Now showing items 9296-9315 of 17316

    • The Mesh Propagation Algorithm for Isosurface Construction 

      Howic, C.T.; Blake, E.H. (Blackwell Science Ltd and the Eurographics Association, 1994)
      A new algorithm, Mesh Propagation, is presented for the generation of isosurfaces from three-dimensional discrete data sets. While producing the same surface mesh as that generated by a corrected Marching Cubes algorithm, ...
    • Mesh Saliency Analysis via Local Curvature Entropy 

      Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
      We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
    • Mesh Segmentation Refinement 

      Kaplansky, Lotan; Tal, Ayellet (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper proposes a method for refining existing mesh segmentations, employing a novel extension of the active contour approach to meshes. Given a segmentation, produced either by an automatic segmentation method or ...
    • Mesh Segmentation via Spectral Embedding and Contour Analysis 

      Liu, Rong; Zhang, Hao (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is extracted from the planar embedding. We rely ...
    • Mesh Sequence Morphing 

      Chen, Xue; Feng, Jieqing; Bechmann, Dominique (Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Morphing is an important technique for the generation of special effects in computer animation. However, an analogous technique has not yet been applied to the increasingly prevalent animation representation, i.e. 3D mesh ...
    • Mesh Simplification 

      Algorri, Maria-Elena; Schmitt, Francis (Blackwell Science Ltd and the Eurographics Association, 1996)
      Mesh simplification is an important stage after surface reconstruction since the models produced can contain a large number of polygons making them difficult to manipulate. In this paper we present a mesh simplification ...
    • Mesh SimplificationWith Curvature Error Metric 

      Michaud, Céline; Mellado, Nicolas; Paulin, Mathias (The Eurographics Association, 2017)
      Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ...
    • Mesh Smoothing for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2022)
      This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based ...
    • Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow 

      Zhang, Juyong; Wu, Chunlin; Cai, Jianfei; Zheng, Jianmin; Tai, Xue-cheng (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but require careful and tedious input from the ...
    • Mesh Statistics for Robust Curvature Estimation 

      Váša, Libor; Vaněček, Petr; Prantl, Martin; Skorkovská, Věra; Martínek, Petr; Kolingerová, Ivana (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      While it is usually not difficult to compute principal curvatures of a smooth surface of sufficient differentiability, it is a rather difficult task when only a polygonal approximation of the surface is available, because ...
    • A Mesh-Particle Model for Fluid Animation 

      Suárez, Nuria; Susín, Antonio (The Eurographics Association, 2006)
      We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and ...
    • MeshFormer: High-resolution Mesh Segmentation with Graph Transformer 

      Li, Yuan; He, Xiangyang; Jiang, Yankai; Liu, Huan; Tao, Yubo; Hai, Lin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Graph transformer has achieved remarkable success in graph-based segmentation tasks. Inspired by this success, we propose a novel method named MeshFormer for applying the graph transformer to the semantic segmentation of ...
    • Meshing of Spiny Neuronal Morphologies using Union Operators 

      Abdellah, Marwan; Cantero, Juan José García; Foni, Alessandro; Guerrero, Nadir Román; Boci, Elvis; Schürmann, Felix (The Eurographics Association, 2022)
      Neurons are characterized by thin and long interleaving arborizations in which creating accurate mesh models of their cellular membranes is challenging. While union operators are central for CAD/CAM modeling and computer ...
    • Meshing Point Clouds Using Spherical Parameterization 

      Zwicker, M.; Gotsman, C. (The Eurographics Association, 2004)
      We present a simple method for meshing a 3D point cloud to a manifold genus-0 mesh. Our approach is based on recent methods for spherical embedding of planar graphs, where we use instead a k-nearest neighborhood graph of ...
    • MeshLab: an Open-Source Mesh Processing Tool 

      Cignoni, Paolo; Callieri, Marco; Corsini, Massimiliano; Dellepiane, Matteo; Ganovelli, Fabio; Ranzuglia, Guido (The Eurographics Association, 2008)
      The paper presents MeshLab, an open source, extensible, mesh processing system that has been developed at the Visual Computing Lab of the ISTI-CNR with the helps of tens of students. We will describe the MeshLab architecture, ...
    • Meshless Approximation Methods and Applications in Physics Based Modeling and Animation 

      Adams, Bart; Wicke, Martin (The Eurographics Association, 2009)
      With growing computing power, physical simulations have become increasingly important in computer graphics. Content creation for movies and interactive computer games relies heavily on physical models, and physicallyinspired ...
    • Meshless Hierarchical Radiosity on the GPU 

      Zollhöfer, Michael; Stamminger, Marc (The Eurographics Association, 2011)
      Meshless radiosity is a radiosity method that is based on a point-based hierarchical discretization of the scene. This better decouples the runtime complexity from the geometric complexity of the scene and allows for an ...
    • Meshless Interpolations for Computer Graphics, Visualization and Games 

      Skala, Vaclav (The Eurographics Association, 2015)
      Meshless Interpolations for Computer Graphics, Visualization and Games: An Informal Introduction
    • Meshless Isosurface Generation from Multiblock Data 

      Co, Christopher S.; Porumbescu, Serban D.; Joy, Kenneth I. (The Eurographics Association, 2004)
      We propose a meshless method for the extraction of high-quality continuous isosurfaces from volumetric data represented by multiple grids, also called "multiblock" data sets. Multiblock data sets are commonplace in ...
    • Meshless Modeling of Deformable Shapes and their Motion 

      Adams, Bart; Ovsjanikov, Maks; Wand, Michael; Seidel, Hans-Peter; Guibas, Leonidas J. (The Eurographics Association, 2008)
      We present a new framework for interactive shape deformation modeling and key frame interpolation based on a meshless finite element formulation. Starting from a coarse nodal sampling of an object's volume, we formulate ...