Now showing items 8555-8574 of 17315

    • Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization 

      Borer, Dominik; Guay, Martin; Sumner, Robert W. (The Eurographics Association, 2018)
      The vision of fully simulating characters and their environments has the potential to offer rich interactions between characters and objects in the virtual world. However, this introduces a challenging problem similar to ...
    • KeyStrokes: Personalizing Typed Text with Visualization 

      Neumann, Petra; Tat, Annie; Zuk, Torre; Carpendale, Sheelagh (The Eurographics Association, 2007)
      With the ubiquity of typed text, the style and much of the personality of handwriting has been lost from general communication. To counter this we introduce an artistic real-time visualization of typed messages that ...
    • KidCAD: An Interactive Cohort Analysis Dashboard of Patients with Chronic Kidney Diseases 

      Höhn, Markus; Schwindt, Sarah; Hahn, Sara; Patyna, Sammy; Büttner, Stefan; Kohlhammer, Jörn (The Eurographics Association, 2023)
      Chronic Kidney Diseases (CKD) are a prominent health problem. With an ongoing process, CKD leads to impaired kindey function with decreased ability to filter the patients' blood, concluding in multiple complications, like ...
    • "Kilauea" - Parallel Global Illumination Renderer 

      Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
      Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
    • KimCHI: A Sketch-Based Developmental Skill Classifier to Enhance Pen-Driven Educational Interfaces for Children 

      Kim, Hong-hoe; Taele, Paul; Valentine, Stephanie; McTigue, Erin; Hammond, Tracy (ACM, 2013)
      Sketching is one of the many valuable lifelong skills that children require in their overall development, and many educational psychologists manually analyze children's sketches to assess their developmental progress. The ...
    • Kinamo: Gait Analysis System 

      Martínez, H.; Gil-Gómez, J. A.; Martínez-Gramage, J.; Juan, M. C. (The Eurographics Association, 2012)
      The gait analysis is a fundamental technique for functional assessment of patients with gait problems. This analysis is generally available to few patients because the systems needed to carry it out have a high cost. In ...
    • Kinder-Gator: The UF Kinect Database of Child and Adult Motion 

      Aloba, Aishat; Flores, Gianne; Woodward, Julia; Shaw, Alex; Castonguay, Amanda; Cuba, Isabella; Dong, Yuzhu; Jain, Eakta; Anthony, Lisa (The Eurographics Association, 2018)
      Research has suggested that children's whole-body motions are different from those of adults. However, research on children's motions, and how these motions differ from those of adults, is limited. One possible reason for ...
    • Kinematic ICP for Articulated Template Fitting 

      Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2012)
      In this paper, we present an efficient optimization method to adapt an articulated 3D template model to a full or partial 3D mesh. The well-known ICP algorithm is enhanced to fit a generic template to a target mesh. Each ...
    • Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes 

      Benhabiles, Halim; Lavoué, Guillaume; Vandeborre, Jean-Philippe; Daoudi, Mohamed (The Eurographics Association, 2012)
      This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized ...
    • Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation 

      Collins, Steve (The Eurographics Association and Blackwell Publishing, Inc, 2005)
      The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ...
    • Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation 

      Unknown author (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects 

      Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2006)
      We present a new acceleration scheme for continuous collision detection of objects under arbitrary deformations. Both pairwise and self collision detection are presented. This scheme is facilitated by a new acceleration ...
    • Kinodynamic skinning using volume-preserving deformations 

      Angelidis, Alexis; Singh, Karan (The Eurographics Association, 2007)
      We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformations for a pose relative to a rest pose create ...
    • Kirchhoff's Pen: A Pen-based Circuit Analysis Tutor 

      Silva, Ruwanee de; Bischel, David Tyler; Lee, WeeSan; Peterson, Eric J.; Calfee, Robert C.; Stahovich, Thomas F. (The Eurographics Association, 2007)
      Kirchhoff 's Pen is a pen-based tutoring system that teaches students to apply Kirchhoff 's voltage law (KVL) and current law (KCL). To use the system, the student sketches a circuit schematic and annotates it to indicate ...
    • KISS - AN EXPERIMENT IN THE DESIGN OF IMAGE SYNTHESIS SYSTEMS 

      GRAVE, M. (The Eurographics Association, 1980)
      During the last years, raster graphics have become more and more important, and there is a need in developing a new generation of graphic systems. In this paper a first experiment designed as a "raster extension" to an ...
    • Kit Assembly Helper in Augmented Reality 

      Almeida, Miguel Vieira; Dias, Jose Miguel Sales (The Eurographics Association, 2006)
      This paper describes an augmented reality application that aids users in assembling an object originally in a kit format, i.e. the object is received unassembled, with ordered instructions steps on how to connect each ...
    • KIVI: Bring virtual reality to online 3D objects databases 

      Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
      KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.
    • Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor 

      Kiziltas, D.; Celikcan, U. (The Eurographics Association, 2018)
      In this work, we present the design and the implementation of Knee Up, an exergame that promotes knee health via standing knee raises exercises. It allows users to exercise at home and perform the exercise in a gaming ...
    • Knight Lore 20xx: Bringing a Classic Game to Modern Technology 

      Galvany, Ricard; Patow, Gustavo (The Eurographics Association, 2016)
      This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.
    • Knitting a 3D Model 

      Igarashi, Yuki; Igarashi, Takeo; Suzuki, Hiromasa (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting pattern from a given 3D surface model ...