Now showing items 6569-6588 of 13085

    • k-d Tree Construction Designed for Motion Blur 

      Yang, Xin; Liu, Qi; Yin, Baocai; Zhang, Qiang; Zhou, Dongsheng; Wei, Xiaopeng (The Eurographics Association, 2017)
      We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ...
    • KA?MOE: A Clausal Language for CAD MOdeling Systems with Morphological Constraints 

      Milanese, Vitaliano (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      A declarative language (KA?MOE) for CAD-CAM modeling is presented. The language is designed to protect topological models constraints and guarantee their inheritance in complex entities built up from simpler ones. By ...
    • Kaleidoscopic imaging 

      Reshetouski, Ilya (Reshetouski, Ilya, 2014-11-06)
      Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction ...
    • kANN on the GPU with Shifted Sorting 

      Li, Shengren; Simons, Lance; Pakaravoor, Jagadeesh Bhaskar; Abbasinejad, Fatemeh; Owens, John D.; Amenta, Nina (The Eurographics Association, 2012)
      We describe the implementation of a simple method for finding k approximate nearest neighbors (ANNs) on the GPU. While the performance of most ANN algorithms depends heavily on the distributions of the data and query points, ...
    • KD-Tree Acceleration Structures for a GPU Raytracer 

      Foley, Tim; Sugerman, Jeremy (The Eurographics Association, 2005)
      Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GPU-based raytracers have relied upon uniform ...
    • kDet: Parallel Constant Time Collision Detection for Polygonal Objects 

      Weller, René; Debowski, Nicole; Zachmann, Gabriel (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. Our predicate is relevant both in ...
    • Kelp Diagrams: Point Set Membership Visualization 

      Dinkla, Kasper; Kreveld, Marc van; Speckmann, Bettina; Westenberg, Michel A. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present Kelp Diagrams, a novel method to depict set relations over points, i.e., elements with predefined positions. Our method creates schematic drawings and has been designed to take aesthetic quality, efficiency, and ...
    • Kernel Functional Maps 

      Wang, Larry; Gehre, Anne; Bronstein, Michael M.; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Functional maps provide a means of extracting correspondences between surfaces using linear-algebraic machinery. While the functional framework suggests efficient algorithms for map computation, the basic technique does ...
    • Kernel Projection of Latent Structures Regression for Facial Animation Retargeting 

      Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
      Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...
    • Kernel-Reflection Sequences 

      Szécsi, László; Bendefy, Zoltán; Kacsó, Ágota (The Eurographics Association, 2016)
      Complex geometries, like those of plants, rocks, terrain, or even clouds are challenging to model in a way that allows for real-time rendering but does not make concessions in terms of visible detail. In this paper we ...
    • Key Techniques for interactive Virtual Garment Simulation 

      Volino, Pascal; Magnenat-Thalmann, Nadia; Thomaszewski, Bernhard; Wacker, Markus (The Eurographics Association, 2005)
      Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
    • Key Time Steps Selection for Large-Scale Time-Varying Volume Datasets Using an Information-Theoretic Storyboard 

      Zhou, Bo; Chiang, Yi-Jen (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Key time steps selection is essential for effective and efficient scientific visualization of large-scale time-varying datasets. We present a novel approach that can decide the number of most representative time steps while ...
    • Key-component Detection on 3D Meshes using Local Features 

      Sipiran, Ivan; Bustos, Benjamin (The Eurographics Association, 2012)
      In this paper, we present a method to detect stable components on 3D meshes. A component is a region on the mesh which contains discriminative local features. Our goal is to represent a 3D mesh with a set of regions, which ...
    • Key-frame Based Spatiotemporal Scribble Propagation 

      Dogan, Pelin; Aydın, Tunç Ozan; Stefanoski, Nikolce; Smolic, Aljoscha (The Eurographics Association, 2015)
      We present a practical, key-frame based scribble propagation framework. Our method builds upon recent advances in spatiotemporal filtering by adding key-components required for achieving seamless temporal propagation. To ...
    • A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time 

      Lister, W.; Laycock, R.G.; Day, A.M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the ...
    • Keyframe Control of Complex Particle Systems Using the Adjoint Method 

      Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
      Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
    • Keyframing Particles of Physically Based Systems 

      Dingle, Brent M.; Keyser, John (The Eurographics Association, 2005)
      This paper will present a way to use keyframing methods for particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction ...
    • Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization 

      Borer, Dominik; Guay, Martin; Sumner, Robert W. (The Eurographics Association, 2018)
      The vision of fully simulating characters and their environments has the potential to offer rich interactions between characters and objects in the virtual world. However, this introduces a challenging problem similar to ...
    • KeyStrokes: Personalizing Typed Text with Visualization 

      Neumann, Petra; Tat, Annie; Zuk, Torre; Carpendale, Sheelagh (The Eurographics Association, 2007)
      With the ubiquity of typed text, the style and much of the personality of handwriting has been lost from general communication. To counter this we introduce an artistic real-time visualization of typed messages that ...
    • "Kilauea" - Parallel Global Illumination Renderer 

      Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
      Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...