 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 2002)
    • 23rd Eurographics General Assembly 

      Unknown author (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • 25th EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    • 26th EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • 27th EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2006)
    • 28th EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    • 29th EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    • 2BeOn - Interactive Television Supporting Interpersonal Communication 

      Abreu, Jorge; Almeida, Pedro; Branco, Vasco (The Eurographics Association, 2001)
      Interpersonal communication mediated by computer services supports the reinforcement and emergence of new communities brought together by leisure or work interests. This paper presents a workbench system that aims to study ...
    • 2D Game Editor On-line A Cloud Computing Perspective on Game Edition 

      Cardoso, Bruno Miguel; Romão, Teresa (The Eurographics Association, 2021)
      The present article aims to describe the efforts taken in order to create a generic computing solution for the most recurrent problems, usually found in the production of two dimensional, sprite-based videogames, running ...
    • A 2D Graphic Editor Using MAGOO - An Object Oriented Graphic Library 

      Raynes, David; Vasconcelos, Fernando (The Eurographics Association, 2023)
      The main object of the application described in this article wa.s to demonstra.te the ea.se of use and functionality of the Magoo architecture. This exercise has shown us some of the problems still unsolved and helped us ...
    • 2D Image-Based 3D Scene Retrieval 

      Abdul-Rashid, Hameed; Yuan, Juefei; Li, Bo; Lu, Yijuan; Bai, Song; Bai, Xiang; Bui, Ngoc-Minh; Do, Minh N.; Do, Trong-Le; Duong, Anh-Duc; He, Xinwei; Le, Tu-Khiem; Li, Wenhui; Liu, Anan; Liu, Xiaolong; Nguyen, Khac-Tuan; Nguyen, Vinh-Tiep; Nie, Weizhi; Ninh, Van-Tu; Su, Yuting; Ton-That, Vinh; Tran, Minh-Triet; Xiang, Shu; Zhou, Heyu; Zhou, Yang; Zhou, Zhichao (The Eurographics Association, 2018)
      2D scene image-based 3D scene retrieval is a new research topic in the field of 3D object retrieval. Given a 2D scene image, it is to search for relevant 3D scenes from a dataset. It has an intuitive and convenient framework ...
    • 2D Points Curve Reconstruction Survey and Benchmark 

      Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal Krishna; Muthuganapathy, Ramanathan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ...
    • 2D Points Curve Reconstruction Survey and Benchmark 

      Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal K.; Muthuganapathy, R. (The Eurographics Association, 2022)
      Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ...
    • 2D Scene Sketch-Based 3D Scene Retrieval 

      Yuan, Juefei; Li, Bo; Lu, Yijuan; Bai, Song; Bai, Xiang; Bui, Ngoc-Minh; Do, Minh N.; Do, Trong-Le; Duong, Anh-Duc; He, Xinwei; Le, Tu-Khiem; Li, Wenhui; Liu, Anan; Liu, Xiaolong; Nguyen, Khac-Tuan; Nguyen, Vinh-Tiep; Nie, Weizhi; Ninh, Van-Tu; Su, Yuting; Ton-That, Vinh; Tran, Minh-Triet; Xiang, Shu; Zhou, Heyu; Zhou, Yang; Zhou, Zhichao (The Eurographics Association, 2018)
      Sketch-based 3D model retrieval has the intuitiveness advantage over other types of retrieval schemes. Currently, there is a lot of research in sketch-based 3D model retrieval, which usually targets the problem of retrieving ...
    • 2D Shading for Cel Animation 

      Hudon, Matis; Pagés, Rafael; Grogan, Mairéad; Ondřej, Jan; Smolić, Aljoša (ACM, 2018)
      We present a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of ...
    • 2D Sketch Based Recognition of 3D freeform Shape by Using the RBF Neural Network 

      Qin, S. F.; Sun, Guangmin; Wright, D. K.; Lim, S.; Khan, U.; Mao, C. (The Eurographics Association, 2005)
      This paper presents a novel free-form surface recognition method from 2D freehand sketching. The approach is based on the Radial basis function (RBF), an artificial intelligence technique. A simple three-layered network ...
    • 2D Vector Field Visualization Using Furlike Texture 

      Khouas, Leila; Odet, Christophe; Friboulet, Denis (Springer and The Eurographics Association, 1999)
      This paper presents a new technique for 2D vector field visualization. Our approach is based on the use of a furlike texture. For this purpose, we have first developed a texture model that allows two dimensional synthesis ...
    • 2D Visual codes: Why are they not everywhere? 

      Oliveira, Sérgio; José, Rui (The Eurographics Association, 2021)
      One key characteristic of ubiquitous computing is the disappearing boundary between physical and virtual elements, a mindset shift from interaction with the computer to the interaction with the environment. 2D visual codes ...