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Eurographics DL Repository

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  • Salomon, Gabriel; Leclerq, Antoine; Akkouche, Samir; Galin, E. (Eurographics Association, 2001)
    This paper presents an interpolating subdivision scheme based on an N-adic decomposition of the parameter space. This approach enables us to locally deform the surface according to a modification of the normals at the ...
  • Decoret, Xavier (The Eurographics Association and Blackwell Publishing, Inc, 2005)
  • Rieger, Thomas; Braun, Norbert (Blackwell Publishers, Inc and the Eurographics Association, 2003)
    This paper describes the concept and control of a 3d virtual character system with facial expressions and gesturesas a conversational user interface with narrative expressiveness for the hearing impaired. The gestures and ...
  • Ferstl, Florian; Ando, Ryoichi; Wojtan, Chris; Westermann, Rüdiger; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ...
  • Harary, Gur; Tal, Ayellet (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Logarithmic spirals are ubiquitous in nature. This paper presents a novel mathematical definition of a 3D logarithmic spiral, which provides a proper description of objects found in nature. To motivate our work, we scanned ...
  • Partipilo, S.; Felice, F. De; Renna, F.; Attolico, G.; Distante, A. (The Eurographics Association, 2006)
    This work addresses the calibration of the CyberGlove, a device which provides information about the position and attitude in space of all the components of the user hand in a haptic system for the fruition of digital 3D ...
  • Luan, Qing; Wen, Fang; Cohen-Or, Daniel; Liang, Lin; Xu, Ying-Qing; Shum, Heung-Yeung (The Eurographics Association, 2007)
    In this paper, we present an interactive system for users to easily colorize the natural images of complex scenes. In our system, colorization procedure is explicitly separated into two stages: Color labeling and Color ...
  • Hillman, Peter M.; Hannah, John M. (The Eurographics Association, 2005)
    Matte pulling - generating greyscale images which indicate segmentation of images into elements with subpixel accuracy and where blur causes pixels to be a mixture of elements - has received attention in recent years. Many ...
  • Pouli, Tania; Cunningham, Douglas; Reinhard, Erik (The Eurographics Association, 2013)
    Natural images exhibit statistical regularities that differentiate them from random collections of pixels. Moreover, the human visual system appears to have evolved to exploit such statistical regularities. As computer ...
  • Iacolina, Samuel A.; Lai, Alessandro; Soro, Alessandro; Scateni, Riccardo (The Eurographics Association, 2010)
    Natural Interaction with computers has been a challenging topic of research since the very beginning of the digital era and refers to the possibility, on the user s part, of exploiting natural abilities to control the ...
  • Fuady, Samratul; Orishige, Masato; Haoyan, Li; Mitake, Hironori; Hasegawa, Shoichi (The Eurographics Association, 2016)
    In this paper, we propose an asymmetric teleconference system using stuffed-toy robot as the representative of the remote user. Our main goal is to realize the system that can provide natural conversation both on the remote ...
  • Srinivasan, Arjun; Stasko, John T. (The Eurographics Association, 2017)
    Natural language is emerging as a promising interaction paradigm for data analysis with visualization. Designing and implementing Natural Language Interfaces (NLIs) is a challenging task, however. In addition to being able ...
  • Callet, Patrick; Dumazet, Sylvain; Leclercq, Christophe; Politi, Carine (The Eurographics Association, 2010)
    Lighting either natural or not in the european medieval architecture (roman period) is studied and simulated around a special and famous example. "Notre-Dame de Paris" cathedral and its polychromy are studied for many years ...
  • Würfel, Hannes; Trapp, Matthias; Limberger, Daniel; Döllner, Jürgen (The Eurographics Association, 2015)
    Software maps are a commonly used tool for code quality monitoring in software-development projects and decision making processes. While providing an important visualization technique for the hierarchical system structure ...
  • Haroz, Steve; Ma, Kwan-Liu (The Eurographics Association, 2006)
    This paper demonstrates the prevalence of a shared characteristic between visualizations and images of nature. We have analyzed visualization competitions and user studies of visualizations and found that the more preferred, ...
  • Streit, Marc; Kalkusch, M.; Kashofer, K.; Schmalstieg, Dieter (The Eurographics Association and Blackwell Publishing Ltd., 2008)
    Visualizing pathways, i. e. models of cellular functional networks, is a challenging task in computer assisted biomedicine. Pathways are represented as large collections of interwoven graphs, with complex structures present ...
  • Volbracht, S.; Domik, G. (Eurographics Association, 1998)
    Spatial orientation is an important ability which should be encouraged in geometry courses of elementary schools. A preferred approach (in Germany) typically involves navigation and wayfinding tasks with pictures of a town ...
  • Reunanen, M.; Palovuori, K.; Ilmonen, T.; Mäkelä, W. (The Eurographics Association, 2005)
    In this paper we present Näprä, a novel tracking device suitable for fine motor interaction. The motivation for building the device was the need to track users' fingertips in an immersive free-hand drawing environment. ...
  • NCGA’82 
    Kuhlmann, H W (Blackwell Publishing Ltd and the Eurographics Association, 1982)
  • Huang, Xiang; Walton, Marc; Bearman, Greg; Cossairt, Oliver (IEEE, 2015)
    In this paper, we propose a near-light illumination model for image relighting and 3D shape recovery. Classic methods such as used by the popular RTI software from Cultural Heritage Imaging assume that lighting is infinitely ...

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