Now showing items 13275-13294 of 17315

    • Scientific Visualization as a Tool for Power Engineering Education 

      Slavik, Pavel; Hrdlicka, Frantisck (The Eurographics Association, 2023)
      This paper deals with the application of scientific visualization methods in the field of power engineering education. Behavior of various parts of a power plant is simulated and the results of these simulations are ...
    • Sclow Plots: Visualizing Empty Space 

      Giesen, Joachim; Kühne, Lars; Lucas, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Scatter plots are mostly used for correlation analysis, but are also a useful tool for understanding the distribution of highdimensional point cloud data. An important characteristic of such distributions are clusters, and ...
    • Scope-Based Interaction - A Technique for Interaction in an Image-Based Virtual Environment 

      ShunsukeYoshida,; Yamada, Kunio; Mochizuki, Kenji; Aizawa, Kiyoharu; Saito, Takahiro (The Eurographics Association, 2002)
      Multimedia Ambiance Communication is a means to achieve shared-space communication in an immersive environment constructed of photo-realistic natural images where users can feel they are part of the environment. An image-based ...
    • Scoped: Visualising the Scope Chain Within Source Code 

      Bacher, Ivan; Namee, Brian Mac; Kelleher, John D. (The Eurographics Association, 2017)
      This paper presents an interactive visualisation tool that encodes the scope chain, and information related to the scope chain, within source code. The main goal of the tool is to support programmers when dealing with ...
    • A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia 

      Rose, Vienna; Stewart, Inga; Jenkins, Keith G.; Ang, Chee Siang; Matsangidou, Maria (The Eurographics Association, 2018)
      The existing evidence base in relation to the feasibility of using Virtual Reality technology systems with individuals living with a dementia appeared limited and was therefore explored. The research was collected and ...
    • The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling 

      Ciortan, Irina; Trumpy, Giorgio; Sandu, Irina; Bjørngård, Halvor (The Eurographics Association, 2023)
      The Scream (ca. 1910) is one of Edvard Munch's representations of the well-known scene of a man awestruck by the beauty and colors of the sunset over the fjord, painted in oil and tempera on cardboard. Given the age of the ...
    • Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation 

      Dong, Yangzi; Peng, Chao (The Eurographics Association, 2019)
      Commodity workstations with multiple GPUs have been built by engineers and scientists for real-time rendering applications. As a result, a high display resolution can be achieved by connecting each GPU to a display monitor ...
    • Screen Space Approximate Gaussian Hulls 

      Meder, Julian; Brüderlin, Beat (The Eurographics Association, 2018)
      The Screen Space Approximate Gaussian Hull method presented in this paper is based on an output sensitive, adaptive approach, which addresses the challenge of high quality rendering even for high resolution displays and ...
    • Screen Space Meshes 

      Mueller, Matthias; Schirm, Simon; Duthaler, Stephan (The Eurographics Association, 2007)
      We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal and external silhouettes of the surface ...
    • Screen Space Obscurances 

      Sunyer, Nicolau; Gumbau, Jesús; Chover, Miguel; Sbert, Mateu (The Eurographics Association, 2009)
      La simulación de la iluminación indirecta en una escena suele ser muy costosa por lo que normalmente ésta se usa de forma precalculada para escenas estáticas. En este artículo proponemos un algoritmo que aproxima el cálculo ...
    • Screen Space Particle Selection 

      Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2018)
      Analyses of large 3D particle datasets typically involve many different exploration and visualization steps. Interactive exploration techniques are essential to reveal and select interesting subsets like clusters or other ...
    • A Screen Space Quality Method for Data Abstraction 

      Johansson, Jimmy; Cooper, Matthew (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      The rendering of large data sets can result in cluttered displays and non-interactive update rates, leading to time consuming analyses. A straightforward solution is to reduce the number of items, thereby producing an ...
    • Screen Space Re-Rendering for the Simulation of Concert Lighting 

      Stephenson, Ian; Scanlan, Liam (The Eurographics Association, 2010)
      The visualisation of modern concert lighting requires complex illumination models to be calculated at interactive frame rates. Each light may have 20 or more parameters which are all changing in real time. Here we present ...
    • Screen Space Spherical Harmonic Occlusion 

      Herholz, Sebastian; Schairer, Timo; Schilling, Andreas; Straßer, Wolfgang (The Eurographics Association, 2012)
      In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...
    • Screen Space: Depiction and the Space of Interactive Media 

      Davis, Stephen Boyd; Jones, Huw (The Eurographics Association, 2001)
      The spatial properties of digital interactive multimedia are analysed and contrasted with those of pictures, and of narrative feature films and factual television. These media have developed distinctive spatial methods and ...
    • Screen-Space Constraints for Camera Movements: the Virtual Cameraman 

      Jardillier, Frank; Languenou, Eric (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      This article presents a virtual cameraman which allows us to obtain the whole set of camera movements satisfying user defined constraints specified in the image space and/or constraints on the objects of the scene. This ...
    • Screen-Space Far-Field Ambient Obscurance 

      Timonen, Ville (ACM, 2013)
      Ambient obscurance (AO) is an effective approximation of global illumination, and its screen-space (SSAO) versions that operate on depth buffers only are widely used in real-time applications. We present an SSAO method ...
    • ScribbleBoost: Adding Classification to Edge-Aware Interpolation of Local Image and Video Adjustments 

      Li, Y.; Adelson, E.; Agarwala, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      One of the most common tasks in image and video editing is the local adjustment of various properties (e.g., saturation or brightness) of regions within an image or video. Edge-aware interpolation of user-drawn scribbles ...
    • Scribbles to Vectors: Preparation of Scribble Drawings for CAD Interpretation 

      Bartolo, A.; Camilleri, K. P.; Fabri, S. G.; Borg, J. C.; Farrugia, P. J. (The Eurographics Association, 2007)
      This paper describes the work carried out on off-line paper based scribbles such that they can be incorporated into a sketch-based interface without forcing designers to change their natural drawing habits. In this work, ...
    • Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization 

      Lamouret, Alexis; Gascuel, Marie-Paule (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper presents a novel approach for facilitating the use of physically based models by animators. The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and ...