Now showing items 6882-6901 of 17315

    • Hemispherical Projection for Progressive Radiosity Calculation on Massively Parallel Architectures 

      Renaud, C; Bricout, F; Lepretre, E (The Eurographics Association, 1993)
      This paper describes a massively parallel implementation of the progressive radiosityalgorithm. Our algorithm is based on an hemispherical projection approach, which provides an accurate from factor approximation. As the ...
    • Hemispherical Rasterization for Self-Shadowing of Dynamic Objects 

      Kautz, Jan; Lehtinen, Jaakko; Aila, Timo (The Eurographics Association, 2004)
      We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the method is not limited to static or preanimated ...
    • Heresy: A Virtual Image-Space 3D Rasterization Architecture 

      Chiueh, Tzi-cker (The Eurographics Association, 1997)
      With the advent of virtual reality and other visual applications that require photo and cinema realism, 3D graphics hardware has started to enter into the main stream. This paper describes the design and evaluation of a ...
    • Heritage Move. A Natural and Lightweight Navigation Schema for Low-Cost, Non-Stationary Immersive Virtual Environments 

      Olbrich, Manuel; Keil, Jens; Makiela, Thomas (IEEE, 2015)
      Experiencing 3D models of historical reconstructions and places is still an active issue considering the wide variety of displaying and interaction devices for immersive Virtual Reality. Moreover, as standards are missing, ...
    • Heritage Pieces Integration in Autonomous Augmented Reality Systems: Key problems and Solutions 

      Martin, Alberto; Pérez, Emiliano; Salamanca, Santiago; Merchan, Pilar; Adan, Antonio (The Eurographics Association, 2008)
      Nowadays virtual reality users and professionals demand a growing quality and a higher degree of realism in development and applications. Among these technologies augmented reality systems stand out due to their complexity ...
    • HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System 

      Bucciero, Alberto; Chirivì, Alessandra; Jaziri, Mohamed Ali; Muci, Irene; Orlandini, Andrea; Umbrico, Alessandro (The Eurographics Association, 2023)
      In the last years, several mobile APPs have been developed within the cultural tourism domain to give new impetus to this sector which is booming both in Italy and worldwide. In the wake of the increasing importance of ...
    • Hermite Interpolation of Heightmaps 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2022)
      Heightmaps are ubiquitous in real-time computer graphics. They are used to describe geometric detail over an underlying coarser surface. Various techniques, such as parallax occlusion mapping and relief mapping, use heightmap ...
    • Hermite Radial Basis Functions Implicits 

      Macedo, I.; Gois, J. P.; Velho, L. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The Hermite radial basis functions (HRBF) implicits reconstruct an implicit function which interpolates or approximates scattered multivariate Hermite data (i.e. unstructured points and their corresponding normals). ...
    • Hermitian B-Splines 

      Grisoni, Laurent; Blanc, Carole; Schlick, Christophe (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      This paper proposes to study a spline model, called HB-splines, that is in fact a B-spline representation of Hermite splines, combined with some restriction on the differential values at segment boundaries. Although this ...
    • The HERO Algorithm for Ray-Tracing Octrees 

      Agate, Mark; Grimsdale, Richard L.; Lister, Paul F. (The Eurographics Association, 1989)
      An algorithm is presented for rapid traversal of octree data structures, in order to enhance the speed of ray tracing for scenes of high complexity. At each level of the octree, the algorithm generates the addresses of ...
    • Hero Wavelength Spectral Sampling 

      Wilkie, Alexander; Nawaz, Sehera; Droske, Marc; Weidlich, Andrea; Hanika, Johannes (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a spectral rendering technique that offers a compelling set of advantages over existing approaches. The key idea is to propagate energy along paths for a small, constant number of changing wavelengths. The first ...
    • Herramientas para la Triangulación y Registrado Inicial de Modelos 3D a Partir de Nubes de Puntos 

      Espana, M.; Moreno, J. J.; Martin, D.; Cano, P. (The Eurographics Association, 2008)
      Presentamos un sistema para el tratamiento de datos adquiridos mediante escáner láser 3D, cuyo objetivo es la obtención de modelos tridimensionales de manera semiautomática. El sistema, que preserva el histórico de operaciones ...
    • Hex Me If You Can 

      Beaufort, Pierre-Alexandre; Reberol, Maxence; Kalmykov, Denis; Liu, Heng; Ledoux, Franck; Bommes, David (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      HexMe consists of 189 tetrahedral meshes with tagged features and a workflow to generate them. The primary purpose of HexMe meshes is to enable consistent and practically meaningful evaluation of hexahedral meshing algorithms ...
    • Hexagonal Storage Scheme for Interleaved Frame Buffers and Textures 

      Bando, Yosuke; Saito, Takahiro; Fujita, Masahiro (The Eurographics Association, 2005)
      This paper presents a storage scheme which statically assigns pixel/texel coordinates to multiple memory banks in order to minimize frame buffer and texture memory access load imbalance. In this scheme, the pixels stored ...
    • Hexahedral Mesh Adaptation to Imprint Geometric Details: Application to CAD Models 

      Goff, Nicolas Le; Ledoux, Franck; Weill, Jean-Christophe (The Eurographics Association, 2014)
      A novel algorithm is proposed to modify any unstructured hexahedral mesh in order to diminish the global time of numerical simulation processes, like optimization process and parametric studies. It consists in an imprinting ...
    • Hexahedral Mesh Repair via Sum-of-Squares Relaxation 

      Marschner, Zoë; Palmer, David; Zhang, Paul; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The validity of trilinear hexahedral (hex) mesh elements is a prerequisite for many applications of hex meshes, such as finite element analysis. A commonly used check for hex mesh validity evaluates mesh quality on the ...
    • Hexahedral Meshing With Varying Element Sizes 

      Xu, Kaoji; Gao, Xifeng; Deng, Zhigang; Chen, Guoning (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Hexahedral (or Hex‐) meshes are preferred in a number of scientific and engineering simulations and analyses due to their desired numerical properties. Recent state‐of‐the‐art techniques can generate high‐quality hex‐meshes. ...
    • HexBox: Interactive Box Modeling of Hexahedral Meshes 

      Zoccheddu, Francesco; Gobbetti, Enrico; Livesu, Marco; Pietroni, Nico; Cherchi, Gianmarco (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We introduce HexBox, an intuitive modeling method and interactive tool for creating and editing hexahedral meshes. Hexbox brings the major and widely validated surface modeling paradigm of surface box modeling into the ...
    • Hidden contours on a frame-buffer 

      Rossignac, Jarek R.; Emmerik, Maarten van (The Eurographics Association, 1992)
      To comply with drafting practices and because shaded images do not always reveal the internal or hiddenstructures of 3D models, designers need wireframe images with hidden lines dashed and nonconlour tesselation edges ...
    • The Hidden Face Determination Tree 

      James, A.; Day, A.M. (Eurographics Association, 1998)
      Hidden surface removal can be achieved using the Priority Face Determination (PFD) tree to create a priority ordering of n polygons in log4=3 n time. In this paper, we describe the Hidden Face Determi- nation (HFD) tree ...