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Eurographics DL Repository

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  • Vasilakis, Andreas A.; Fudos, Ioannis (The Eurographics Association, 2012)
    This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations ...
  • Yela, H.; Navazo, I.; Vazquez, P. (The Eurographics Association, 2008)
    Volumes acquired for medical purposes are continuously increasing in size, faster than graphic cards memory capacity. Large volumetric datasets do not fit into GPU memory and therefore direct rendering is not possible. ...
  • Schmittler, Jörg; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2002)
    The ray tracing algorithm is well-known for its ability to generate high-quality images and its flexibility to support advanced rendering and lighting effects. Interactive ray tracing has been shown to work well on clusters ...
  • Munro, A T D (Blackwell Publishing Ltd and the Eurographics Association, 1983)
    An interactive editor for a computer-aided documentation system based on Structured Analysis (SA) is described. The paper investigates the potential offered by computer graphics in the implementation of the editor and ...
  • Dang, Minh; Ceylan, Duygu; Neubert, Boris; Pauly, Mark (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Many man-made objects, in particular building facades, exhibit dominant structural relations such as symmetry and regularity. When editing these shapes, a common objective is to preserve these relations. However, often ...
  • Ou, Jiawei; Pellacini, Fabio (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we propose a method to improve the correctness ...
  • Ganestam, Per; Doggett, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ...
  • Wu, Zhefeng; Zhao, Fukai; Liu, Xinguo (ACM, 2011)
    KD-tree is one of the most efficient acceleration data structures for ray tracing. In this paper, we present a kd-tree construction algorithm that is precisely SAH-optimized and runs entirely on GPU. We construct the tree ...
  • Jänicke, Heike; Chen, Min (The Eurographics Association and Blackwell Publishing Ltd., 2010)
    Salience detection is a principle mechanism to facilitate visual attention. A good visualization guides the observer s attention to the relevant aspects of the representation. Hence, the distribution of salience over a ...
  • Gu, Minjie; Hu, Shanfeng; Wang, Xiaochuan; Liang, Xiaohui; Shen, Xukun; Qin, Aihong (The Eurographics Association, 2014)
    Current compression methods compress depth images by incorporating 2D features, which leads to a loss of the detail of the original 3D object in the recovered depth image. The main idea of this paper is to augment 2D ...
  • Wang, Weiming; Chao, Haiyuan; Tong, Jing; Yang, Zhouwang; Tong, Xin; Li, Hang; Liu, Xiuping; Liu, Ligang (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present an adaptive slicing scheme for reducing the manufacturing time for 3D printing systems. Based on a new saliency‐based metric, our method optimizes the thicknesses of slicing layers to save printing time and ...
  • Hladuvka, Jiri; König, Andreas; Gröller, Eduard (The Eurographics Association, 2001)
    We introduce a novel method for identification of objects of interest in volume data. Our approach conveys the information contained in two essentially different concepts, the object s boundaries and the narrow solid ...
  • Rossignac, Jarek; Luffel, Mark; Vinacua, Alvar (The Eurographics Association, 2012)
    Given the start positions of a group of dancers, a choreographer specifies their end positions and says: ''Run!'' Each dancer has the choice of his/her motion. These choices influence the perceived beauty (or grace) of the ...
  • Kingsley, Eliot C. (The Eurographics Association, 1982)
    In the last five years there has become available a wide range of computer aided three dimensional modelling systems, but only one of these has been specifically developed for evaluating human factors aspects of designs, ...
  • Sintorn, Erik; Eisemann, Elmar; Assarsson, Ulf (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass ...
  • Yuksel, Cem (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in a given set and eliminates ...
  • Auzinger, Thomas; Wimmer, Michael (The Eurographics Association, 2013)
    In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA, ...
  • Thomas, Auzinger (2015-05)
    A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ...
  • Bauszat, P.; Eisemann, M.; John, S.; Magnor, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global illumination noise in the presence of depth‐of‐field effects ...
  • Sakas, Georgios; Gerth, Matthias (Eurographics Association, 1991)
    In recent years, a number of techniques have been developed for rendering volume effects (haze, fog, smoke, clouds, etc.) in order to enhance reality in computer-generated imagery as well as to improve the performance of ...

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