Now showing items 8058-8077 of 17257

    • Interactive Physically-based Animation System for Dense Meshes 

      Kondo, Ryo; Kanai, Takashi (Eurographics Association, 2004)
      In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh to make a tetrahedral mesh for the reduction of computational costs. For ...
    • Interactive Physically-Based Sound Design of 3D Model using Material Optimization 

      Yamamoto, Kazuhiko; Igarashi, Takeo (The Eurographics Association, 2016)
      Physically-based sound rendering enriches 3D animation. However, it is difficult to make an object with a given shape produce a specific sound using physically-based sound rendering because the user would need to define ...
    • Interactive Physics-based Ink Splattering Art Creation 

      Lei, Su-Ian Eugene; Chen, Ying-Chieh; Chen, Hsiang-Ting; Chang, Chun-Fa (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching ...
    • Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling 

      Hornung, A.; Kobbelt, L. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present an integrated, fully GPU-based processing pipeline to interactively render new views of arbitrary scenes from calibrated but otherwise unstructured input views. In a two-step procedure, our method first generates ...
    • Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines 

      Hjelmervik, Jon M.; Fuchs, Franz G. (The Eurographics Association, 2015)
      Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those ...
    • Interactive Planarization and Optimization of 3D Meshes 

      Poranne, Roi; Ovreiu, Elena; Gotsman, Craig (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshesâ ...
    • Interactive Point-Based Modeling from Dense Color and Sparse Depth 

      Popescu, Voicu; Sacks, Elisha; Bahmutov, Gleb (The Eurographics Association, 2004)
      We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator sweeps the scene, the device acquires dense ...
    • Interactive Polygonisation for Function-based Modelling 

      Sourin, Alexei; Levinski, Konstantin (Eurographics Association, 2002)
      This paper addresses interactive function-based shape modelling. Interactive modification of the function model with concurrent visualization of the respective polygonal mesh lets us provide both the interactivity and any ...
    • Interactive Position-dependent Customization of Transfer Function Classification Parameters in Volume Rendering 

      Brix, Tobias; Scherzinger, Aaron; Völker, Andreas; Hinrichs, Klaus (The Eurographics Association, 2015)
      In direct volume rendering (DVR) and related techniques a basic operation is the classification of data values by mapping (mostly scalar) intensities to color values using a transfer function. However, in some cases this ...
    • Interactive Previewing for Transfer Function Specification in Volume Rendering 

      Botha, Charl P.; Post, Frits H. (The Eurographics Association, 2002)
      This paper presents a new technique for supplying meaningful visual feedback during direct volume rendering transfer function specification. The technique uses meta-data calculated during a pre-processing step to generate ...
    • Interactive Procedural Modelling of Coherent Waterfall Scenes 

      Emilien, Arnaud; Poulin, Pierre; Cani, Marie‐Paule; Vimont, Ulysse (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Combining procedural generation and user control is a fundamental challenge for the interactive design of natural scenery. This is particularly true for modelling complex waterfall scenes where, in addition to taking charge ...
    • Interactive Programming for Parametric CAD 

      Mathur, Aman; Pirron, Marcus; Zufferey, Damien (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Parametric computer‐aided design (CAD) enables description of a family of objects, wherein each valid combination of parameter values results in a different final form. Although Graphical User Interface (GUI)‐based CAD ...
    • Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models 

      Lux, Roland; Trapp, Matthias; Semmo, Amir; Döllner, Jürgen (The Eurographics Association, 2013)
      This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on ...
    • Interactive Ray Casting of Geodesic Grids 

      Xie, Jinrong; Yu, Hongfeng; Ma, Kwan-Liu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Geodesic grids are commonly used to model the surface of a sphere and are widely applied in numerical simulations of geoscience applications. These applications range from biodiversity, to climate change and to ocean ...
    • Interactive Ray Tracing of Large Models Using Voxel Hierarchies 

      Áfra, Attila T. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system ...
    • Interactive Ray Tracing of Point-based Models 

      Wald, Ingo; Seidel, Hans-Peter (The Eurographics Association, 2005)
      Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality ...
    • Interactive Ray Tracing of Time Varying Data 

      Reinhard, Erik; Hansen, Charles; Parker, Steve (The Eurographics Association, 2002)
      We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of ...
    • Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer 

      Keates, M.J.; Hubbold, R.J. (Blackwell Science Ltd and the Eurographics Association, 1995)
      This paper describes the results of experiments with accelerated ray tracing on a virtual shared-memory parallel computer and attempts to determine whether this kind of architecture would be suitable for an interactive ray ...
    • Interactive Ray-Traced Scene Editing Using Ray Segment Trees 

      Bala, Kavita; Dorsey, Julie; Teller, Seth (The Eurographics Association, 1999)
      This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changing the viewpoint. Our system uses object-space ...
    • INTERACTIVE RAY-TRACING FOR IMAGE PRODUCTION WITH INCREASING REALISM 

      Sousa, A. Augusto; Costa, Antonio M. C.; Ferreira, Fernando N. (Eurographics Association, 1990)
      The generation of highly realistic images using the conventional Ray-Tracing algorithm, in CAD environments, is totally out of the question if we consider the interactive requirements of most CAD systems. In this paper, ...