Now showing items 13292-13311 of 17315

    • ScribbleBoost: Adding Classification to Edge-Aware Interpolation of Local Image and Video Adjustments 

      Li, Y.; Adelson, E.; Agarwala, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      One of the most common tasks in image and video editing is the local adjustment of various properties (e.g., saturation or brightness) of regions within an image or video. Edge-aware interpolation of user-drawn scribbles ...
    • Scribbles to Vectors: Preparation of Scribble Drawings for CAD Interpretation 

      Bartolo, A.; Camilleri, K. P.; Fabri, S. G.; Borg, J. C.; Farrugia, P. J. (The Eurographics Association, 2007)
      This paper describes the work carried out on off-line paper based scribbles such that they can be incorporated into a sketch-based interface without forcing designers to change their natural drawing habits. In this work, ...
    • Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization 

      Lamouret, Alexis; Gascuel, Marie-Paule (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper presents a novel approach for facilitating the use of physically based models by animators. The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and ...
    • SCROOGE:Perceptually-Driven Polygon Reduction 

      Reddy, M. (Blackwell Science Ltd and the Eurographics Association, 1996)
      Many real-time 3D graphics renderers represent each object as a collection of simple polygons. The complexity of this polygon structure is of practical relevance because it can manifestly affect the performance of the ...
    • ScrutinAI: A Visual Analytics Approach for the Semantic Analysis of Deep Neural Network Predictions 

      Haedecke, Elena; Mock, Michael; Akila, Maram (The Eurographics Association, 2022)
      We present ScrutinAI, a Visual Analytics approach to exploit semantic understanding for deep neural network (DNN) predictions analysis, focusing on models for object detection and semantic segmentation. Typical fields of ...
    • Sculpting in Augmented Reality 

      Mackie, Jayson (The Eurographics Association, 2005)
      We present an Augmented Reality (AR) application which allows a user to manipulate a piece of virtual clay using a marker-free unencumbered hand. By removing the need to wear a glove or place markers on the hand the ...
    • Sculpture Paintings 

      Arpa, Sami; Süsstrunk, Sabine; Hersch, Roger D. (ACM, 2018)
      We present a framework for automatically creating a type of artwork in which 2D and 3D contents are mixed within the same composition. These artworks create plausible effects for the viewers by showing a different relationship ...
    • Sculpturing on Discrete Displacement Fields 

      Ayasse, Jorg; Muller, Heinrich (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      A displacement field can be defined by a vector field and a height field on an orientable surfaceS, describing the direction and the amount of displacement to be applied toSin order to get a surface represented by the ...
    • ScWiz: Personalizing Psychotherapy 

      Sá, Marco de; Carriço, Luís; Duarte, Luís; Cruz, David; Torres, Cátia (The Eurographics Association, 2021)
      This paper presents ScWiz, a framework that provides psychotherapists with means to tailor specific therapies for their patients. Used artifacts can be easily adapted to the patient's problem, to his evolution rhythm, ...
    • SD Models: Super-Deformed Character Models 

      Shen, Liang-Tsen; Luo, Sheng-Jie; Huang, Chun-Kai; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Super-deformed, SD, is a specific artistic style for Japanese manga and anime which exaggerates characters in the goal of appearing cute and funny. The SD style characters are widely used, and can be seen in many anime, ...
    • SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement 

      Pang, Youxin; Yuan, Mengke; Chang, Yuchun; Yan, Dong-Ming (The Eurographics Association, 2021)
      We present a GAN-based network architecture for low-light image enhancement, called Structure and Detail Aware Low-light Image Enhancement GAN (SDALIE-GAN), which is trained with unpaired low/normal-light images. Specifically, ...
    • SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation 

      Zheng, Xinyang; Liu, Yang; Wang, Pengshuai; Tong, Xin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We present a StyleGAN2-based deep learning approach for 3D shape generation, called SDF-StyleGAN, with the aim of reducing visual and geometric dissimilarity between generated shapes and a shape collection. We extend ...
    • SDViz: A Context-Preserving Interactive Visualization System for Technical Diagrams 

      Woo, Insoo; Kim, SungYe; Maciejewski, Ross; Ebert, David S.; Ropp, Timothy D.; Thomas, Krystal (The Eurographics Association and Blackwell Publishing Ltd., 2009)
      When performing daily maintenance and repair tasks, technicians require access to a variety of technical diagrams. As technicians trace components and diagrams from page-to-page, within and across manuals, the contextual ...
    • Seam-Driven Image Stitching 

      Gao, Junhong; Li, Yu; Chin, Tat-Jun; Brown, Michael S. (The Eurographics Association, 2013)
      Image stitching computes geometric transforms to align images based on the best fit of feature correspondences between overlapping images. Seam-cutting is used afterwards to to hide misalignment artifacts. Interestingly ...
    • Seamless Compressed Textures 

      Maggiordomo, Andrea; Tarini, Marco (The Eurographics Association, 2022)
      We present an algorithm to hide discontinuity artifacts at seams in GPU compressed textures. Texture mapping requires UV-maps, and UV-maps (in general) require texture seams; texture seams (in general) cause small visual ...
    • Seamless Integration of Databases in VR for Constructing Virtual Environments 

      Soetebier, Ingo; Dorner, Ralf; Braun, Norbert (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      An approach for authoring virtual environments within the virtual environments themselves is presented, integrating a database containing arbitrary components that are used to construct the 3D scene. The issues important ...
    • Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling 

      Ijiri, T.; Owada, S.; Igarashi, T. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We present an interactive modeling system for flower composition that supports seamless transformation from an initial sketch to a detailed three-dimensional (3D) model. To begin, the user quickly sketches the overall ...
    • Seamless Integration of Labels into Interactive Virtual 3D Environments Using Parameterized Hulls 

      Maass, Stefan; Döllner, Jürgen (The Eurographics Association, 2008)
      This paper presents an approach for the automated, dynamic placement of labels attached to objects of 3D scenes. These labels are seamlessly integrated into the 3D scene by textured polygons aligned to parameterized hulls, ...
    • Seamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipeline 

      Arens, Stephan; Bolte, Matthias; Domik, Gitta (The Eurographics Association, 2011)
      In the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. However, these approaches are either only capable of ...
    • Seamless Mesh Stitching Using Curve Approximation 

      Gobeawan, Like; Xu, Shuhong; Turner, Stephen John (The Eurographics Association, 2007)
      Stitching two mesh partitions at their boundaries poses some challenges, especially when a visually seamless result is desired. In general, direct stitching of mismatching mesh boundaries does not readily produce a seamless ...