Now showing items 5081-5100 of 12755

    • Hacia un Modelo Integral para la Generación de Mundos Virtuales 

      Garcia, Gabriel Lopez; Carmona, Rafael Molina; Sanchez, Antonio Javier Gallego (The Eurographics Association, 2008)
      Uno de los problemas más importantes en los sistemas de Realidad Virtual es la diversidad de los dispositivos visuales y de interacción que existen en la actualidad. Junto a esto, la heterogeneidad de los motores gráficos, ...
    • HAGI, a High-level Application/Graphics Interface 

      Hsu, Y. H.; Kuo, Y. S. (Blackwell Science Ltd and the Eurographics Association, 1992)
      HAGI is an object-oriented graphics system developed on top of the X window system. In addition to providing facilities that structured graphics systems such as GKS usually have, HAGI supports a high- level graphics paradigm ...
    • Hair Interpolation for Portrait Morphing 

      Weng, Yanlin; Wang, Lvdi; Li, Xiao; Chai, Menglei; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper we study the problem of hair interpolation: given two 3D hair models, we want to generate a sequence of intermediate hair models that transform from one input to another both smoothly and aesthetically pleasing. ...
    • Hair Modeling and Simulation by Style 

      Jung, Seunghwan; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      As the deformation behaviors of hair strands vary greatly depending on the hairstyle, the computational cost and accuracy of hair movement simulations can be significantly improved by applying simulation methods specific ...
    • Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects 

      Magnenat-Thalmann, Nadia; Bonanni, Ugo; Volino, P.; Assassi, L. (The Eurographics Association, 2009)
      In spite of the impressive advancements achieved during the last years in the domain of interactive physically based simulation, the real-time animation of complex deformable objects still represents a challenge. In order ...
    • Halftone Pattern: A New Steganographic Approach 

      Cruz, Leandro; Patrão, Bruno; Gonçalves, Nuno (The Eurographics Association, 2018)
      In general, an image is worth a thousand words, but sometimes, words are the most efficient tool to communicate some information. Thereupon, in this work, we will present an approach for combining the visual appeal of ...
    • Hallucinating Stereoscopy from a Single Image 

      Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
    • A Hand Control and Automatic Grasping System for Synthetic Actors 

      Sanso, Ramon Mas; Thalmann, Daniel (Blackwell Science Ltd and the Eurographics Association, 1994)
      In the computer animation field, the interest for grasping has appeared with the development of synthetic actors. Based on a grasp taxonomy, we propose a completely automatic grasping system for synthetic actors. In ...
    • Hand Made 3d Modelling for the Reconstructive Study of Temple C in Selinunte : Preliminary Results 

      Gabellone, F. (The Eurographics Association, 2006)
      This paper illustrates the preliminary results of the virtual reconstruction of temple C in Selinunte. The reconstruction was undertaken as part of the Land-Lab Project launched by the University of Lecce in 2003 for the ...
    • Hand Motion Capture and Tracking in 3D Animation 

      Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
      This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
    • A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience 

      Rossi, Daniele (IEEE, 2015)
      The most recent developments in digital technology have given rise to an increasingly close, articulate, and profitable contamination between reality and virtuality, creating a completely new mixed-reality experience in ...
    • Handheld Pixels 

      Nordlund, Petri (The Eurographics Association, 2006)
      During this decade, pixels have become mobile. Cell phones, PDAs, handheld gaming consoles and other similar devices start to have color displays by standard and color displays are hungry for high-quality graphics. QVGA ...
    • Handling Degeneracies in Exact Boundary Evaluation 

      Ouchi, K.; Keyser, J. (The Eurographics Association, 2004)
      We present a method for dealing with degenerate situations in an exact boundary evaluation system. We describe the possible degeneracies that can arise and how to detect them. We then present a numeric perturbation method ...
    • Handrix: Animating the Human Hand 

      Koura, George El; Singh, Karan (The Eurographics Association, 2003)
      The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
    • Hands On: Interactive Animation of Precision Manipulation and Contact 

      Humberston, Ben; Pai, Dinesh K. (ACM Siggraph, 2015)
      Humans show effortless dexterity while manipulating objects using their own hands. However, specifying the motion of a virtual character's hand or of a robotic manipulator remains a difficult task that requires animation ...
    • A Haptic Augmented Virtuality System for Immersive VR Plant Training 

      Bae, Yoosung; Baek, Sang-Yun; Kim, Young-Ho; Dunn, Gregory; ElSharkawy, Ahmed; Ryu, Jeha (The Eurographics Association, 2017)
      The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ...
    • Haptic Cues for Image Disambiguation 

      Faconti, G.; Massink, M.; Bordegoni, M.; De Angelis, F.; Booth, S. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Haptic interfaces represent a revolution in human computer interface technology since they make it possible for users to touch and manipulate virtual objects. In this work we describe a cross-model interaction experiment ...
    • Haptic Device Control - Will it Fit Standardized Input Models? 

      Arnold, D. B.; Day, A. M.; Jennings, V.; Courtenay, A.; Duce, D. A. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Over recent years a wide variety of interaction devices involving haptic feedback have been brought to the market, but they vary widely in terms of input measures recorded. These range from one dimensional input on a haptic ...
    • Haptic Devices Evaluation for Industrial Use 

      Iacob, Robert; Popescu, Diana; Noel, Frederic; Louis, Thibault; Masclet, Cedric; Maigrot, Patrick (The Eurographics Association, 2014)
      The current study concerns the Assembly/Disassembly (A/D) process. Despite the latest improvements, the creation of a fully realistic VE is still challenging because of the complexity of the physical processes involved and ...
    • Haptic Display for a Virtual Reality Simulator for Flexible Endoscopy 

      Körner, Olaf; Männer, Reinhard (The Eurographics Association, 2002)
      A simulation system for flexible endoscopy is described, based on virtual reality techniques. The physician moves the flexible endoscope inside a pipe, in which forces are applied to it. In addition the navigation wheels ...