Now showing items 5775-5794 of 17315

    • A Flexible Adaptation Service for Distributed Rendering 

      Repplinger, Michael; Löffler, Alexander; Thielen, Martin; Slusallek, Philipp (The Eurographics Association, 2009)
      Even though high-performance real-time rendering showed significant improvements through implementing its algorithms on top of many-core technologies, achieving interactivity in large scenes still requires a networked ...
    • Flexible and Accurate Transparent - Object Matting and Compositing Using Refractive Vector Field 

      Duan, Qi; Zheng, Jianmin; Cai, Jianfei (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In digital image editing, environment matting and compositing are fundamental and interesting operations that can capture and simulate the refraction and reflection effects of light from an environment. The state‐of‐the‐art ...
    • Flexible And Topologically Localized Segmentation 

      Johansson, Gunnar; Museth, Ken; Carr, Hamish (The Eurographics Association, 2007)
      One of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple and can be guided by geometric and topological ...
    • A Flexible and Versatile Studio for Synchronized Multi-View Video Recording 

      Theobalt, C.; Li, M.; Magnor, M.A.; Seidel, H.-P. (The Eurographics Association, 2003)
      In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In free-viewpoint video, for ...
    • A Flexible Approach for Output‐Sensitive Rendering of Animated Characters 

      Beacco, A.; Spanlang, B.; Andujar, C.; Pelechano, N. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output‐sensitive rendering. Our approach is ...
    • A Flexible Approach to High Performance Visualization Enabled Augmented Reality 

      Hughes, Chris J.; John, Nigel W. (The Eurographics Association, 2007)
      Commonly registration and tracking within Augmented Reality (AR) applications have been built around computer vision techniques that use limited bold markers, which allow for their orientation to be estimated in real-time. ...
    • A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments 

      Sunday Pandzic, Igor; Lee, Elwin; Magnenat Thalmann, Nadia; Capin, Tolga K.; Thalmann, Daniel (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is expected to increase the sense of being together within the same ...
    • Flexible Automatic Motion Blending with Registration Curves 

      Kovar, Lucas; Gleicher, Michael (The Eurographics Association, 2003)
      Many motion editing algorithms, including transitioning and multitarget interpolation, can be represented as instances of a more general operation called motion blending. We introduce a novel data structure called a ...
    • Flexible bump map capture from video 

      Paterson, James Alexander; Fitzgibbon, Andrew W. (Eurographics Association, 2002)
      We extend recent techniques for the automated capture of surface normal maps or bump maps from real-world material samples. In contrast to recent systems, which have required cumbersome laboratory setups with careful ...
    • A Flexible Data Streaming Design for Interactive Visualization of Large-Scale Volume Data 

      Wu, Qi; Doyle, Michael J.; Ma, Kwan-Liu (The Eurographics Association, 2022)
      Modern simulations and experiments can produce massive amounts of high-fidelity data that are challenging to transport and visualize interactively. We have designed a data streaming system to support interactive visualization ...
    • Flexible Developable Surfaces 

      Solomon, Justin; Vouga, Etienne; Wardetzky, Max; Grinspun, Eitan (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We introduce a discrete paradigm for developable surface modeling. Unlike previous attempts at interactive developable surface modeling, our system is able to enforce exact developability at every step, ensuring that users ...
    • Flexible Image-Based Photometric Reconstruction using Virtual Light Sources 

      Gibson, Simon; Howard, Toby; Hubbold, Roger (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Photometric reconstruction is the process of estimating the illumination and surface reflectance properties of an environment, given a geometric model of the scene and a set of photographs of its surfaces. For mixed-reality ...
    • Flexible Interaction with Large Point-Based Datasets 

      Rosiuta, A.; Reina, G.; Ertl, T. (The Eurographics Association, 2006)
      We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ...
    • A Flexible Kernel for Adaptive Mesh Refinement on GPU 

      Boubekeur, T.; Schlick, C. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive refinement patterns, on-the-fly refinement ...
    • Flexible Live-Wire: Image Segmentation with Floating Anchors 

      Summa, Brian; Faraj, Noura; Licorish, Cody; Pascucci, Valerio (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce Flexible Live-Wire, a generalization of the Live-Wire interactive segmentation technique with floating anchors. In our approach, the user input for Live-Wire is no longer limited to the setting of pixel-level ...
    • Flexible Motion Optimization with Modulated Assistive Forces 

      Kim, Nam Hee; Ling, Hung Yu; Xie, Zhaoming; Panne, Michiel Van De (ACM, 2021)
      Animated motions should be simple to direct while also being plausible. We present a flexible keyframe-based character animation system that generates plausible simulated motions for both physically-feasible and ...
    • Flexible Multimodal Architecture for CAD Application 

      Dellisanti, M.; Fiorentino, M.; Monno, G.; Uva, A. E. (The Eurographics Association, 2007)
      Multimodal interfaces are proved to increase the input\output bandwidth for a more efficient interaction in 3D activities. This work presents a novel framework designed to simplify the configuration procedures and to provide ...
    • A Flexible Simulation Framework for Graphics Architectures 

      Sheaffer, J. W.; Luebke, D.; Skadron, K. (The Eurographics Association, 2004)
      In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly configurable micro-architectural simulator of ...
    • Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM 

      Kaufmann, Peter; Martin, Sebastian; Botsch, Mario; Gross, Markus (The Eurographics Association, 2008)
      We propose a simulation technique for elastically deformable objects based on the discontinuous Galerkin finite element method (DG FEM). In contrast to traditional FEM, it overcomes the restrictions of conforming basis ...
    • Flexible Splicing of Upper-Body Motion Spaces on Locomotion 

      Basten, Ben J. H. van; Egges, Arjan (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents an efficient technique for synthesizing motions by stitching, or splicing, an upper-body motion retrieved from a motion space on top of an existing lower-body locomotion of another motion. Compared to ...