Now showing items 5016-5035 of 17196

    • Example-Based 3D Scan Completion 

      Pauly, Mark; Mitra, Niloy J.; Giesen, Joachim; Gross, Markus; Guibas, Leonidas J. (The Eurographics Association, 2005)
      We present a novel approach for obtaining a complete and consistent 3D model representation from incomplete surface scans, using a database of 3D shapes to provide geometric priors for regions of missing data. Our method ...
    • An Example-Based Approach for Facial Expression Cloning 

      Pyun, Hyewon; Kim, Yejin; Chae, Wonseok; Kang, Hyung Woo; Shin, Sung Yong (The Eurographics Association, 2003)
      In this paper, we present a novel example-based approach for cloning facial expressions of a source model to a target model while reflecting the characteristic features of the target model in the resulting animation. Our ...
    • An Example-based Approach to Synthesize Artistic Strokes using Graphs 

      Kim, Mikyung; Shin, Hyun Joon (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper, we propose a technique to produce artistic strokes in a variety of drawing material based on example images. Our approach is to divide example strokes scanned from images into small pieces along their stroke ...
    • Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability 

      Ritchie, Daniel; Jobalia, Sarah; Thomas, Anna (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Procedural models are a powerful tool for quickly creating a variety of computer graphics content. However, authoring them is challenging, requiring both programming and artistic expertise. In this paper, we present a ...
    • Example-based Body Model Optimization and Skinning 

      Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2016)
      In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ...
    • Example-Based Brushes for Coherent Stylized Renderings 

      Zheng, Ming; Milliez, Antoine; Gross, Markus; Sumner, Robert W. (Association for Computing Machinery, Inc (ACM), 2017)
      Painterly stylization is the cornerstone of non-photorealistic render- ing. Inspired by the versatility of paint as a physical medium, exist- ing methods target intuitive interfaces that mimic physical brushes, providing ...
    • Example-Based Conceptual Styling Framework for Automotive Shapes 

      Kókai, István; Finger, Jörg; Smith, Randall C.; Pawlicki, Richard; Vetter, Thomas (The Eurographics Association, 2007)
      Conceptual design in the automotive industry is a time-consuming process. Iterations between concept sketches, created with traditional two dimensional methods, and 3D digital representations of a prototype are currently ...
    • Example-Based Control of Human Motion 

      Hsu, Eugene; Gentry, Sommer; Popovic, Jovan (The Eurographics Association, 2004)
      In human motion control applications, the mapping between a control specification and an appropriate target motion often defies an explicit encoding.We present a method that allows such a mapping to be defined by example, ...
    • Example-Based Fractured Appearance 

      Glondu, Loeiz; Muguercia, Lien; Marchal, Maud; Bosch, Carles; Rushmeier, Holly; Dumont, Georges; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      A common weathering effect is the appearance of cracks due to material fractures. Previous exemplar-based aging and weathering methods have either reused images or sought to replicate observed patterns exactly. We introduce ...
    • Example-based Haze Removal with two-layer Gaussian Process Regressions 

      Fan, Xin; Gao, Renjie; Wang, Yi (The Eurographics Association, 2014)
      Hazy images suffer from low visibility and contrast. Researchers have devoted great efforts to haze removal with the prior assumptions on observations in the past decade. However, these priors from observations can provide ...
    • Example-based Interpolation and Synthesis of Bidirectional Texture Functions 

      Ruiters, Roland; Schwartz, Christopher; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Bidirectional Texture Functions (BTF) have proven to be a well-suited representation for the reproduction of measured real-world surface appearance and provide a high degree of realism. We present an approach for designing ...
    • Example-based Multiple Local Color Transfer by Strokes 

      Wen, Chung-Lin; Hsieh, Chang-Hsi; Chen, Bing-Yu; Ouhyoung, Ming (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      This paper investigates a new approach for color transfer. Rather than transferring color from one image to another globally, we propose a system with a stroke-based user interface to provide a direct indication mechanism. ...
    • An Example-based Procedural System for Element Arrangement 

      Ijiri, Takashi; Mech, Radomir; Igarashi, Takeo; Miller, Gavin (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling ...
    • Example-Based Rendering of Eye Movements 

      Banf, Michael and Blanz, Volker (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper describes a model for example-based, photo-realistic rendering of eye movements in 3D facial animation. Based on 3D scans of a face with different gaze directions, the model captures the motion of the eyeball ...
    • Example-based Road Network Synthesis 

      Yu, Qizhi; Steed, Anthony (The Eurographics Association, 2012)
      We present a novel method for automatically synthesizing road networks that are perceptually similar to given example road networks. Our algorithm can grow a new road network from an initial node or expand an existing ...
    • Example-Based Skeleton Extraction 

      Schaefer, Scott; Yuksel, Can (The Eurographics Association, 2007)
      We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new deformations in the same style as the examples. ...
    • Example‐Based Colour Transfer for 3D Point Clouds 

      Goudé, Ific; Cozot, Rémi; Le Meur, Olivier; Bouatouch, Kadi (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Example‐based colour transfer between images, which has raised a lot of interest in the past decades, consists of transferring the colour of an image to another one. Many methods based on colour distributions have been ...
    • Example‐Based Colourization Via Dense Encoding Pyramids 

      Xiao, Chufeng; Han, Chu; Zhang, Zhuming; Qin, Jing; Wong, Tien‐Tsin; Han, Guoqiang; He, Shengfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose a novel deep example‐based image colourization method called dense encoding pyramid network. In our study, we define the colourization as a multinomial classification problem. Given a greyscale image and a ...
    • Example‐Based Materials in Laplace–Beltrami Shape Space 

      Zhu, Fei; Li, Sheng; Wang, Guoping (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel method for flexible and efficient simulation of example‐based elastic deformation. The geometry of all input shapes is projected into a common shape space spanned by the Laplace–Beltrami eigenfunctions. ...
    • Example‐Based Retargeting of Human Motion to Arbitrary Mesh Models 

      Celikcan, Ufuk; Yaz, Ilker O.; Capin, Tolga (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion‐retargeting systems try to preserve the original motion, while satisfying ...