Now showing items 1141-1160 of 13085

    • B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes 

      Woop, Sven; Marmitt, Gerd; Slusallek, Philipp (The Eurographics Association, 2006)
      This paper introduces a new spatial index structure, called Bounded KD tree (B-KD tree), for realtime ray tracing of dynamic scenes. By presenting hardware units of all time critical B-KD tree algorithms in the context of ...
    • B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes 

      Ji, Zhongping; Liu, Ligang; Wang, Yigang (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a novel modeling system, called B-Mesh, for generating base meshes of 3D articulated shapes. The user only needs to draw a one-dimensional skeleton and to specify key balls at the skeletal nodes. The ...
    • B-rep SE: Simplicially Enhanced Boundary Representation 

      Freytag, M.; Shapiro, V. (The Eurographics Association, 2004)
      Boundary representation (B-rep) is a popular representation scheme for mechanical objects due to its ability to accurately represent piecewise smooth surfaces bounding solids. However, non-trivial topology and geometry of ...
    • B:3D - Visualize Land-use Plans Interactively 

      Langbein, Max; Scheler, Inga; Ebert, Achim; Hagen, Hans (The Eurographics Association, 2013)
      In Europe, urban land-use plans only give a very abstract representation of possible building forms. Combined with a written statement describing all constraints, the so-called building code, architects have to start ...
    • Back to 2nd AD A VR on-line experience with Virtual Rome Project 

      Pescarin, Sofia; Calori, L.; Camporesi, C.; Ioia, M. Di; Forte, M.; Galeazzi, F.; Imboden, S.; Moro, A.; Palombini, A.; Vassallo, V.; Vico, L. (The Eurographics Association, 2008)
      The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction ...
    • Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality 

      Ferrer, Vicente; Yang, Yifan; Perdomo, Alex; Quarles, John (The Eurographics Association, 2013)
      Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ...
    • The backstage of Byblos' Roman theatre: New Digital Devices using Information and Communications Technology (ICT) 

      Paoli, Giovanni De; El-Khoury, Nada (The Eurographics Association, 2006)
      This paper presents the results of a multidisciplinary research project that combines the fields of architecture and the conservation of the built heritage, history, communications and computer science. The study of new ...
    • Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging 

      Selmanovic, Elmedin; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)
      In this paper we introduce Stereoscopic High Dynamic Range (SHDR) Imagery which is a novel tecnique that combines high dynamic range imaging and stereoscopy. Stereoscopic imaging captures two images representing the views ...
    • Backwards Memory Allocation and Improved OIT 

      Knowles, Pyarelal; Leach, Geoff; Zambetta, Fabio (The Eurographics Association, 2013)
      Order independent transparency (OIT) is a graphics technique which sorts surfaces per-pixel for correct alpha blending. The sorting stage requires relatively large amounts of temporary memory in shaders that is usually ...
    • Bag of Compact HKS-based Feature Descriptors 

      ElNaghy, Hanan; Hamad, Safwat (The Eurographics Association, 2015)
      3D object retrieval has become an integral part in many today's applications attracting extensive research efforts. This paper introduces an enhanced 3D object retrieval technique using a compact and highly discriminative ...
    • Bag of Words and Local Spectral Descriptor for 3D Partial Shape Retrieval 

      Lavoué, Guillaume (The Eurographics Association, 2011)
      This paper presents a 3D shape retrieval algorithm based on the Bag of Words (BoW) paradigm. For a given 3D shape, the proposed approach considers a set of feature points uniformly sampled on the surface and associated ...
    • Bag-of-Particles as a Deformable Model 

      Stahl, D.; Ezquerra, N.; Turk, G. (The Eurographics Association, 2002)
      We present an interactive, physically-based, elastically deformable model using a particle system to model surfaces with interior volumes that can be haptically felt. Oriented particles used in existing surface-only models, ...
    • Balancing 3D Models with Movable Masses 

      Prévost, Romain; Bächer, Moritz; Jarosz, Wojciech; Sorkine-Hornung, Olga (The Eurographics Association, 2016)
      We present an algorithm to balance 3D printed models using movable embedded masses. As input, the user provides a 3D model together with the desired suspension, standing, and immersion objectives. Our technique then ...
    • Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic - 

      Wald, Ingo; Guenther, Johannes; Slusallek, Philipp (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Photon mapping is one of the most important algorithms for computing global illumination. Especially for efficiently producing convincing caustics, there are no real alternatives to photon mapping. On the other hand, photon ...
    • Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal 

      Liktor, Gabor; Vaidyanathan, Karthik (The Eurographics Association, 2016)
      The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes. However, this compression alone does not ...
    • A Barcode Shape Descriptor for Curve Point Cloud Data 

      Collins, Anne; Zomorodian, Afra; Carlsson, Gunnar; Guibas, Leonidas (The Eurographics Association, 2004)
      In this paper, we present a complete computational pipeline for extracting a compact shape descriptor for curve point cloud data. Our shape descriptor, called a barcode, is based on a blend of techniques from differential ...
    • Baroque Dance Animation with Virtual Dancers 

      Bertolo, Maresa; Maninetti, Paolo; Marini, Daniele (Eurographics Association, 1999)
      Our approach to computer simulation of the human movement is based on a high level description of the grammar of the movement and on the combination of basic movements acquired using motion capture systems. The combinatory ...
    • Barycentric Coordinates on Surfaces 

      Raif M. Rustamov (2010)
      This paper introduces a method for defining and efficiently computing barycentric coordinates with respect to polygons on general surfaces. Our construction is geared towards injective polygons (polygons that can be enclosed ...
    • Barycentric Shaders: Art Directed Shading Using Control Images 

      Akleman, Ergun; Liu, S.; House, Donald (The Eurographics Association, 2016)
      In this paper, we present Barycentric Shaders, a shading framework based on barycentric algebra, for the development of shader functions providing intuitive art-directed control. The framework guarantees that whatever style ...
    • Baseball Timeline: Summarizing Baseball Plays Into a Static Visualization 

      Ono, Jorge H. Piazentin; Dietrich, Carlos; Silva, Claudio T. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In sports, Play Diagrams are the standard way to represent and convey information. They are widely used by coaches, managers, journalists and fans in general. There are situations where diagrams may be hard to understand, ...