Now showing items 7053-7072 of 17315

    • Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond 

      Cavallo, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      While the interpretation of high-dimensional datasets has become a necessity in most industries, the spatial visualization of higher-dimensional geometry has mostly remained a niche research topic for mathematicians and ...
    • Higher Dimensional Vector Field Visualization: A Survey 

      Peng, Zhenmin; Laramee, Robert S. (The Eurographics Association, 2009)
      Vector field visualization research has evolved very rapidly over the last two decades. There is growing consensus amongst the research community that the challenge of two-dimensional vector field visualization is virtually ...
    • Higher Levels of Immersion Improve Procedure Memorization Performance 

      Bowman, Doug A.; Sowndararajan, Ajith; Ragan, Eric D.; Kopper, Regis (The Eurographics Association, 2009)
      Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual learning; however, there are few empirical results that support this idea. We hypothesized ...
    • Higher Order Barycentric Coordinates 

      Langer, Torsten; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In recent years, a wide range of generalized barycentric coordinates has been suggested. However, all of them lack control over derivatives. We show how the notion of barycentric coordinates can be extended to specify ...
    • Higher Order Ray Marching 

      Muñoz, Adolfo (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Rendering participating media is still a challenging and time consuming task. In such media light interacts at every differential point of its path. Several rendering algorithms are based on ray marching: dividing the path ...
    • Higher-Order Time Integration for Deformable Solids 

      Löschner, Fabian; Longva, Andreas; Jeske, Stefan; Kugelstadt, Tassilo; Bender, Jan (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Visually appealing and vivid simulations of deformable solids represent an important aspect of physically based computer animation. For the temporal discretization, it is customary in computer animation to use first-order ...
    • Highlight Insert Colormaps: Luminance for Focused Data Analysis 

      Samsel, Francesca; Overmyer, Trinity; Navrátil, Paul A. (The Eurographics Association, 2019)
      Color provides the primary conduit through which we extract insight from data visualizations. As the dynamic range of data grows, extracting salient features from surrounding context becomes increasingly challenging. Default ...
    • Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment 

      Poepsel, J.; Hornung, C. (Eurographics Association, 1989)
      Todays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+ . PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes ...
    • A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings 

      Kim, Taejoon (The Eurographics Association, 2024)
      This paper presents a method for embedding a rendering engine into different development environments with minimal API bindings. The method separates the engine interfaces into two levels: System APIs and User APIs. System ...
    • Highly Efficient Controlled Hierarchical Data Reduction techniques for Interactive Visualization of Massive Simulation Data 

      Dubois, Jérôme; Lekien, Jacques-Bernard (The Eurographics Association, 2019)
      With the constant increase in compute power of supercomputers, high performance computing simulations are producing higher fidelity results and possibly massive amounts of data. To keep visualization of such results ...
    • Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes 

      Shevtsov, Maxim; Soupikov, Alexei; Kapustin, Alexander (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      We present a highly parallel, linearly scalable technique of kd-tree construction for ray tracing of dynamic geometry. We use conventional kd-tree compatible with the high performing algorithms such as MLRTA or frustum ...
    • HIJSON: Cartographic Document for Web Modeling of Interactive Indoor Mapping 

      Spini, Federico; Sportillo, Marco; Virgadamo, Marco; Marino, Enrico; Bottaro, Antonio; Paoluzzi, Alberto (The Eurographics Association, 2015)
      This paper introduces HIJSON, a novel indoor cartographic document format with several enhancements. The document is generated using LAR (Linear Algebraic Representation), so allowing for cellular complexes with general ...
    • Hinted Star Coordinates for Mixed Data 

      Matute, J.; Linsen, L. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Mixed data sets containing numerical and categorical attributes are nowadays ubiquitous. Converting them to one attribute type may lead to a loss of information. We present an approach for handling numerical and categorical ...
    • Hipervídeo na Preservação e Partilha de Memória Cultural e Etnográfica 

      Saraiva, António João; Damásio, Manuel José; Chambel, Teresa (The Eurographics Association, 2021)
      A cultura local originou sempre diversificados níveis de representação. Recolhas textuais, documentais, registos fotográficos, fonográficos ou cinematográficos, contribuíram para preservar a memória dos povos. No passado, ...
    • HIRASP: A Hierarchical Interactive Rastergraphics System Based on Pattern Graphs and Pattern Expressions 

      Teunissen, Wim J.M.; van den Bos, Jan (Eurographics Association, 1987)
      To exploit the full capabilities of raster graphics, two and three dimensional drawing primitives should play a preponderant role in the specification of a graphics standard. In addition there should be facilities for ...
    • HistoContours: a Framework for Visual Annotation of Histopathology Whole Slide Images 

      Al-Thelaya, Khaled; Joad, Faaiz; Gilal, Nauman Ullah; Mifsud, William; Pintore, Giovanni; Gobbetti, Enrico; Agus, Marco; Schneider, Jens (The Eurographics Association, 2022)
      We present an end-to-end framework for histopathological analysis of whole slide images (WSIs). Our framework uses deep learning-based localization & classification of cell nuclei followed by spatial data aggregation to ...
    • Histogram of Oriented Gradients for Maya Glyph Retrieval 

      Feldmann, Felix; Bogacz, Bartosz; Prager, Christian; Mara, Hubert (The Eurographics Association, 2017)
      Deciphering the Maya writing is an ongoing effort that has already started in the early 19th century. Inexpertly-created drawings of Maya writing systems resulted in a large number of misinterpretations concerning the ...
    • Histology-Based Evaluation of Optical Coherence Tomographic Characteristics of the Cerebral Artery Wall via Virtual Inflating 

      Glaßer, Sylvia; Hoffmann, Thomas; Boese, Axel; Voß, Samuel; Kalinski, Thomas; Skalej, Martin; Preim, Bernhard (The Eurographics Association, 2015)
      With an increased rate of cerebrovascular diseases, the need for an advanced vessel wall analysis increases as well. In this work, we provide new information of cerebral artery walls extracted with optical coherence ...
    • History Based Reactive Objects for Immersive CAD 

      Convard, T.; Bourdot, P. (The Eurographics Association, 2004)
      Virtual Environments (VE) allow direct 3D interaction, better perception of shapes and a feel of immersion, properties that are highly desirable for design tasks. Traditional CAD software extensively use WIMP interfaces ...
    • HIT! BAT! IT! 

      Maegawa, Hideaki (Eurographics Association, 1999)
      Today’s high technology is tomorrow’s standard technology. In this rapidly progressing computer graphics world, my goal as designer is to polish and improve on the "old" and well-used skills. This production was originally ...