Now showing items 12975-12994 of 12997

    • X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image 

      Furuyama, Yoshikazu; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2015)
      In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an arbitrary cross sectional image ...
    • X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda 

      Kang, Kyung-Kyu; Lee, Jihyung; Park, Chang Joon; Kim, Jae Woo; Lee, Man Hee (IEEE, 2015)
      Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...
    • X3D Earth Terrain-Tile Production Chain for Georeferenced Simulation 

      Yoo, Byounghyun; Brutzman, Don (The Eurographics Association, 2009)
      Broad needs for digital models of real environments such as 3D terrain or cyber cities are increasing. Many applications related to modeling and simulation require virtual environments constructed from real-world geospatial ...
    • X3D: Extensible 3D Graphics for Web Authors 

      Brutzman, Don (The Eurographics Association, 2-8-2008)
      X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...
    • X3DOM - A DOM-based HTML5/ X3D Integration Model 

      Behr, Johannes; Eschler, Peter; Jung, Yvonne; Zöllner, Michael (The Eurographics Association, 2009)
      We present a model that allows to directly integrate X3D nodes into HTML5 DOM content. This model tries to fulfill the promise of the HTML5 specification, which references X3D for declarative 3D scenes but does not define ...
    • X: Why Z? 

      Bowen, Jonathan P. (Blackwell Science Ltd and the Eurographics Association, 1992)
      Window management systems are now used extensively for user interfaces to computer systems. In particular, X11 has come to dominate the workstation market as a widely accepted industry standard on many different hardware ...
    • XFluids in Deforming Meshes 

      Feldman, Bryan E.; O Brien, James F.; Klingner, Bryan M.; Goktekin, Tolga G. (The Eurographics Association, 2005)
      This paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid s motion. The modification consists of a straightforward adaptation ...
    • XGKS - A Multitask Implementation of GKS 

      Herman, I.; T.Tolnay-Knefely,; Vincze, A. (The Eurographics Association, 1983)
      A multitask design for GKS is presented, a realization aiming small computers and intelligent graphic hardware.
    • XInPosse: Structural Simulation for Graphics Hardware 

      Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
      A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...
    • XML3D Physics: Declarative Physics Simulation for the Web 

      Sons, Kristian; Slusallek, Philipp (The Eurographics Association, 2011)
      As interactive 3D graphics has become an integral part of modern Web browsers via the low-level WebGL API [Khr11], it now becomes apparent that higher-level declarative approaches integrated with HTML5 are needed in order ...
    • Yafrid-NG: A Peer to peer Architecture for Physically Based Rendering 

      Ramos, J. A. Mateos; González-Morcillo, C.; Fernández, D. Vallejo; López-López, L. M. (The Eurographics Association, 2009)
      Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will ...
    • Yet another Remark on the Modelling Clip Problem 

      Zachrisen, Morten (Blackwell Publishing Ltd and the Eurographics Association, 1989)
    • Young Researcher Award 2007 

      Kautz, Jan (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    • Young Researcher Award 2007 

      Botsch, Mario (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    • Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System 

      Steed, Anthony (The Eurographics Association, 2015)
      There are many virtual reality development tools, but we argue that none has solved the disparate problems of ease of content creation, openness of access for developers and broad support for a variety of immersive and ...
    • Yugraph 90 

      Duce, D.A. (Blackwell Publishing Ltd and the Eurographics Association, 1990)
    • Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency 

      Jouppi, Norman P.; Chang, Chun-Fa (The Eurographics Association, 1999)
      In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...
    • ZIPMAPS: Zoom-Into-Parts Texture Maps 

      Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
      In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...
    • Zippy: A Framework for Computation and Visualization on a GPU Cluster 

      Fan, Zhe; Qiu, Feng; Kaufman, Arie E. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Due to its high performance/cost ratio, a GPU cluster is an attractive platform for large scale general-purpose computation and visualization applications. However, the programming model for high performance general-purpose ...
    • Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation 

      Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael (The Eurographics Association, 2017)
      Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...