Browsing by Title

Eurographics DL Repository

Browsing by Title

Sort by: Order: Results:

  • Furuyama, Yoshikazu; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2015)
    In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an arbitrary cross sectional image ...
  • Kang, Kyung-Kyu; Lee, Jihyung; Park, Chang Joon; Kim, Jae Woo; Lee, Man Hee (IEEE, 2015)
    Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...
  • Yoo, Byounghyun; Brutzman, Don (The Eurographics Association, 2009)
    Broad needs for digital models of real environments such as 3D terrain or cyber cities are increasing. Many applications related to modeling and simulation require virtual environments constructed from real-world geospatial ...
  • Brutzman, Don (The Eurographics Association, 2-8-2008)
    X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...
  • Behr, Johannes; Eschler, Peter; Jung, Yvonne; Zöllner, Michael (The Eurographics Association, 2009)
    We present a model that allows to directly integrate X3D nodes into HTML5 DOM content. This model tries to fulfill the promise of the HTML5 specification, which references X3D for declarative 3D scenes but does not define ...
  • X: Why Z? 
    Bowen, Jonathan P. (Blackwell Science Ltd and the Eurographics Association, 1992)
    Window management systems are now used extensively for user interfaces to computer systems. In particular, X11 has come to dominate the workstation market as a widely accepted industry standard on many different hardware ...
  • Feldman, Bryan E.; O Brien, James F.; Klingner, Bryan M.; Goktekin, Tolga G. (The Eurographics Association, 2005)
    This paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid s motion. The modification consists of a straightforward adaptation ...
  • Herman, I.; T.Tolnay-Knefely,; Vincze, A. (The Eurographics Association, 1983)
    A multitask design for GKS is presented, a realization aiming small computers and intelligent graphic hardware.
  • Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
    A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...
  • Sons, Kristian; Slusallek, Philipp (The Eurographics Association, 2011)
    As interactive 3D graphics has become an integral part of modern Web browsers via the low-level WebGL API [Khr11], it now becomes apparent that higher-level declarative approaches integrated with HTML5 are needed in order ...
  • Ramos, J. A. Mateos; González-Morcillo, C.; Fernández, D. Vallejo; López-López, L. M. (The Eurographics Association, 2009)
    Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will ...
  • Zachrisen, Morten (Blackwell Publishing Ltd and the Eurographics Association, 1989)
  • Kautz, Jan (The Eurographics Association and Blackwell Publishing Ltd, 2007)
  • Botsch, Mario (The Eurographics Association and Blackwell Publishing Ltd, 2007)
  • Steed, Anthony (The Eurographics Association, 2015)
    There are many virtual reality development tools, but we argue that none has solved the disparate problems of ease of content creation, openness of access for developers and broad support for a variety of immersive and ...
  • Duce, D.A. (Blackwell Publishing Ltd and the Eurographics Association, 1990)
  • Jouppi, Norman P.; Chang, Chun-Fa (The Eurographics Association, 1999)
    In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...
  • Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
    In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...
  • Fan, Zhe; Qiu, Feng; Kaufman, Arie E. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    Due to its high performance/cost ratio, a GPU cluster is an attractive platform for large scale general-purpose computation and visualization applications. However, the programming model for high performance general-purpose ...
  • Untitled 
    Leotta, Matthew J.; Vandergon, Austin; Taubin, Gabriel (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    We present a planarity constraint and a novel three-dimensional (3D) point reconstruction algorithm for a multiview laser range slit scanner. The constraint is based on the fact that all observed points on a projected laser ...

Search Eurographics DL

Browse

My Account