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Eurographics DL Repository

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  • Schneider, Bengt-Olaf; Rossignac, Jarek (The Eurographics Association, 1992)
    Contemporary graphics architectures are based on a hardware-supported geometric pipeline, a rasterizer, a z-buffer and two frame buffers. Additional pixel memory isused for alpha blending and for storing logical information. ...
  • Nurminen, Antti (The Eurographics Association, 2006)
    We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
  • Devillers, Olivier (Eurographics Association, 1989)
    Ray tracing is the usual image synthesis technique which allows rendering of specular effects. The use of space subdivision for ray tracing optimization is studied. A new method of subdivision is proposed : the macro-regions. ...
  • Mitchell, Nathan; Doescher, Michael; Sifakis, Eftychios (The Eurographics Association, 2016)
    We introduce a new numerical approach for the solution of grid-based discretizations of nonlinear elastic models. Our method targets the linearized system of equations within each iteration of the Newton method, and combines ...
  • Haindl, Michal; de Ruiter, Behr (Blackwell Science Ltd and the Eurographics Association, 1995)
    MADE is the acronym for the ESPRIT project 6307, whose aim is to develop an object oriented multimedia application development environment. As part of this project the MADE help system is designed to be a distributed ...
  • Steffan, Roland; Kuhlen, Torsten (The Eurographics Association, 2001)
    We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...
  • Batalha, Joao; Dias, Miguel S. (The Eurographics Association, 2006)
    In this paper we suggest a new approach for playing the "Magic The Gathering" game. This approach allows the user to perform a set of game moves within this popular card game using a Tangible Augmented Reality (AR) ...
  • Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T. (The Eurographics Association, 2006)
    This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
  • Cignoni, P.; Montani, C.; Scopigno, R. (Blackwell Science Ltd and the Eurographics Association, 1994)
    How to render very complex datasets, and yet maintain interactive response times, is a hot topic in computer graphics. The MagicSphere idea originated as a solution to this problem, but its potential goes much further than ...
  • Xu, Ling; Mould, David (The Eurographics Association, 2009)
    We describe 'magnetic curves', a particle-tracing method that creates curves with constantly changing curvature. It is well known that charged particles in a constant magnetic field trace out circular or helical trajectories. ...
  • Bachthaler, Sven; Sadlo, Filip; Weeber, Rudolf; Kantorovich, Sofia; Holm, Christian; Weiskopf, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    Magnetic fields exhibit higher-order, nonlinear singularities in the form of point-dipole singularities. In addition, due to absence of divergence, they feature only a subset of invariant structures from traditional vector ...
  • Gruber, Franz; Glaeser, Georg (The Eurographics Association, 2007)
    The design of free form surfaces is usually based on NURBS and it works well to quickly get shapes that a designer intends to create. Such surfaces then have desired properties like given border lines and C1 or C2 continuity ...
  • Keim, Daniel A.; Mansmann, Florian; Panse, Christian; Schneidewind, Jörn; Sips, Mike (The Eurographics Association, 2005)
    In today s world, e-mail has become one of the most important means of communication in business and private lives due to its efficiency. However, the problems start as soon as mail volumes go beyond the scope of human ...
  • Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
  • Bijl, Aart (Blackwell Publishing Ltd and the Eurographics Association, 1987)
    Interactions between human minds and machine systems will be discussed, drawing on experience of CAD and focusing on modes of expression. Free forms of text and drawings pose deep questions when interpretations have to ...
  • Ritschel, Tobias; Eisemann, Elmar; Ha, Inwoo; Kim, James D. K.; Seidel, Hans‐Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene ...
  • Chen, Shao-Chi; Chen, Hsin-Yi; Chen, Yi-Ling; Tsai, Hsin-Mu; Chen, Bing-Yu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    Visual obstruction caused by a preceding vehicle is one of the key factors threatening driving safety. One possible solution is to share the first-person-view of the preceding vehicle to unveil the blocked field-of-view ...
  • Barbulescu, Adela; Garcia, Maxime; Vaufreydaz, Dominique; Cani, Marie Paule; Ronfard, Rémi (The Eurographics Association, 2017)
    Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...
  • Krivánek, Jaroslav; Bouatouch, Kadi; Pattanaik, Sumanta; Zára, Jirí (The Eurographics Association, 2006)
    Radiance and irradiance caching are efficient global illumination algorithms based on interpolating indirect illumination from a sparse set of cached values. In this paper we propose an adaptive algorithm for guiding spatial ...
  • Lewis, Robert R. (Blackwell Science Ltd and the Eurographics Association, 1994)
    There is a need to develop shaders that not only"look good", but are more physically plausible. From physical and geometric considerations, we review the derivation of a shading equation expressing rejected radiance in ...

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