Now showing items 6446-6465 of 17315

    • GKS-9x: Some Implementation Considerations 

      Damnjanovic, L.B.; Duce, D.A.; Robinson, S.K. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The Graphical Kernel System (GKS) was published as an ISO standard for computer graphics programming in August 1985. GKS is now undergoing revision in ISO/IEC and at the time of writing the text of the Draft International ...
    • GKS-9x: The Design Output Primitive, an Approach to a Specification. 

      Nehlig, Ph. W.; Duce, D. A. (Blackwell Science Ltd and the Eurographics Association, 1994)
      This paper describes an approach to the formal definition of the design primitive introduced in the revision of the ISO/IEC computer graphics standard, GKS. The paper starts with a general description of the design primitive ...
    • GKS-Implementations Overview and Inquiry 

      Enderle, G. (Blackwell Publishing Ltd and the Eurographics Association, 1983)
    • GL-Socket: A CG Plugin-based Framework for Teaching and Assessment 

      Andujar, Carlos; Chica, Antonio; Fairén, Marta; Vinacua, Alvar (The Eurographics Association, 2018)
      In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...
    • GLANCE: Visual Analytics for Monitoring Glaucoma Progression 

      Brandt, Astrid van den; Christopher, Mark; Zangwill, Linda M.; Rezapour, Jasmin; Bowd, Christopher; Baxter, Sally L.; Welsbie, Derek S.; Camp, Andrew; Moghimi, Sasan; Do, Jiun L.; Weinreb, Robert N.; Snijders, Chris C. P.; Westenberg, Michel A. (The Eurographics Association, 2020)
      Deep learning is increasingly used in the field of glaucoma research. Although deep learning models can achieve high accuracy, issues with trust, interpretability, and practical utility form barriers to adoption in clinical ...
    • Glare Generation Based on Wave Optics 

      Kakimoto, Masanori; Matsuoka, Kaoru; Nishita, Tomoyuki; Naemura, Takeshi; Harashima, Hiroshi (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given ...
    • GlassNet: Label Decoupling‐based Three‐stream Neural Network for Robust Image Glass Detection 

      Zheng, Chengyu; Shi, Ding; Yan, Xuefeng; Liang, Dong; Wei, Mingqiang; Yang, Xin; Guo, Yanwen; Xie, Haoran (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Most of the existing object detection methods generate poor glass detection results, due to the fact that the transparent glass shares the same appearance with arbitrary objects behind it in an image. Different from ...
    • glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum 

      Papagiannakis, George; Papanikolaou, Petros; Greassidou, Elisavet; Trahanias, Panos (The Eurographics Association, 2014)
      This paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational ...
    • Glint Rendering based on a Multiple-Scattering Patch BRDF 

      Chermain, Xavier; Claux, Frédéric; Mérillou, Stéphane (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro-specular highlights falling into a pixel footprint, faithfully replicating surface ...
    • Global and Local Mesh Morphing for Complex Biological Objects from µCT Data 

      Knötel, David; Becker, Carola; Scholtz, Gerhard; Baum, Daniel (The Eurographics Association, 2018)
      We show how biologically coherent mesh models of animals can be created from µCT data to generate artificial yet naturally looking intermediate objects. The whole pipeline of processing algorithms is presented, starting ...
    • Global Conformal Surface Parameterization 

      Gu, Xianfeng; Yau, Shing-Tung (The Eurographics Association, 2003)
      We solve the problem of computing global conformal parameterizations for surfaces with nontrivial topologies. The parameterization is global in the sense that it preserves the conformality everywhere except for a few points, ...
    • Global Consistency in the Automatic Assembly of Fragmented Artefacts 

      Castañeda, Antonio García; Brown, Benedict; Rusinkiewicz, Szymon; Funkhouser, Thomas; Weyrich, Tim (The Eurographics Association, 2011)
      Automatic reconstruction of fragmented objects is of great interest in archaeology, where artefacts are often found in a fractured state. In this paper, we focus on the problem of automatically agglomerating clusters of ...
    • Global Contrast Factor - a New Approach to Image Contrast 

      Matkovic, Kresimir; Neumann, László; Neumann, Attila; Psik, Thomas; Purgathofer, Werner (The Eurographics Association, 2005)
      Contrast in image processing is usually defined as a ratio between the darkest and the brightest spots of an image. In this paper we introduce a different contrast definition. The newly introduced Global Contrast Factor ...
    • Global Correspondence Optimization for Non-Rigid Registration of Depth Scans 

      Li, Hao; Sumner, Robert W.; Pauly, Mark (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a registration algorithm for pairs of deforming and partial range scans that addresses the challenges of non-rigid registration within a single non-linear optimization. Our algorithm simultaneously solves for ...
    • Global Feature Tracking and Similarity Estimation in Time-Dependent Scalar Fields 

      Saikia, Himangshu; Weinkauf, Tino (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present an algorithm for tracking regions in time-dependent scalar fields that uses global knowledge from all time steps for determining the tracks. The regions are defined using merge trees, thereby representing a ...
    • Global Illumination Animation with Random Radiance Representation 

      Szirmay-Kalos, László; Antal, György; Benedek, Balázs (The Eurographics Association, 2003)
      This paper proposes a non-diffuse global illumination algorithm that is fast enough to be appropriate for interactive walkthroughs and general animations. To meet the severe performance requirements, we heavily exploit ...
    • Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration 

      Szirmay-Kalos, Laszlo; Csonka, Ferenc; Antal, Gyorgy (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The paper introduces a global illumination method that combines continuous and finite-element approaches, pre-serving the speed of finite-element based iteration and the accuracy of continuous random walks. The basic idea ...
    • Global Illumination Compensation for Spatially Augmented Reality 

      Sheng, Yu; Yapo, Theodore C.; Cutler, Barbara (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, generally increasing brightness, decreasing ...
    • Global Illumination for Interactive Applications and High-Quality Animations 

      Damez, Cyrille; Dmitriev, Kirill; Myszkowski, Karol (Eurographics Association, 2002)
      One of the main obstacles to the use of global illumination in image synthesis industry is the considerable amount of time needed to compute the lighting for a single image. Until now, this computational cost has prevented ...
    • Global Illumination for the Masses 

      Gatenby, Neil (The Eurographics Association, 2007)
      Global Illumination (GI) algorithms came to fruition in the Graphics labs of USA, Europe, Japan, and beyond, during the 1980s and 1990s. The researchers who developed the algorithms had expert knowledge of the underlying ...