Now showing items 15066-15085 of 17315

    • A taxonomy of motion applications in data visualization 

      Arenas, Irene de la Torre -; Cruz, Pedro (Association for Computing Machinery, Inc (ACM), 2017)
      We propose a new taxonomy that explains the roles of motion in data visualization, focusing especially on their communicative aspects. Our taxonomy clarifies the main axis in how visualization designers can employ motion ...
    • A taxonomy of motion applications in data visualization 

      Torre-Arenas, Irene de la; Cruz, Pedro (Association for Computing Machinery, Inc (ACM), 2017)
      We propose a new taxonomy that explains the roles of motion in data visualization, focusing especially on their communicative aspects. Our taxonomy clarifies the main axis in how visualization designers can employ motion ...
    • A Taxonomy of Visual Cluster Separation Factors 

      Sedlmair, Michael; Tatu, Andrada; Munzner, Tamara; Tory, Melanie (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We provide two contributions, a taxonomy of visual cluster separation factors in scatterplots, and an in-depth qualitative evaluation of two recently proposed and validated separation measures. We initially intended to use ...
    • Taylor Prediction for Mesh Geometry Compression 

      Courbet, Clément; Hudelot, Céline (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper, we introduce a new formalism for mesh geometry prediction. We derive a class of smooth linear predictors from a simple approach based on the Taylor expansion of the mesh geometry function. We use this method ...
    • TAYRA - A 3D Graphics Raster Processor 

      Waller, Marcus; Dunnett, Graham; Bassett, Mike; MCCann, Shaun; Makris, Alex; White, Martin; Lister, Paul (The Eurographics Association, 1996)
      This paper describes the Junctionality oj a 3D Graphics Raster Processor called TAYRA. TAYRA consists in the most part oj Graphics Raster Pipeline with five major external interfaces: PCI Master/Target, Depth, Texture, ...
    • Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach 

      Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2012)
      The paper presents the experience of a course (3D Graphics for Cultural Heritage) in the context of Humanistic Informatics degree. The goal of the course was to present an overview of the techniques for the acquisition of ...
    • Teaching 3D Computer Animation to Non-programming Experts 

      Casas, Dan (The Eurographics Association, 2021)
      This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ...
    • Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer 

      Fink, Heinrich; Weber, Thomas; Wimmer, Michael (The Eurographics Association, 2012)
      Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level ...
    • Teaching CGI Through Real Hands-On Experience 

      Bernar, Carlos; Torrents, Joaquin (The Eurographics Association, 18-7-2008)
      Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We ...
    • Teaching Computer Graphics Based on a Commercial Product 

      Smith, Gregory; Sung, Kelvin (The Eurographics Association, 2019)
      The challenges in designing an introductory Computer Graphics (CG) course include selecting an appropriate and coherent set of topics, keeping up-to-date with the rapidly evolving industry, and aligning with the many ...
    • Teaching Computer Graphics During Pandemic using Observable Notebook 

      Pattanaik, Sumanta N.; Benamira, Alexis (The Eurographics Association, 2021)
      Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ...
    • Teaching Computer Graphics in the Context of Theatre 

      Schweppe, Marla K.; Geigel, Joe (The Eurographics Association, 2009)
      Since the spring of 2004 the authors have coordinated efforts in teaching computer graphics within courses in their disciplines of computer science and computer graphics design, while collaborating on virtual theatre ...
    • Teaching Data Structures and Algorithms through Graphics 

      Davis, Tim (The Eurographics Association, 2007)
      This paper presents experiences from a first-time implementation of a data structures and algorithms course based on a specific computer graphics problem, namely surface reconstruction from unorganized points, as the ...
    • Teaching Data-driven Video Processing via Crowdsourced Data Collection 

      Reimann, Max; Wegen, Ole; Pasewaldt, Sebastian; Semmo, Amir; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association, 2021)
      This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...
    • Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware 

      Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)
      The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • Teaching Image-Processing Programming for Mobile Devices: A Software Development Perspective 

      Trapp, Matthias; Pasewaldt, Sebastian; Dürschmid, Tobias; Semmo, Amir; Döllner, Jürgen (The Eurographics Association, 2018)
      In this paper we present a concept of a research course that teaches students in image processing as a building block of mobile applications. Our goal with this course is to teach theoretical foundations, practical skills ...
    • Teaching Interactivity: Introducing Design Students to Sensors and Microcontrollers 

      Narahara, Taro (The Eurographics Association, 2014)
      This paper presents an educational case study and its pedagogical lessons in the context of design teaching. Smart products, adaptive designs, and intelligent spaces are in the forefront of current artistic discourse. They ...
    • Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback 

      Bailey, Mike (The Eurographics Association, 2006)
      This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students experimental feedback loop is very fast. glman allows students to create a ...
    • Teaching Quaternions is not Complex 

      McDonald, J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Quaternions are used in many fields of science and computing, but teaching them remains challenging. Students can have a great deal of trouble understanding essentially what quaternions are and how they can represent ...