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Eurographics DL Repository

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  • Woop, Sven; Marmitt, Gerd; Slusallek, Philipp (The Eurographics Association, 2006)
    This paper introduces a new spatial index structure, called Bounded KD tree (B-KD tree), for realtime ray tracing of dynamic scenes. By presenting hardware units of all time critical B-KD tree algorithms in the context of ...
  • Ji, Zhongping; Liu, Ligang; Wang, Yigang (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    This paper presents a novel modeling system, called B-Mesh, for generating base meshes of 3D articulated shapes. The user only needs to draw a one-dimensional skeleton and to specify key balls at the skeletal nodes. The ...
  • Freytag, M.; Shapiro, V. (The Eurographics Association, 2004)
    Boundary representation (B-rep) is a popular representation scheme for mechanical objects due to its ability to accurately represent piecewise smooth surfaces bounding solids. However, non-trivial topology and geometry of ...
  • Langbein, Max; Scheler, Inga; Ebert, Achim; Hagen, Hans (The Eurographics Association, 2013)
    In Europe, urban land-use plans only give a very abstract representation of possible building forms. Combined with a written statement describing all constraints, the so-called building code, architects have to start ...
  • Pescarin, Sofia; Calori, L.; Camporesi, C.; Ioia, M. Di; Forte, M.; Galeazzi, F.; Imboden, S.; Moro, A.; Palombini, A.; Vassallo, V.; Vico, L. (The Eurographics Association, 2008)
    The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction ...
  • Ferrer, Vicente; Yang, Yifan; Perdomo, Alex; Quarles, John (The Eurographics Association, 2013)
    Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ...
  • Paoli, Giovanni De; El-Khoury, Nada (The Eurographics Association, 2006)
    This paper presents the results of a multidisciplinary research project that combines the fields of architecture and the conservation of the built heritage, history, communications and computer science. The study of new ...
  • Selmanovic, Elmedin; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)
    In this paper we introduce Stereoscopic High Dynamic Range (SHDR) Imagery which is a novel tecnique that combines high dynamic range imaging and stereoscopy. Stereoscopic imaging captures two images representing the views ...
  • Knowles, Pyarelal; Leach, Geoff; Zambetta, Fabio (The Eurographics Association, 2013)
    Order independent transparency (OIT) is a graphics technique which sorts surfaces per-pixel for correct alpha blending. The sorting stage requires relatively large amounts of temporary memory in shaders that is usually ...
  • ElNaghy, Hanan; Hamad, Safwat (The Eurographics Association, 2015)
    3D object retrieval has become an integral part in many today's applications attracting extensive research efforts. This paper introduces an enhanced 3D object retrieval technique using a compact and highly discriminative ...
  • Lavoué, Guillaume (The Eurographics Association, 2011)
    This paper presents a 3D shape retrieval algorithm based on the Bag of Words (BoW) paradigm. For a given 3D shape, the proposed approach considers a set of feature points uniformly sampled on the surface and associated ...
  • Stahl, D.; Ezquerra, N.; Turk, G. (The Eurographics Association, 2002)
    We present an interactive, physically-based, elastically deformable model using a particle system to model surfaces with interior volumes that can be haptically felt. Oriented particles used in existing surface-only models, ...
  • Prévost, Romain; Bächer, Moritz; Jarosz, Wojciech; Sorkine-Hornung, Olga (The Eurographics Association, 2016)
    We present an algorithm to balance 3D printed models using movable embedded masses. As input, the user provides a 3D model together with the desired suspension, standing, and immersion objectives. Our technique then ...
  • Wald, Ingo; Guenther, Johannes; Slusallek, Philipp (The Eurographics Association and Blackwell Publishing, Inc, 2004)
    Photon mapping is one of the most important algorithms for computing global illumination. Especially for efficiently producing convincing caustics, there are no real alternatives to photon mapping. On the other hand, photon ...
  • Liktor, Gabor; Vaidyanathan, Karthik (The Eurographics Association, 2016)
    The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes. However, this compression alone does not ...
  • Collins, Anne; Zomorodian, Afra; Carlsson, Gunnar; Guibas, Leonidas (The Eurographics Association, 2004)
    In this paper, we present a complete computational pipeline for extracting a compact shape descriptor for curve point cloud data. Our shape descriptor, called a barcode, is based on a blend of techniques from differential ...
  • Bertolo, Maresa; Maninetti, Paolo; Marini, Daniele (Eurographics Association, 1999)
    Our approach to computer simulation of the human movement is based on a high level description of the grammar of the movement and on the combination of basic movements acquired using motion capture systems. The combinatory ...
  • Raif M. Rustamov (2010)
    This paper introduces a method for defining and efficiently computing barycentric coordinates with respect to polygons on general surfaces. Our construction is geared towards injective polygons (polygons that can be enclosed ...
  • Akleman, Ergun; Liu, S.; House, Donald (The Eurographics Association, 2016)
    In this paper, we present Barycentric Shaders, a shading framework based on barycentric algebra, for the development of shader functions providing intuitive art-directed control. The framework guarantees that whatever style ...
  • Yamaguchi, Tomoyuki; Ikei, Yasushi (The Eurographics Association, 2009)
    This paper describes the characteristics of haptic sensation that is evoked at the finger skin by a shearing stimulus presented using rotational contactors. First, the relation among the contact area, the contact force and ...

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