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Eurographics DL Repository

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  • Bittner, Jirí; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
  • Alia, G.; Barsi, F.; Martinelli, E.; Tani, N. (The Eurographics Association, 1985)
    In this paper a fast procedure is presented to fairly interpolate a given set of points, which is mainly based on the use of table look-up techniques. Storage amounts required can be easily supplied by present memories ...
  • Bene , B.; Arriaga, X. (The Eurographics Association, 2005)
    We present an ef cient algorithm for visual modeling table mountains (mesas) using erosion simulation. The method uses techniques from Computer Graphics to closely model the phenomenon, without relying on physically correct ...
  • Eduard Groeller and Holly Rushmeier (The Eurographics Association and Blackwell Publishing Ltd., 2011)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2009)
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  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2009)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2008)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2008)
  • Peter Hall and Philip Willis (The Eurographics Association, 2003)
  • Mike Chantler (The Eurographics Association, 2005)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2008)
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  • Wennersten, Per; Stroem, Jacob (The Eurographics Association and Blackwell Publishing Ltd, 2009)
  • Cline, David; Adams, Daniel; Egbert, Parris (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    Monte Carlo rendering algorithms generally rely on some form of importance sampling to evaluate the measurement equation. Most of these importance sampling methods only take local information into account, however, so the ...
  • Mohan, Ankit; Tumblin, Jack; Bodenheimer, Bobby; Grimm, Cindy; Bailey, Reynold (The Eurographics Association, 2005)
    We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized static objects such as museum artifacts. We place ...
  • Kongsilp, Sirisilp; Ruensuk, Mintra; Dailey, Matthew N.; Komuro, Takashi (The Eurographics Association, 2017)
    In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.
  • Shin, HyunJu; Park, GwangHyun; Han, JungHyun (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    A variety of mobile devices are available today, but there is no dominant tree visualization system in the devices. This paper proposes Tablorer, a novel interactive tree visualization system for medium-sized mobile devices, ...
  • Hourieh, Reem; Stitz, Holger; Gehlenborg, Nils; Streit, Marc (The Eurographics Association, 2016)
    Tabular data plays a vital role in many different domains. In the course of a project, changes to the structure and content of tables can result in multiple instances of a table. A challenging task when working with such ...
  • Zickler, Stefan; Veloso, Manuela (The Eurographics Association and Blackwell Publishing Ltd, 2009)
    Controlling rigid body dynamic simulations can pose a difficult challenge when constraints exist on the bodies goal states and the sequence of intermediate states in the resulting animation. Manually adjusting individual ...
  • Lau, Manfred; Dev, Kapil (The Eurographics Association, 2016)
    This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient ...

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