Now showing items 6465-6484 of 12755


      Kiesewetter, Helmut (The Eurographics Association, 1980)
      The programming language ALGRA is based on algebraicgraphic structures. The basic elements of ALGRA are binary formulas of these structures. As compared to DIGRA 73 abstract structural informations may be handled by ALGRA ...
    • L0 Gradient-Preserving Color Transfer 

      Wang, Dong; Zou, Changqing; Li, Guiqing; Gao, Chengying; Su, Zhuo; Tan, Ping (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new two-step color transfer method which includes color mapping and detail preservation. To map source colors to target colors, which are from an image or palette, the proposed similarity-preserving ...
    • L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking 

      Xu, Mingliang; Li, Huansen; Lv, Pei; Chen, Wenzhi; Liu, Gengdai; Zhu, Pengyu; Pan, Zhigeng (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a novel L4RW (Laziness-based Realistic Real-time Responsive Rebalance in Walking) technique to synthesize 4RW animations under unexpected external perturbations with minimal locomotion effort. We first devise a ...
    • La Caméra Enchantée 

      Rossignac, Jarek (The Eurographics Association, 2017)
      A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...
    • A Lab Exercise for 2D Line Clipping 

      Stahl, David (The Eurographics Association, 9-7-2007)
      Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab ...
    • A Lab Exercise for Rasterizing Lines 

      Stahl, David (The Eurographics Association, 7-1-2008)
      Rasterizing lines is one of many fundamental topics in an introductory graphics course, with Bresenham's Algorithm particularly well suited for student implementation. By having students complete carefully prepared scaffold ...
    • Labs and Framework for 2D Content Manipulation 

      Paquette, Eric; Barré-Brisebois, Colin; Barras, Jean-François; Bois, Frank Sébastien; Ghaouat, Mohammed El (The Eurographics Association, 18-7-2006)
      Creating and manipulating 2D content is important for computer scientists and requires knowledge in 2D Computer Graphics and Image Processing. A framework and five labs are proposed to help undergraduate students in Computer ...
    • The Labyrinthe of Versailles from 3D desktop to the Oculus Rift 

      Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
      The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.
    • A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space 

      Pons, J.-P.; Boissonnat, J.-D. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology changes, in two dimensions. Our work brings an ...
    • Lagrangian Coherent Structures with Guaranteed Material Separation 

      Germer, Tobias; Otto, Mathias; Peikert, R.; Theisel, H. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Given an unsteady flow field, one common way to compute Lagrangian Coherent Structures (LCS) is to extract extremal structures of the Finite Time Lyapunov Exponent (FTLE). Experience has shown that the resulting structures ...
    • Lagrangian Visualization of Flow-Embedded Surface Structures 

      Garth, Christoph; Wiebel, Alexander; Tricoche, Xavier; Joy, Ken; Scheuermann, Gerik (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      The notions of Finite-Time Lyapunov Exponent (FTLE) and Lagrangian Coherent Structures provide a strong framework for the analysis and visualization of complex technical flows. Their definition is simple and intuitive, and ...
    • Lambertian Correction for Rough and Specular Surfaces 

      Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
      This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
    • Landmark-constrained 3-D Histological Imaging: A Morphology-preserving Approach 

      Gaffling, Simone; Daum, Volker; Hornegger, Joachim (The Eurographics Association, 2011)
      The inspection of histological image sequences to gain knowledge about the original three-dimensional (3-D) morphological structure is a standard method in medical research. Its main advantage is that light microscopes ...
    • Landmark-Guided Elastic Shape Analysis of Spherically-Parameterized Surfaces 

      Kurtek, Sebastian; Srivastava, Anuj; Klassen, Eric; Laga, Hamid (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We argue that full surface correspondence (registration) and optimal deformations (geodesics) are two related problems and propose a framework that solves them simultaneously. We build on the Riemannian shape analysis of ...
    • Landscapes Synthesis Achieved through Erosion and Deposition Process Simulation 

      Roudier, P.; Peroche, B.; Perrin, M. (Blackwell Science Ltd and the Eurographics Association, 1993)
      This paper describes an original approach to terrain evolution in landscapes synthesis. In order to create some realistic landforms, we simulate geologically contrasted terrains and apply to them deterministic erosion ...
    • LandSketch: A First Person Point-of-View Example-Based Terrain Modeling Approach 

      Passos, Vladimir Alves dos; Igarashi, Takeo (ACM, 2013)
      We present an intuitive interface for easy modeling of terrains, compatible with example-based synthesis approach. The interface consists on a picture's canvas-like screen, where the user sketches silhouettes of mountains, ...
    • Langevin Particle: A Self-Adaptive Lagrangian Primitive for Flow Simulation Enhancement 

      Chen, Fan; Zhao, Ye; Yuan, Zhi (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We develop a new Lagrangian primitive, named Langevin particle, to incorporate turbulent flow details in fluid simulation. A group of the particles are distributed inside the simulation domain based on a turbulence energy ...
    • Language for Description of Geometric Configurations 

      Barbic, Janez; Spegel, Marjan (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      This contribution is an informal presentation of some concepts, facts, and definitions about general configurations, as well as a description of our proposed GL/0 language for symbolic description of geometric configurations. ...
    • Language Learning in Virtual Environments: Bobo and Apples 

      Holmen, H.; Nielsen, F. (The Eurographics Association, 2005)
      Bobo and Apples is one of the prototype games within SAME4KIDS (Speech-based,Animated, Multilingual,Educational games for Kids, ), a multi-language and multi-purpose games project for ...
    • The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques 

      Sedlacek, D.; Zara, J. (The Eurographics Association, 2011)
      The challenges for current state-of-the-art 3D reconstruction algorithms covered in the Langweil model of Prague data set are summarized in this poster. The model properties are presented together with problems which bring.