Now showing items 11545-11564 of 17315

    • Precise Ink Drawing of 3D Models 

      Sousa, Mario Costa; Foster, Kevin; Wyvill, Brian; Samavati, Faramarz (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Drawings made with precise pen strokes accurately reveal the geometric forms that give subjects their characteristicshape. We present a system for non-photorealistic rendering of precise drawing strokes over dense 3Dtriangle ...
    • Precision Selection for Energy-Effi cient Pixel Shaders 

      Pool, Jeff; Lastra, Anselmo; Singh, Montek (ACM, 2011)
      In this work, we seek to realize energy savings in modern pixel shaders by reducing the precision of their arithmetic. We explore three schemes for controlling this reduction. The first is a static analysis technique, which ...
    • Precomputed Atmospheric Scattering 

      Bruneton, Eric; Neyret, Fabrice (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering into account. Our method reproduces many ...
    • Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting 

      Xu, Yang; Jiang, Yuanfa; Wang, Chenhao; Li, Kang; Zhou, Pengbo; Geng, Guohua (The Eurographics Association, 2022)
      Rendering environment lighting using ray tracing is challenging because many rays within the hemisphere are required to be traced. In this work, we propose discrete visibility fields (DVFs), which store visibility information ...
    • Precomputed Motion Maps for Unstructured Motion Capture 

      Mahmudi, Mentar; Kallmann, Marcelo (The Eurographics Association, 2012)
      We present in this paper a solution for extracting high-quality motions from unstructured motion capture databases at interactive rates. The proposed solution is based on automatically-built motion graphs, and offers two ...
    • Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes 

      Pan, Minghao; Wang Xinguo Liu, Rui; Peng, Qunsheng; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      In this paper, we introduce a new representation - radiance transfer fields (RTF) - for rendering interreflections in dynamic scenes under low frequency illumination. The RTF describes the radiance transferred by an ...
    • Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection 

      Iwasaki, Kei; Dobashi, Yoshinori; Yoshimoto, Fujiichi; Nishita, Tomoyuki (The Eurographics Association, 2007)
      Fast rendering of dynamic scenes taking into account global illumination is one of the most challenging tasks in computer graphics. This paper proposes a new precomputed radiance transfer (PRT) method for rendering dynamic ...
    • Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis 

      Wang, Rui; Zhu, Jiajun; Humphreys, Greg (The Eurographics Association, 2007)
      Simulating indirect lighting effects has been a challenging topic in many real-time rendering and design applications. This paper presents a novel method, based on precomputed radiance transfer, for rendering physically ...
    • Precomputed Radiative Heat Transport for Efficient Thermal Simulation 

      Freude, Christian; Hahn, David; Rist, Florian; Lipp, Lukas; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Architectural design and urban planning are complex design tasks. Predicting the thermal impact of design choices at interactive rates enhances the ability of designers to improve energy efficiency and avoid problematic ...
    • Precomputed Search Trees: Planning for Interactive Goal-Driven Animation 

      Lau, Manfred; Kuffner, James J. (The Eurographics Association, 2006)
      We present a novel approach for interactively synthesizing motions for characters navigating in complex environments. We focus on the runtime efficiency for motion generation, thereby enabling the interactive animation of ...
    • Precomputed Shape Database for Real-Time Physically-Based Simulation 

      Glondu, Loeiz; Legouis, Benoit; Marchal, Maud; Dumont, Georges (The Eurographics Association, 2011)
      Adding dynamically physical properties to virtual objects can not generally be handled in real-time during a simulation. In this paper, we propose a method for handling the real-time physical simulations of arbitrary objects ...
    • Precomputing Avatar Behavior from Human Motion Data 

      Lee, Jehee; Lee, Kang Hoon (The Eurographics Association, 2004)
      Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation ...
    • Precomputing Sound Scattering for Structured Surfaces 

      Mückl, Gregor; Dachsbacher, Carsten (The Eurographics Association, 2014)
      Room acoustic simulations commonly use simple models for sound scattering on surfaces in the scene. However, the continuing increase of available parallel computing power makes it possible to apply more sophisticated models. ...
    • Preconceptions and Individual Differences in Understanding Visual Metaphors 

      Ziemkiewicz, Caroline; Kosara, Robert (The Eurographics Association and Blackwell Publishing Ltd., 2009)
      Understanding information visualization is more than a matter of reading a series of data values; it is also a matter of incorporating a visual structure into one s own thinking about a problem. We have proposed visual ...
    • Predict Saturated Thickness using TensorBoard Visualization 

      Nguyen, Vinh The; Dang, Tommy; Jin, Fang (The Eurographics Association, 2018)
      Water plays a critical role in our living and manufacturing activities. The continuously growing exploitation of water over the aquifer poses a risk for over-extraction and pollution, leading to many negative effects on ...
    • Predicted Virtual Soft Shadow Maps with High Quality Filtering 

      Shen, Li; Guennebaud, Gaël; Yang, Baoguang; Feng, Jieqing (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper we present a novel image based algorithm to render visually plausible anti-aliased soft shadows in a robust and efficient manner. To achieve both high visual quality and high performance, it employs an accurate ...
    • Predicting Display Visibility Under Dynamically Changing Lighting Conditions 

      Aydin, Tunc Ozan; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Display devices, more than ever, are finding their ways into electronic consumer goods as a result of recent trends in providing more functionality and user interaction. Combined with the new developments in display ...
    • Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods 

      Bertails, Florence; Audoly, Basile; Querleux, Bernard; Leroy, Frédéric; Lévêque, Jean-Luc; Cani, Marie-Paule (The Eurographics Association, 2005)
      This paper presents a new physically-based method for predicting natural hairstyles in the presence of gravity and collisions. The method is based upon a mechanically accurate model for static elastic rods (Kirchhoff model), ...
    • Predicting Perceived Gloss: Do Weak Labels Suffice? 

      Guerrero-Viu, Julia; Subias, Jose Daniel; Serrano, Ana; Storrs, Katherine R.; Fleming, Roland W.; Masia, Belen; Gutierrez, Diego (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fullyunderstood interactions with external factors, such as geometry and lighting. Supervised deep learning ...
    • Predicting Stereoscopic Viewing Comfort Using a Coherence-Based Computational Model 

      Richardt, Christian; Swirski, Lech; Davies, Ian P.; Dodgson, Neil A. (The Eurographics Association, 2011)
      We introduce a novel computational model for objectively assessing the visual comfort of stereoscopic 3D imagery. Our model integrates research in visual perception with tools from stereo computer vision to quantify the ...