Now showing items 5568-5587 of 17315

    • Fast Soft Self-Shadowing on Dynamic Height Fields 

      Snydre, John; Nowrouzezahrai, Derek (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map for a set of azimuthal directions. To reduce ...
    • Fast Spheres 

      Patterson, John W. (Blackwell Science Ltd and the Eurographics Association, 1993)
      A new method for generating sphere-like images, using parabolic surfaces delimited by Bresenham s circle- generation algorithm, is presented. In many cases the resultant images are indistinguishable from spheres illuminated ...
    • Fast Stippling based on Weighted Centroidal Voronoi Diagrams 

      Gómez, Eila; Méndez, Elías; Arroyo, Germán; Martín, Domingo (The Eurographics Association, 2017)
      Stippling is an artistic technique that has been used profusely in antiquity. One of the main problems is that it requires great skill and patience to achieve excellent results due to the large number of points that must ...
    • Fast Summed-Area Table Generation and its Applications 

      Hensley, Justin; Scheuermann, Thorsten; Coombe, Greg; Singh, Montek; Lastra, Anselmo (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Fast Surface Modelling Using a 6th Order PDE 

      Zhang, Jian. J.; You, L. H. (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Although the control-point based parametric approach is used most widely in free-form surface modelling, complementary techniques co-exist to meet various specialised requirements. The partial differential equation (PDE) ...
    • Fast Techniques for Mosaic Rendering 

      DiBlasi, G.; Gallo, G.; Petralia, M. (The Eurographics Association, 2005)
      Art often provides valuable hints for technological innovations especially in the field of Image Processing and Computer Graphics. In this paper we survey in an unified framework three methods to transform a raster input ...
    • Fast Texture Synthesis on Arbitrary Meshes 

      Magda, Sebastian; Kriegman, David (The Eurographics Association, 2003)
      While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented ...
    • Fast Updates for Least-Squares Rotational Alignment 

      Zhang, Jiayi Eris; Jacobson, Alec; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Across computer graphics, vision, robotics and simulation, many applications rely on determining the 3D rotation that aligns two objects or sets of points. The standard solution is to use singular value decomposition (SVD), ...
    • Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell Filtering 

      Zhou, Yuanfeng; Sun, Feng; Wang, Wenping; Wang, Jiaye; Zhang, Caiming (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Updating a Delaunay triangulation when data points are slightly moved is the bottleneck of computation time in variational methods for mesh generation and remeshing. Utilizing the connectivity coherence between two consecutive ...
    • Fast Visualisation and Interactive Design of Deterministic Fractals 

      Banisch, Sven; Sbert, Mateu (The Eurographics Association, 2008)
      This paper describes an interactive software tool for the visualisation and the design of artistic fractal images. The software (called AttractOrAnalyst) implements a fast algorithm for the visualisation of basins of ...
    • Fast Visualization of Gaussian Density Surfaces for Molecular Dynamics and Particle System Trajectories 

      Krone, Michael; Stone, John; Ertl, Thomas; Schulten, Klaus (The Eurographics Association, 2012)
      We present an efficient algorithm for computation of surface representations enabling interactive visualization of large dynamic particle data sets. Our method is based on a GPU-accelerated data-parallel algorithm for ...
    • Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering 

      Csebfalvi, Balazs; Mroz, Lukas; Hauser, Helwig; Konig, Andreas; Groller, Eduard (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In this paper we present a fast visualization technique for volumetric data, which is based on a recent non-photorealistic rendering technique. Our new approach enables alternative insights into 3D data sets (compared to ...
    • Fast Visualization of Special Relativistic Effects on Geometry and Illumination 

      Weiskopf, Daniel (The Eurographics Association, 2000)
      This paper describes a novel rendering technique for the special relativistic visualization of the geometry and illumination of fast moving objects. The physical basis consists of the relativistic aberration of light, the ...
    • Fast Volume Carving 

      Pyo, Soon Hyoung; Shin, Yeong Gil (Eurographics Association, 2002)
      In recent years, the volumetric scene representation has been widely used in the fields of computer graphics and computer vision. In computer graphics, the representation is used to visualize and reconstruct 3D internal ...
    • Fast Volume Rendering and Data Classification Using Multiresolution in Min-Max Octrees 

      Dong, Feng; Krokos, Meleagros; Clapworthy, Gordon (Blackwell Publishers Ltd and the Eurographics Association, 2000)
    • Fast Volume Rotation using Binary Shear-Warp Factorization 

      Csebfalvi, Balazs (Springer and The Eurographics Association, 1999)
      This paper presents a fast volume rotation technique based on binary shear-warp factorization. Unlike many acceleration algorithms this method does not trade image quality for speed and does not require any specialized ...
    • Fast Volumetric Data Exploration with Importance-Based Accumulated Transparency Modulation 

      Wan, Yong; Hansen, Chuck (The Eurographics Association, 2010)
      Direct volume rendering techniques have been successfully applied to visualizing volumetric datasets across many application domains. Due to the sensitivity of transfer functions and the complexity of fine-tuning transfer ...
    • Fast Volumetric Deformation On General Purpose Hardware 

      Rezk-Salama, C.; Scheuering, M.; Soza, G.; Greiner, G. (The Eurographics Association, 2001)
      High performance deformation of volumetric objects is a common problem in computer graphics that has not yet been handled sufficiently. As a supplement to 3D texture based volume rendering, a novel approach is presented, ...
    • A Fast Voxel Traversal Algorithm for Ray Tracing 

      Amanatides, John; Woo, Andrew (Eurographics Association, 1987)
      A fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition. Also, multiple ray ...
    • Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps 

      Lippert, L.; Gross, M. H. (Blackwell Science Ltd and the Eurographics Association, 1995)
      In the following paper, a new method for fast and accurate volume intensity and color integration is elaborated, which employs wavelet decompositions and texture mapping. At this point, it comprises and unifies the advantages ...