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  • Dubla, Piotr; Debattista, Kurt; Santos, Luis Paulo; Chalmers, Alan (The Eurographics Association, 2009)
    The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...
  • Pan, Zherong; Huang, Jin; Tong, Yiying; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly ...
  • Wang, Zhijin; Panne, Michiel van de (The Eurographics Association, 2006)
    We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based ...
  • Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink ...
  • Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshes are usually assumed to be well-structured ...
  • Kolhoff, Philipp; Preuß, Jacqueline; Loviscach, Jörn (The Eurographics Association, 2005)
    Believable 3D animation of walking or running characters still requires complex motion capture technology or extensive skills in manual keyframing. We present an inexpensive, yet natural input method: The user walks on ...
  • Spallazzo, Davide; Ceconello, Mauro; Lenz, R. (The Eurographics Association, 2011)
    The paper describes Looking for Achille Castiglioni - LfAC - a mobile location-based application designed to lead visitors to the discovery of Achille Castiglioni's projects in downtown Milan. The renowned architect and ...
  • Saleh, Fathi; Nabil, Mohammad; Sameer, Nessma (IEEE, 2015)
    The Wall of Knowledge is a new Virtual Museum installation that was developed by CULTNAT (Center for Documentation of Cultural and Natural Heritage) in 2014.
  • Sizikova, Elena; Funkhouser, Thomas (The Eurographics Association, 2016)
    Global reconstruction of two-dimensional wall paintings (frescoes) from fragments is an important problem for many archaeological sites. The goal is to find the global position and rotation for each fragment so that all ...
  • Kenderdine, Sarah; Mckenzie, Heidi (The Eurographics Association, 2013)
    ECLOUD WWI (2012) is a custom designed 9-metre by 3.5-metre interactive 3D projection environment and application developed by the Applied Laboratory for Interactive Visualization and Embodiment (ALIVE), City University ...
  • Schneider, David C.; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2011)
    Endoscopic videokymography is a method for visualizing the motion of the plica vocalis (vocal folds) for medical diagnosis. The diagnostic interpretability of a kymogram deteriorates if camera motion interferes with vocal ...
  • Hilsmann, Anna; Schneider, David C.; Eisert, Peter (The Eurographics Association, 2011)
    Image-based texture overlay or retexturing is the process of augmenting a surface in an image or a video sequence with a new, synthetic texture. Some properties of the original texture such as texture distortion as well ...
  • Sorkine, Olga; Cohen-Or, Daniel (Eurographics Association, 2001)
    This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on ...
  • Lloyd, D. Brandon; Tuft, David; Yoon, Sung-eui; Manocha, Dinesh (The Eurographics Association, 2006)
    We evaluate several shadow map algorithms based on warping and partitioning using the maximum perspective aliasing error over the entire view frustum. With respect to our error metric, we show that a range of warping ...
  • Hubbold, Roger (Blackwell Publishing Ltd and the Eurographics Association, 1989)
  • Luft, Thomas; Kobs, Frank; Zinser, Walter; Deussen, Oliver (The Eurographics Association, 2008)
    In this paper we describe a project that integrates a non-photorealistic rendering pipeline into an existing CAD system. The pipeline enables the customers of the CAD company to create aesthetically appealing renderings ...
  • Vad, Viktor; Byška, Jan; Jurcík, Adam; Viola, Ivan; Gröller, Eduard; Hauser, Helwig; Marques, Sérgio M.; Damborský, Jiří; Kozlíková, Barbora (The Eurographics Association, 2017)
    The function of proteins is tightly related to their interactions with other molecules. The study of such interactions often requires to track the molecules that enter or exit specific regions of the proteins. This is ...
  • Tsolis, Dimitrios K.; Nikolopoulos, Spiridon N.; Karatzas, Emmanouil G.; Sioutas, Spiridon A.; Hondrou, E. A.; Mouriki, A. I.; Georgiadou, A. A.; Papatheodorou, Theodore S. (The Eurographics Association, 2006)
    The issue addressed in this paper is at first a brief presentation of the Technical Guidelines for IPR protection and management applied to Greek cultural digitization projects. Secondly, the work focuses on the analysis ...
  • Vaidyanathan, Karthik; Akenine-Möller, Tomas; Salvi, Marco (The Eurographics Association, 2016)
    Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...
  • Kreveld, Marc van; Lankveld, Thijs van; Veltkamp, Remco C. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    The demand for large geometric models is increasing, especially of urban environments. This has resulted in production of massive point cloud data from images or LiDAR. Visualization and further processing generally require ...

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