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  • Garcia, Gabriel Lopez; Carmona, Rafael Molina; Sanchez, Antonio Javier Gallego (The Eurographics Association, 2008)
    Uno de los problemas más importantes en los sistemas de Realidad Virtual es la diversidad de los dispositivos visuales y de interacción que existen en la actualidad. Junto a esto, la heterogeneidad de los motores gráficos, ...
  • Hsu, Y. H.; Kuo, Y. S. (Blackwell Science Ltd and the Eurographics Association, 1992)
    HAGI is an object-oriented graphics system developed on top of the X window system. In addition to providing facilities that structured graphics systems such as GKS usually have, HAGI supports a high- level graphics paradigm ...
  • Weng, Yanlin; Wang, Lvdi; Li, Xiao; Chai, Menglei; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    In this paper we study the problem of hair interpolation: given two 3D hair models, we want to generate a sequence of intermediate hair models that transform from one input to another both smoothly and aesthetically pleasing. ...
  • Magnenat-Thalmann, Nadia; Bonanni, Ugo; Volino, P.; Assassi, L. (The Eurographics Association, 2009)
    In spite of the impressive advancements achieved during the last years in the domain of interactive physically based simulation, the real-time animation of complex deformable objects still represents a challenge. In order ...
  • Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
  • Sanso, Ramon Mas; Thalmann, Daniel (Blackwell Science Ltd and the Eurographics Association, 1994)
    In the computer animation field, the interest for grasping has appeared with the development of synthetic actors. Based on a grasp taxonomy, we propose a completely automatic grasping system for synthetic actors. In ...
  • Gabellone, F. (The Eurographics Association, 2006)
    This paper illustrates the preliminary results of the virtual reconstruction of temple C in Selinunte. The reconstruction was undertaken as part of the Land-Lab Project launched by the University of Lecce in 2003 for the ...
  • Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
    This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
  • Rossi, Daniele (IEEE, 2015)
    The most recent developments in digital technology have given rise to an increasingly close, articulate, and profitable contamination between reality and virtuality, creating a completely new mixed-reality experience in ...
  • Nordlund, Petri (The Eurographics Association, 2006)
    During this decade, pixels have become mobile. Cell phones, PDAs, handheld gaming consoles and other similar devices start to have color displays by standard and color displays are hungry for high-quality graphics. QVGA ...
  • Ouchi, K.; Keyser, J. (The Eurographics Association, 2004)
    We present a method for dealing with degenerate situations in an exact boundary evaluation system. We describe the possible degeneracies that can arise and how to detect them. We then present a numeric perturbation method ...
  • Koura, George El; Singh, Karan (The Eurographics Association, 2003)
    The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
  • Humberston, Ben; Pai, Dinesh K. (ACM Siggraph, 2015)
    Humans show effortless dexterity while manipulating objects using their own hands. However, specifying the motion of a virtual character's hand or of a robotic manipulator remains a difficult task that requires animation ...
  • Faconti, G.; Massink, M.; Bordegoni, M.; De Angelis, F.; Booth, S. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
    Haptic interfaces represent a revolution in human computer interface technology since they make it possible for users to touch and manipulate virtual objects. In this work we describe a cross-model interaction experiment ...
  • Arnold, D. B.; Day, A. M.; Jennings, V.; Courtenay, A.; Duce, D. A. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Over recent years a wide variety of interaction devices involving haptic feedback have been brought to the market, but they vary widely in terms of input measures recorded. These range from one dimensional input on a haptic ...
  • Iacob, Robert; Popescu, Diana; Noel, Frederic; Louis, Thibault; Masclet, Cedric; Maigrot, Patrick (The Eurographics Association, 2014)
    The current study concerns the Assembly/Disassembly (A/D) process. Despite the latest improvements, the creation of a fully realistic VE is still challenging because of the complexity of the physical processes involved and ...
  • Körner, Olaf; Männer, Reinhard (The Eurographics Association, 2002)
    A simulation system for flexible endoscopy is described, based on virtual reality techniques. The physician moves the flexible endoscope inside a pipe, in which forces are applied to it. In addition the navigation wheels ...
  • Laycock, Robert George; Laycock, Stephen David; Day, Andy M. (The Eurographics Association, 2006)
    Visualising in real-time high quality virtual environments, which are suitable for cultural heritage and virtual tourism, is often a challenging endeavour. This is primarily, due to the cost of rendering complex architectural ...
  • Liu, Yu; Laycock, S. D. (The Eurographics Association, 2008)
    With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ...
  • Stocks, Matthew B.; Laycock, Stephen D. (The Eurographics Association, 2008)
    Haptic rendering is the process of calculating and displaying physical forces to a user. Used concomitantly with a virtual environment it can further enhance a user's immersive experience whilst they interact with computer ...

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