Now showing items 4072-4091 of 13085

    • The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering 

      Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
      Multi-pass rendering is a common method of virtualizing graphics hardware to overcome limited resources. Most current multi-pass rendering techniques use the RGBA framebuffer to store intermediate results between each pass. ...
    • F.I.R.S.T., A HIGH RESOLUTION RASTER SCAN DISPLAY SYSTEM FOR INTERACTIVE LAYOUT OF TEXT AND FIGURES 

      Röthlisberger, H.; Rakotomalala, J. (The Eurographics Association, 1980)
      F.I.R.S.T. (Fast Interactive Raster scan workSTation) is designed as a low cost high performance display for interactive applications. Low cost is achieved by using dynamic memories, and high performance implies a high ...
    • The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences 

      Samaroudi, Myrsini; Echavarria, Karina Rodriguez; Song, Ran; Evans, Roger (The Eurographics Association, 2017)
      The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
    • Fabrication-aware Design with Intersecting Planar Pieces 

      Schwartzburg, Yuliy; Pauly, Mark (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a computational design approach to generate 3D models composed of interlocking planar pieces. We show how intricate 3D forms can be created by sliding the pieces into each other along straight slits, leading to ...
    • Face Cluster Radiosity 

      Willmott, Andrew J.; Heckbert, Paul S.; Garland, Michael (The Eurographics Association, 1999)
      An algorithm for simulating diffuse interreflection in complex three dimensional scenes is described. It combines techniques from hierarchical radiosity and multiresolution modelling. A new face clustering technique for ...
    • Face Fitting using a Genetic Algorithm. 

      Hunter, D.W.; Tiddeman, B. P.; Perrett, D. I. (The Eurographics Association, 2010)
      The ability to estimate the three-dimensional structure of a human face from a single image has many useful applications, including but not limited to the fields of face recognition, modelling and actors head replacement. ...
    • Face Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors 

      Lau, Manfred; Chai, Jinxiang; Xu, Ying-Qing; Shum, Heung-Yeung (The Eurographics Association, 2007)
      In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by directly dragging facial points in 2D ...
    • Face Recognition by SVMs Classification and Manifold Learning of 2D and 3D Radial Geodesic Distances 

      Berretti, Stefano; Bimbo, Alberto Del; Pala, Pietro; Mata, Francisco Josè Silva (The Eurographics Association, 2008)
      An original face recognition approach based on 2D and 3D Radial Geodesic Distances (RGDs), respectively computed on 2D face images and 3D face models, is proposed in this work. In 3D, the RGD of a generic point of a 3D ...
    • Face-to-Face Communication System in Cyberspace by Voice Driven Avatar 

      Morishima, S.; Yotsukure, T.; Fuji, E. (Eurographics Association, 1998)
      Recently computer can make cyberspace to walk through by an interactive virtual reality technique. An avatar in cyberspace can bring us a virtual face-to-face communication environment. In this paper, we realize an avatar ...
    • Face/Off: Live Facial Puppetry 

      Weise, Thibaut; Li, Hao; Gool, Luc Van; Pauly, Mark (ACM SIGGRAPH / Eurographics Association, 2009)
      We present a complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face. The system utilizes a real-time structured light ...
    • Face2Face: Real-time Facial Reenactment 

      Thies, Justus (2017)
      In this dissertation we show our advances in the field of 3D reconstruction of human faces using commodity hardware. Beside the reconstruction of the facial geometry and texture, real-time face tracking is demonstrated. The ...
    • Faces And Hands- Modeling and Animating Anatomical and Photorealistic Models with Regard to the Communicative Competence of Virtual Humans 

      Albrecht, Irene (2005)
      In order to be believable, virtual human characters must be able to communicate in a human-like fashion realistically. This dissertation contributes to improving and automating several aspects of virtual conversations. ...
    • FACES: Facial Animation, Construction and Editing System 

      Patel, Manjula; Willis, Philip J. (Eurographics Association, 1991)
      The aim of the Facial Animation, Construction and Editing System (FACES) is to provide a software simulation of the human face. Attention has focused on the face as an important means of non-verbal communication. The ...
    • Facet Extraction and Classification for the Reassembly of Fractured 3D Objects 

      Andreadis, Anthousis; Mavridis, Pavlos; Papaioannou, Georgios (The Eurographics Association, 2014)
      The reassembly of fractured 3D objects is a critical problem in computational archaeology, and other application domains. An essential part of this problem is to distinguish the regions of the object that belong to the ...
    • Faceted Views of Varying Emphasis (FaVVEs): a Framework for Visualising Multi-perspective Small Multiples 

      Beecham, Roger; Rooney, Chris; Meier, Sebastian; Dykes, Jason; Slingsby, Aidan; Turkay, Cagatay; Wood, Jo; Wong, B. L. William (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Many datasets have multiple perspectives - for example space, time and description - and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data ...
    • Facial Cartography: Interactive Scan Correspondence 

      Wilson, Cyrus A.; Alexander, Oleg; Tunwattanapong, Borom; Ghosh, Pieter PeersAbhijeet; Busch, Jay; Hartholt, Arno; Debevec, Paul (The Eurographics Association, 2011)
      We present a semi-automatic technique for computing surface correspondences between 3D facial scans in different expressions, such that scan data can be mapped into a common domain for facial animation. The technique can ...
    • Facial Expression Transferring with a Deformable Model 

      Xiang, Guofu; Ju, Xiangyang; Holt, Patrik O'B.; Shang, Lin (The Eurographics Association, 2009)
      This paper presents an automated approach to transferring facial expressions from a generic facial model onto various individual facial models without requiring any prior correspondences and manual interventions during the ...
    • Facial Feature Exaggeration According to Social Psychology of Face Perception 

      Tian, Lihui; Xiao, Shuangjiu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. These features are called Personality Trait Model(PTM). Abstract ...
    • Facial Modeling and Animation 

      Haber, Jörg; Magnenat-Thalmann, Nadia; Terzopoulos, Demetri; Vetter, Thomas; Blanz, Volker; Kähler, Kolja (Eurographics Association, 2002)
    • Facial Modeling and Animation 

      Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker (Eurographics Association, 2003)
      In this tutorial we present an overview of the concepts and current techniques that have been developed to model and animate human faces. We introduce the research area of facial modeling and animation by its history and ...