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Eurographics DL Repository

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  • Cummmings, Danielle; Vides, Francisco; Hammond, Tracy (The Eurographics Association, 2012)
    Drawing is a common form of communication and a means of artistic expression. Many of us believe that the ability to draw accurate representations of objects is a skill that either comes naturally or is the result of hours ...
  • Hofmann, Tobias; Wendler, Hendrik; Froehlich, Bernd (The Eurographics Association, 2005)
    We present the i-Disc, a tool to interactively visualize and explore medium sized topic maps. Topic maps contain two basic structures: the topic hierarchy and the associations between topics. Our system presents the topic ...
  • Wang, Xiaoyu; Dou, Wenwen; Ma, Zhiqiang; Villalobos, Jeremy; Chen, Yang; Kraft, Thomas; Ribarsky, William (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    We present a general visual analytics architecture that is designed and implemented to effectively analyze unstructured social media data on a large scale. Pipelined on a high-performance cluster configuration, MPI processing, ...
  • Lefevere, V.; Karpf, S.; Chaillou, C.; Meriaux, M. (The Eurographics Association, 1991)
    The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ...
  • Chaillou, Christophe; Meriaux, Michel; Karpf, Sylvain (The Eurographics Association, 1990)
    Current graphics processors are very slow for displaying shaded 3D objects. A lot of work is being done in order to define faster display processors by using massive parallelism and VLSI components. Our proposal goes along ...
  • Yu, Hongfeng; Ma, Kwan-Liu; Welling, Joel (The Eurographics Association, 2004)
    This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering processors used, our I/O strategies help signifi- ...
  • Yang, Chuan-Kai; Chiueh, Tzi-cker (The Eurographics Association, 2001)
    Most existing volume rendering algorithms assume that data sets are memory-resident and thus ignore the performance overhead of disk I/O. While this assumption may be true for high-performance graphics machines, it does ...
  • Marchand, Sylvain (The Eurographics Association, 2014)
    The IBISA (Image-Based Identification/Search for Archaeology) system manages databases of digital images of archaeological objects, e.g. ancient coins, and allows the user to perform searches by examples. IBISA was de- ...
  • Tom Coffin; Gabriel Zachmann; Akihiko Shirai; Regis Kopper; Pedro Morillo (Eurographics Association, 2016)
  • Dirk Reiners; Daisuke Iwai; Frank Steinicke (Eurographics Association, 2016)
  • Obert, Juraj; Krivanek, Jaroslav; Pellacini, Fabio; Sykora, Daniel; Pattanaik, Sumanta (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is less important than careful control of scene ...
  • Cohen, Jonathan; Duncan, Donald; Snyder, Dean; Cooper, Jerrold; Kumar, Subodh; Hahn, Daniel; Chen, Yuan; Purnomo, Budirijanto; Graettinger, John (The Eurographics Association, 2004)
    Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the ...
  • Raidou, Renata G.; Breeuwer, Marcel; Vilanova, Anna; Heide, U. A. van der; Houdt, P. J. van (The Eurographics Association, 2014)
    Efficacy of radiotherapy treatment depends on the specific characteristics of tumorous tissues. For the determination of these characteristics, clinical practice uses Dynamic Contrast Enhanced (DCE) Magnetic Resonance ...
  • Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo (The Eurographics Association, 2016)
    Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and ...
  • Jubair, Mohammad Imrul; Alim, Usman; Röber, Niklas; Clyne, John; Mahdavi-Amiri, Ali (The Eurographics Association, 2016)
    The icosahedral non-hydrostatic (ICON) model is a digital Earth model based on an icosahedral representation and used for numerical weather prediction. In this paper, we introduce icosahedral maps that are designed to fit ...
  • Carillo, Erminia; Kadobayashi, Rieko; Kaminski, Jaime; Rodriguez-Echavarria, Karina; Arnold, David (The Eurographics Association, 2010)
    Information and Communication Technology (ICT) applications have become increasingly widespread, driven by the increasing demands of visitors for more tools for interpretation and entertainment and the need of heritage ...
  • McLoughlin, Jim; Kaminski, Jaime; Sodagar, Babak (The Eurographics Association, 2006)
    The following methodological model can be used as a platform for the study of the impact of information and communications technologies (ICT) at cultural heritage sites. The model has been developed through extensive, ...
  • Diktas, Engin Deniz; Sahiner, Ali Vahit (The Eurographics Association, 2010)
    When rendering object-silhouettes preprocessing is generally done primarily on the CPU. To this end primitive normals must be made consistent and the silhouette-edges need to be extracted every time the view-point is ...
  • van den Bos, J.; van Naelten, M.; Teunissen, W. (Blackwell Publishing Ltd and the Eurographics Association, 1984)
    IDECAP is a database type information system. It is different from regular database systems as the information is mainly presented via thematic maps displayed on a graphics screen. Retrieval of information is usually ...
  • Lloyd, Bryn; Kirac, S.; Szekely, Gabor; Harders, Matthias (The Eurographics Association, 2008)
    Mass spring systems (MSS) are frequently used to simulate deformable objects because of their conceptual sim- plicity and computational speed. Unfortunately, the model parameters (spring coefficients, masses) are not related ...

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