Now showing items 13235-13254 of 17315

    • Scales and Scale-like Structures 

      Eric Landreneau; Scott Schaefer (2010)
      We present a method for generating scales and scale-like structures on a polygonal mesh through surface replacement. As input, we require a triangular mesh that will be covered with scales and one or more proxy-models to ...
    • Scaling of 3D Game Engine Workloads on Modern Multi-GPU Systems 

      Monfort, Jordi Roca; Grossman, Mark (The Eurographics Association, 2009)
      This work supposes a first attempt to characterize the 3D game workload running on commodity multi-GPU systems. Depending on the rendering workload balance mode used, the intra and interframe dependencies due to render-to-texture ...
    • Scaling Up Medical Visualization: Multi-Modal, Multi-Patient, and Multi-Audience Approaches for Medical Data Exploration, Analysis and Communication 

      Moerth, Eric (The University of Bergen, 2022-09-02)
      Medical visualization is one of the most application-oriented areas of visualization research. Close collaboration with medical experts is essential for interpreting medical imaging data and creating meaningful visualization ...
    • Scaling Up the Explanation of Multidimensional Projections 

      Thijssen, Julian; Tian, Zonglin; Telea, Alexandru (The Eurographics Association, 2023)
      We present a set of interactive visual analysis techniques aiming at explaining data patterns in multidimensional projections. Our novel techniques include a global value-based encoding that highlights point groups having ...
    • Scan Converting Extruded Lines at Ultra High Definition 

      Willis, Philip; Watters, Geoff (Blackwell Publishing Ltd and the Eurographics Association, 1987)
      We consider the problem of generating freehand raster graphics pictures at ultra high definition (typically one gigapixel per picture) by scan converting extruded lines. We describe a fast scan conversion algorithm which ...
    • Scan Primitives for GPU Computing 

      Sengupta, Shubhabrata; Harris, Mark; Zhang, Yao; Owens, John D. (The Eurographics Association, 2007)
      The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these primitives, specifically an efficient formulation ...
    • Scan2FEM: From Point Clouds to Structured 3D Models Suitable for Simulation 

      Selman, Zain; Musto, Juan; Kobbelt, Leif (The Eurographics Association, 2022)
      Preservation of cultural heritage is important to prevent singular objects or sites of cultural importance to decay. One aspect of preservation is the creation of a digital twin. In case of a catastrophic event, this twin ...
    • Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing 

      Dimitriou, Nikolaos; Drosou, Anastasios; Tzovaras, Dimitrios (The Eurographics Association, 2016)
      The European Cultural Heritage includes a rich variety of cultural items and a significant amount of resources is devoted to their conservation and dissemination to the public. Living in the era of digitization, these ...
    • Scanline Edge-flag Algorithm for Antialiasing 

      Kallio, Kiia (The Eurographics Association, 2007)
      In this paper, a novel algorithm for rendering antialiased 2D polygons is presented. Although such algorithms do exist, they are inefficient when comparing to non-antialiased alternatives. This has lead to a situation where ...
    • A Scanline Method for Solid Model Display 

      Patel, Manjula; Hubbold, Roger J. (Blackwell Publishing Ltd and the Eurographics Association, 1987)
      The modelling of solid objects is becoming increasingly important in the application of computer graphics to a wide variety of problems, such as CAD/CAM, simulation, and molecular modelling. A variety of methods for rendering ...
    • Scanning and Reconstruction of human body parts 

      Borghese, N.A.; Ferrari, S. (Eurographics Association, 1998)
      The reconstruction of 3D models of human body parts from range data is different with respect to that of general objects as they do not exhibit sharp discontinuities. Following this consideration, HRBF models which implement ...
    • Scanning Gonio-Photometers for Asymmetric Acquisition of Fine-structured BSDF 

      Apian-Bennewitz, Peter (The Eurographics Association, 2014)
      Results of building and running out-of-plane scanning gonio-photometers for a number of years and projects are presented. Key concepts are a fast drive system and adaptive scan pattern to sample peaks at higher angular ...
    • Scanning Michelangelos Florentine Pieta: Making the Results Usable 

      Bernardini, F.; Mittleman, J.; Rushmeier, H.; Taubin, G. (Eurographics Association, 1999)
      We describe a project to create a three dimensional digital model ofMichelangelo’s Florentine Pietà. In particular, we examine how to edit and interactively view the model that consists of millions of triangles and hundreds ...
    • A Scenario Language to orchestrate Virtual World Evolution 

      Devillers, Frédéric; Donikian, Stéphane (The Eurographics Association, 2003)
      Behavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve ...
    • Scenario Space:Characterizing Coverage, Quality, and Failure of SteeringAlgorithms 

      Kapadia, Mubbasir; Wang, Matt; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros (The Eurographics Association, 2011)
      Navigation and steering in complex dynamically changing environments is a challenging research problem, and a fundamental aspect of immersive virtual worlds. While there exist a wide variety of approaches for navigation ...
    • Scene Collages and Flexible Camera Arrays 

      Nomura, Yoshikuni; Zhang, Li; Nayar, Shree K. (The Eurographics Association, 2007)
      This paper presents an automatic method for creating a collage from a collection of photos of a scene taken from different viewpoints. The collage is constructed by aligning the images (in terms of their positions, rotations ...
    • Scene Graph Creation And Management For Undergraduates 

      Jones, Matthew; Shesh, Amit (The Eurographics Association, 2013)
      This paper describes the context and results of a student project related to scene graphs spanning several assignments in an undergraduate computer graphics course. The project progressively built an application that created ...
    • Scene Reconstruction from Multi-Scale Input Data 

      Fuhrmann, Simon (TU Darmstadt ULB, 2015-06-18)
      Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitutes a very important and challenging problem in computer vision. 3D scanners and stereo algorithms usually provide geometry ...
    • Scene Segmentation and Understanding for Context-Free Point Clouds 

      Spina, Sandro; Debattista, Kurt; Bugeja, Keith; Chalmers, Alan (The Eurographics Association, 2014)
      The continuous development of new commodity hardware intended to capture the surface structure of objects is quickly making point cloud data ubiquitous. Scene understanding methods address the problem of determining the ...
    • Scene Segmentation Based on NURBS Surface Fitting Metrics 

      Pagnutti, Giampaolo; Zanuttigh, Pietro (The Eurographics Association, 2015)
      This paper proposes a segmentation scheme jointly exploiting color and depth data within a recursive region splitting framework. A set of multi-dimensional vectors is built from color and depth data and the scene is segmented ...