Now showing items 8159-8178 of 17315

    • Interactive Stable Ray Tracing 

      Corso, Alessandro Dal; Salvi, Marco; Kolb, Craig; Frisvad, Jeppe Revall; Lefohn, Aaron; Luebke, David (ACM, 2017)
      Interactive ray tracing applications running on commodity hard- ware can su er from objectionable temporal artifacts due to a low sample count. We introduce stable ray tracing, a technique that improves temporal stability ...
    • Interactive Steering of Mesh Animations 

      Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard (The Eurographics Association, 2012)
      Creating geometrically detailed mesh animations is an involved and resource-intensive process in digital content creation. In this work we present a method to rapidly combine available sparse motion capture data with ...
    • Interactive stories on the net: a model and an architecture for X3D worlds 

      Carnielli, Efrem; Pittarello, Fabio (The Eurographics Association, 2009)
      This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitable to different literary genres. They are the ...
    • Interactive Storytelling with Virtual Identities 

      Greeff, M.; Lalioti, V. (The Eurographics Association, 2001)
      Stories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the ...
    • Interactive Stroke-Based NPR using Hand Postures on Large Displays 

      Grubert, Jens; Carpendale, Sheelagh; Isenberg, Tobias (The Eurographics Association, 2008)
      We explore the use of hand postures to interact with stroke-based rendering (SBR) on touch-sensitive large displays. In contrast to traditional WIMP interfaces, we allow people to directly engage with and influence a ...
    • Interactive Subsurface Scattering for Materials With High Scattering Distances 

      Maisch, Sebastian; Ropinski, Timo (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Existing algorithms for rendering subsurface scattering in real time cannot deal well with scattering over longer distances. Kernels for image space algorithms become very large in these circumstances and separation does ...
    • Interactive swept surface modeling in virtual reality with motion-tracked controllers 

      McGraw, Tim; Garcia, Esteban; Sumner, Drew (Association for Computing Machinery, Inc (ACM), 2017)
      In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
    • Interactive Synthesis of Human-Object Interaction 

      Jain, Sumit; Liu, C. Karen (ACM SIGGRAPH / Eurographics Association, 2009)
      We present an interactive motion editing tool for creating dynamic scenes with human and object interaction. Our approach solves for an optimal control problem that leverages methods for physics-based rigid body control ...
    • Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps 

      Havran, Vlastimil; Smyk, Miloslaw; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2005)
      We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
    • Interactive Techniques for Populating Large Virtual Cities 

      Jordao, Kevin; Pettré, Julien; Cani, Marie-Paule (The Eurographics Association, 2013)
      For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the ...
    • Interactive Terrain Modeling Using Hydraulic Erosion 

      Stava, Ondrej; Benes, Bedrich; Brisbin, Matthew; Krivanek, Jaroslav (The Eurographics Association, 2008)
      We present a step toward interactive physics-based modeling of terrains. A terrain, composed of layers of materials, is edited with interactive modeling tools built upon different physics-based erosion and deposition ...
    • Interactive Texture Synthesis on Surfaces Using Jump Maps 

      Zelinka, Steve; Garland, Michael (The Eurographics Association, 2003)
      We introduce a new method for fast texture synthesis on surfaces from examples. We generalize the image-based jump map texture synthesis algorithm, which partitions the task of texture synthesis into a slower analysis phase ...
    • Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware 

      Goodnight, Nolan; Wang, Rui; Woolley, Cliff; Humphreys, Greg (The Eurographics Association, 2003)
      Modern graphics architectures have replaced stages of the graphics pipeline with fully programmable modules. Therefore, it is now possible to perform fairly general computation on each vertex or fragment in a scene. In ...
    • An Interactive Tool for Modeling Ancient Masonry Buildings 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2017)
      We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
    • An Interactive Toolkit Library for 3D Applications: it3d 

      OSAWA, Noritaka; ASAI, Kikuo; SAITO, Fumihiko (The Eurographics Association, 2002)
      An interactive toolkit library for developing 3D applications called "it3d" is described that utilize artificial reality (AR) technologies. It was implemented by using the Java language and the Java 3D class library to ...
    • Interactive Tools for Scientific and Medical Illustration Composition 

      Andrews, Bill; Bruckner, Stefan; Chen, Wei; Correa, Carlos D.; Ebert, David S.; Sousa, Mario Costa; Viola, Ivan (The Eurographics Association, 2008)
      The area of illustrative visualization is concerned with developing methods to enhance the depiction of scientific data based on principles founded in traditional illustration. The illustration community has century-long ...
    • Interactive TreemapsWith Detail on Demand to Support Information Search in Documents 

      Schlechtweg, Stefan; Schulze-Wollgast, Petra; Schumann, Heidrun (The Eurographics Association, 2004)
      This paper addresses the issue of how information visualization techniques can be used to assist full-text search in electronic documents. Our approach supports multiple term queries with interactive treemaps. We use a ...
    • An Interactive Tuning Method for Generator Networks Trained by GAN 

      Zhou, Mengyuan; Yamaguchi, Yasushi (The Eurographics Association, 2022)
      The recent studies on GAN achieved impressive results in image synthesis. However, they are still not so perfect that output images may contain unnatural regions. We propose a tuning method for generator networks trained ...
    • Interactive Vegetation Rendering 

      Mantler, Stephan (Mantler, Mar 2007)
      In der Computergrafik ist die interaktive Darstellung von Pflanzen nachwie vor ein bedeutendes Problem. Deren organische Struktur besitzt oftmalseine sehr große geometrische Komplexität, die nur schlecht mit herkömmlichenVerfahren ...