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Eurographics DL Repository

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  • Milanese, Vitaliano (Blackwell Publishing Ltd and the Eurographics Association, 1990)
    A declarative language (KA?MOE) for CAD-CAM modeling is presented. The language is designed to protect topological models constraints and guarantee their inheritance in complex entities built up from simpler ones. By ...
  • Reshetouski, Ilya (Reshetouski, Ilya, 2014-11-06)
    Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction ...
  • Li, Shengren; Simons, Lance; Pakaravoor, Jagadeesh Bhaskar; Abbasinejad, Fatemeh; Owens, John D.; Amenta, Nina (The Eurographics Association, 2012)
    We describe the implementation of a simple method for finding k approximate nearest neighbors (ANNs) on the GPU. While the performance of most ANN algorithms depends heavily on the distributions of the data and query points, ...
  • Foley, Tim; Sugerman, Jeremy (The Eurographics Association, 2005)
    Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GPU-based raytracers have relied upon uniform ...
  • Dinkla, Kasper; Kreveld, Marc van; Speckmann, Bettina; Westenberg, Michel A. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    We present Kelp Diagrams, a novel method to depict set relations over points, i.e., elements with predefined positions. Our method creates schematic drawings and has been designed to take aesthetic quality, efficiency, and ...
  • Szécsi, László; Bendefy, Zoltán; Kacsó, Ágota (The Eurographics Association, 2016)
    Complex geometries, like those of plants, rocks, terrain, or even clouds are challenging to model in a way that allows for real-time rendering but does not make concessions in terms of visible detail. In this paper we ...
  • Volino, Pascal; Magnenat-Thalmann, Nadia; Thomaszewski, Bernhard; Wacker, Markus (The Eurographics Association, 2005)
    Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
  • Sipiran, Ivan; Bustos, Benjamin (The Eurographics Association, 2012)
    In this paper, we present a method to detect stable components on 3D meshes. A component is a region on the mesh which contains discriminative local features. Our goal is to represent a 3D mesh with a set of regions, which ...
  • Dogan, Pelin; Aydın, Tunç Ozan; Stefanoski, Nikolce; Smolic, Aljoscha (The Eurographics Association, 2015)
    We present a practical, key-frame based scribble propagation framework. Our method builds upon recent advances in spatiotemporal filtering by adding key-components required for achieving seamless temporal propagation. To ...
  • Lister, W.; Laycock, R.G.; Day, A.M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the ...
  • Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
    Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
  • Dingle, Brent M.; Keyser, John (The Eurographics Association, 2005)
    This paper will present a way to use keyframing methods for particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction ...
  • Neumann, Petra; Tat, Annie; Zuk, Torre; Carpendale, Sheelagh (The Eurographics Association, 2007)
    With the ubiquity of typed text, the style and much of the personality of handwriting has been lost from general communication. To counter this we introduce an artistic real-time visualization of typed messages that ...
  • Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
    Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
  • Kim, Hong-hoe; Taele, Paul; Valentine, Stephanie; McTigue, Erin; Hammond, Tracy (ACM, 2013)
    Sketching is one of the many valuable lifelong skills that children require in their overall development, and many educational psychologists manually analyze children's sketches to assess their developmental progress. The ...
  • Martínez, H.; Gil-Gómez, J. A.; Martínez-Gramage, J.; Juan, M. C. (The Eurographics Association, 2012)
    The gait analysis is a fundamental technique for functional assessment of patients with gait problems. This analysis is generally available to few patients because the systems needed to carry it out have a high cost. In ...
  • Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2012)
    In this paper, we present an efficient optimization method to adapt an articulated 3D template model to a full or partial 3D mesh. The well-known ICP algorithm is enhanced to fit a generic template to a target mesh. Each ...
  • Benhabiles, Halim; Lavoué, Guillaume; Vandeborre, Jean-Philippe; Daoudi, Mohamed (The Eurographics Association, 2012)
    This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized ...
  • Unknown author (The Eurographics Association and Blackwell Publishing, Inc, 2005)
  • Collins, Steve (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ...

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