Now showing items 8793-8812 of 17315

    • Level of Detail Visual Analysis of Structures in Solid-State Materials 

      Thygesen, Signe Sidwall; Abrikosov, Alexei I.; Steneteg, Peter; Masood, Talha Bin; Hotz, Ingrid (The Eurographics Association, 2023)
      We propose a visual analysis method for the comparison and evaluation of structures in solid-state materials based on the electron density field using topological analysis. The work has been motivated by a material science ...
    • A Level Set Method for Ductile Fracture 

      Hegemann, Jan; Jiang, Chenfanfu; Schroeder, Craig; Teran, Joseph M. (ACM SIGGRAPH / Eurographics Association, 2013)
      We utilize the shape derivative of the classical Griffith's energy in a level set method for the simulation of dynamic ductile fracture. The level set is defined in the undeformed configuration of the object, and its ...
    • Level-of-Detail for Production-Scale Path Tracing 

      Prus, Magdalena; Eisenacher, Christian; Stamminger, Marc (The Eurographics Association, 2015)
      Path-traced global illumination (GI) becomes increasingly important in movie production. With offscreen elements considerably contributing to the path traced image, geometric complexity increases drastically, requiring ...
    • Level-of-Detail Modal Analysis for Real-time Sound Synthesis 

      Rausch, Dominik; Hentschel, Bernd; Kuhlen, Torsten W. (The Eurographics Association, 2015)
      Modal sound synthesis is a promising approach for real-time physically-based sound synthesis. A modal analysis is used to compute characteristic vibration modes from the geometry and material properties of scene objects. ...
    • Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions 

      Schwartz, Christopher; Ruiters, Roland; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
    • A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments 

      Novoa, David Muñoz; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2019)
      In many applications, such as urban physics simulations or the study of the solar impact effects at different scales, complex 3D city models are required to evaluate physical values. In this paper we present a new technique ...
    • A Level-set Method for Skinning Animated Particle Data 

      Bhatacharya, Haimasree; Gao, Yue; Bargteil, Adam (The Eurographics Association, 2011)
      In this paper, we present a straightforward, easy to implement method for particle skinning-generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization ...
    • Levels of Detail for Crowds and Groups 

      O'Sullivan, C.; Cassell, J.; Vilhjalmsson, H.; Dingliana, J.; Dobbyn, S.; McNamee, B. and Peters, C. and Giang, T. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches ...
    • Levels of Real-Time Crowd Navigation Behaviour in Urban Environments 

      Haciomeroglu, Murat; Laycock, Robert G.; Day, Andrew M. (The Eurographics Association, 2009)
      Continuously increasing interest in real-time crowd simulations motivates researchers from multiple disciplines to investigate more realistic and efficient simulations. Often real-time crowd simulation systems are developed ...
    • Leveraging Analysis History for Improved In Situ Visualization Recommendation 

      Epperson, Will; Lee, Doris Jung-Lin; Wang, Leijie; Agarwal, Kunal; Parameswaran, Aditya G.; Moritz, Dominik; Perer, Adam (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Existing visualization recommendation systems commonly rely on a single snapshot of a dataset to suggest visualizations to users. However, exploratory data analysis involves a series of related interactions with a dataset ...
    • Leveraging BC6H Texture Compression and Filtering for Efficient Vector Field Visualization 

      Oehrl, Simon; Milke, Jan Frieder; Koenen, Jens; Kuhlen, Torsten W.; Gerrits, Tim (The Eurographics Association, 2023)
      The steady advance of compute hardware is accompanied by an ever-steeper amount of data to be processed for visualization. Limited memory bandwidth provides a significant bottleneck to the runtime performance of visualization ...
    • Leveraging Lagrangian Analysis for Discriminating Nutrient Origins 

      Dutta, Soumya; Brady, Riley X.; Maltrud, Mathew E.; Wolfram, Philip J.; Bujack, Roxana (The Eurographics Association, 2019)
      Understanding the origins of nutrients, e.g., nitrate, in ocean water is essential to develop an effective mariculture technique for free-floating macroalgae, which presents a potential solution to provide an alternative ...
    • Leveraging Moving Parameterization and Adaptive THB-Splines for CAD Surface Reconstruction of Aircraft Engine Components 

      Giannelli, Carlotta; Imperatore, Sofia; Mantzaflaris, Angelos; Mokriš, Dominik (The Eurographics Association, 2023)
      Reconstruction of highly accurate CAD models from point clouds is both paramount and challenging in industries such as aviation. Due to the acquisition process, this kind of data can be scattered and affected by noise, yet ...
    • Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation 

      Jain, Eakta; Sheikh, Yaser; Hodgins, Jessica (ACM SIGGRAPH / Eurographics Association, 2009)
      The skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium ...
    • Leveraging Topological Events in Tracking Graphs for Understanding Particle Diffusion 

      McDonald, Torin; Shrestha, Rebika; Yi, Xiyu; Bhatia, Harsh; Chen, De; Goswami, Debanjan; Pascucci, Valerio; Turbyville, Thomas; Bremer, Peer-Timo (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Single particle tracking (SPT) of fluorescent molecules provides significant insights into the diffusion and relative motion of tagged proteins and other structures of interest in biology. However, despite the latest ...
    • Levitating Rigid Objects with Hidden Rods and Wires 

      Kushner, Sarah; Ulinski, Risa; Singh, Karan; Levin, David I. W.; Jacobson, Alec (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a novel algorithm to efficiently generate hidden structures to support arrangements of floating rigid objects. Our optimization finds a small set of rods and wires between objects and each other or a supporting ...
    • LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds 

      Lemonari, Marilena; Andreou, Nefeli; Pelechano, Nuria; Charalambous, Panayiotis; Chrysanthou, Yiorgos (The Eurographics Association, 2024)
      Creating believable virtual crowds, controllable by high-level prompts, is essential to creators for trading-off authoring freedom and simulation quality. The flexibility and familiarity of natural language in particular, ...
    • LFPeers: Temporal Similarity Search in Covid-19 Data 

      Burmeister, Jan; Bernard, Jürgen; Kohlhammer, Jörn (The Eurographics Association, 2021)
      While there is a wide variety of visualizations and dashboards to help understand the data of the Covid-19 pandemic, hardly any of these support important analytical tasks, especially of temporal attributes. In this paper, ...
    • Liaisons and Cooperations between the EUROGRAPHICS Association and other Associations (Societies) 

      Encarnacao, J.; Sulonen, Reijo (Blackwell Publishing Ltd and the Eurographics Association, 1982)
    • Liberation from Flatland: 3D Interaction Based on the Desktop Bat 

      Slater, Mel; Davison, Allan (Eurographics Association, 1991)
      A novel device for 3D interaction is introduced, the Desktop Bat. This device is an evolutionary development of a mouse. It is like a mouse in that it is used on a desktop, but provides 5 degrees of freedom since in ...