Now showing items 8164-8183 of 17315

    • Interactive Subsurface Scattering for Materials With High Scattering Distances 

      Maisch, Sebastian; Ropinski, Timo (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Existing algorithms for rendering subsurface scattering in real time cannot deal well with scattering over longer distances. Kernels for image space algorithms become very large in these circumstances and separation does ...
    • Interactive swept surface modeling in virtual reality with motion-tracked controllers 

      McGraw, Tim; Garcia, Esteban; Sumner, Drew (Association for Computing Machinery, Inc (ACM), 2017)
      In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
    • Interactive Synthesis of Human-Object Interaction 

      Jain, Sumit; Liu, C. Karen (ACM SIGGRAPH / Eurographics Association, 2009)
      We present an interactive motion editing tool for creating dynamic scenes with human and object interaction. Our approach solves for an optimal control problem that leverages methods for physics-based rigid body control ...
    • Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps 

      Havran, Vlastimil; Smyk, Miloslaw; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2005)
      We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
    • Interactive Techniques for Populating Large Virtual Cities 

      Jordao, Kevin; Pettré, Julien; Cani, Marie-Paule (The Eurographics Association, 2013)
      For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the ...
    • Interactive Terrain Modeling Using Hydraulic Erosion 

      Stava, Ondrej; Benes, Bedrich; Brisbin, Matthew; Krivanek, Jaroslav (The Eurographics Association, 2008)
      We present a step toward interactive physics-based modeling of terrains. A terrain, composed of layers of materials, is edited with interactive modeling tools built upon different physics-based erosion and deposition ...
    • Interactive Texture Synthesis on Surfaces Using Jump Maps 

      Zelinka, Steve; Garland, Michael (The Eurographics Association, 2003)
      We introduce a new method for fast texture synthesis on surfaces from examples. We generalize the image-based jump map texture synthesis algorithm, which partitions the task of texture synthesis into a slower analysis phase ...
    • Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware 

      Goodnight, Nolan; Wang, Rui; Woolley, Cliff; Humphreys, Greg (The Eurographics Association, 2003)
      Modern graphics architectures have replaced stages of the graphics pipeline with fully programmable modules. Therefore, it is now possible to perform fairly general computation on each vertex or fragment in a scene. In ...
    • An Interactive Tool for Modeling Ancient Masonry Buildings 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2017)
      We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
    • An Interactive Toolkit Library for 3D Applications: it3d 

      OSAWA, Noritaka; ASAI, Kikuo; SAITO, Fumihiko (The Eurographics Association, 2002)
      An interactive toolkit library for developing 3D applications called "it3d" is described that utilize artificial reality (AR) technologies. It was implemented by using the Java language and the Java 3D class library to ...
    • Interactive Tools for Scientific and Medical Illustration Composition 

      Andrews, Bill; Bruckner, Stefan; Chen, Wei; Correa, Carlos D.; Ebert, David S.; Sousa, Mario Costa; Viola, Ivan (The Eurographics Association, 2008)
      The area of illustrative visualization is concerned with developing methods to enhance the depiction of scientific data based on principles founded in traditional illustration. The illustration community has century-long ...
    • Interactive TreemapsWith Detail on Demand to Support Information Search in Documents 

      Schlechtweg, Stefan; Schulze-Wollgast, Petra; Schumann, Heidrun (The Eurographics Association, 2004)
      This paper addresses the issue of how information visualization techniques can be used to assist full-text search in electronic documents. Our approach supports multiple term queries with interactive treemaps. We use a ...
    • An Interactive Tuning Method for Generator Networks Trained by GAN 

      Zhou, Mengyuan; Yamaguchi, Yasushi (The Eurographics Association, 2022)
      The recent studies on GAN achieved impressive results in image synthesis. However, they are still not so perfect that output images may contain unnatural regions. We propose a tuning method for generator networks trained ...
    • Interactive Vegetation Rendering 

      Mantler, Stephan (Mantler, Mar 2007)
      In der Computergrafik ist die interaktive Darstellung von Pflanzen nachwie vor ein bedeutendes Problem. Deren organische Struktur besitzt oftmalseine sehr große geometrische Komplexität, die nur schlecht mit herkömmlichenVerfahren ...
    • Interactive Vegetation Rendering with Slicing and Blending 

      Jakulin, Aleks (Eurographics Association, 2000)
      Detailed and interactive 3D rendering of vegetation is one of the challenges of traditional polygon-oriented computer graphics, due to large geometric complexity even of simple plants. In this paper we introduce a simplified ...
    • Interactive Video Completion with SiamMask 

      Tsubota, Satsuki; Okabe, Makoto (The Eurographics Association, 2020)
      In this project, we are developing a method to quickly and easily perform video completion. Under the proposed method, the user specifies a target object by drawing a bounding box around it in the first frame of the video; ...
    • Interactive Videos: Plausible Video Editing using Sparse Structure Points 

      Chang, Chia-Sheng; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While ...
    • Interactive Virtual Cutting of Elastically Deformable Bodies 

      Wu, Jun (Technische Universität München, 2015)
      This thesis is concerned with computational problems relevant to simulate elastically deformable bodies with changing topology. In particular, I present interactive techniques for the physically-based simulation of cuts ...
    • Interactive virtual mummy dissections in a historical anatomic theatre 

      Seipel, S.; Lindkvist, M.; Pettersson, L.W. (The Eurographics Association, 2003)
      This paper presents an interactive projection-based application for visual exploration of virtual mummies. It is part of an exposition on the Cultural Heritage of the Egyptian Mummies in the Museum Gustavianum, in Uppsala. ...