Now showing items 7111-7130 of 17315

    • How to Write a Visualization Research Paper: The Art and Mechanics 

      Laramee, Robert S. (The Eurographics Association, 2009)
      This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper before or have very little previous ...
    • How to Write a Visualization Survey Paper: A Starting Point 

      McNabb, Liam; Laramee, Robert S. (The Eurographics Association, 2019)
      This paper attempts to explain the mechanics of writing a survey paper in data visualization or visual analytics. It serves as a useful starting point for those who have never written a survey paper or have very little ...
    • How Will It Drape Like? Capturing Fabric Mechanics from Depth Images 

      Rodriguez-Pardo, Carlos; Prieto-Martín, Melania; Casas, Dan; Garces, Elena (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile ...
    • hpc10 

      WSBoardChair (2010)
    • HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs 

      Kim, Duksu; Heo, Jae-Pil; Huh, Jaehyuk; Kim, John; Yoon, Sung-eui (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present a novel, hybrid parallel continuous collision detection (HPCCD) method that exploits the availability of multi-core CPU and GPU architectures. HPCCD is based on a bounding volume hierarchy (BVH) and selectively ...
    • HPG 2016: Frontmatter 

      Ulf Assarsson; Warren Hunt (Eurographics Association, 2016)
    • hpg11 

      WSBoardChair (2011)
    • HT-based Recognition of Patterns on 3D Shapes Using a Dictionary of Mathematical Curves 

      Romanengo, Chiara; Biasotti, Silvia; FALCIDIENO, BIANCA (The Eurographics Association, 2019)
      Characteristic curves play a fundamental role in the way a shape is perceived and illustrated. To address the curve recognition problem on surfaces, we adopt a generalisation of the Hough Transform (HT) which is able to ...
    • HTC Vive Pro Time Performance Benchmark for Scientific Research 

      Chénéchal, Morgan Le; Goldman, Jonas Chatel (The Eurographics Association, 2018)
      Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...
    • Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies 

      Barbier, Wilhem; Dupuy, Jonathan (ACM Association for Computing Machinery, 2022)
      We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation ...
    • Human Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformation 

      Atsumi, Noritoshi; Kato, Daichi; Hirabayashi, Satoko; Nakahira, Yuko; Iwamoto, Masami (ACM, 2019)
      The visualization of human articular movements associated with internal deformation is critical for many fields including biome- chanics. In this work, we present a novel algorithm to describe realistic articular movement ...
    • Human Face Modeling based on Deep Learning through Line-drawing 

      Kawanaka, Yuta; Sato, Syuhei; Sakurai, Kaisei; Gao, Shangce; Tang, Zheng (The Eurographics Association, 2022)
      This paper presents a deep learning-based method for creating 3D human face models. In recent years, several sketch-based shape modeling methods have been proposed. These methods allow the user to easily model various ...
    • Human Factors in Streaming Data Analysis: Challenges and Opportunities for Information Visualization 

      Dasgupta, Aritra; Arendt, Dustin L.; Franklin, Lyndsey R.; Wong, Pak Chung; Cook, Kristin A. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Real‐world systems change continuously. In domains such as traffic monitoring or cyber security, such changes occur within short time scales. This results in a streaming data problem and leads to unique challenges for the ...
    • Human Grasping Interaction Capture and Analysis 

      Verider, Benjamin; Andrews, Sheldon; Kry, Paul G. (ACM, 2017)
      We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
    • Human Hair Inverse Rendering using Multi-View Photometric data 

      Sun, Tiancheng; Nam, Giljoo; Aliaga, Carlos; Hery, Christophe; Ramamoorthi, Ravi (The Eurographics Association, 2021)
      We introduce a hair inverse rendering framework to reconstruct high-fidelity 3D geometry of human hair, as well as its reflectance, which can be readily used for photorealistic rendering of hair. We take multi-view photometric ...
    • Human Motion Analysis Tools 

      Nunes, João Ferreira; Moreira, Pedro Miguel; Tavares, João Manuel R. S. (The Eurographics Association, 2021)
      Análise de movimento é actualmente um tópico de pesquisa bastante activo nas áreas da Visão por Computador, Computação Gráfica e Biomecânica, devido `a sua aplicabilidade num vasto espectro de aplicações em diversas áreas. ...
    • Human Motion Reconstruction from Force Sensors 

      Ha, Sehoon; Bai, Yunfei; Liu, C. Karen (The Eurographics Association, 2011)
      Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing ...
    • Human Motion Synthesis and Control via Contextual Manifold Embedding 

      Zeng, Rui; Dai, Ju; Bai, Junxuan; Pan, Junjun; Qin, Hong (The Eurographics Association, 2021)
      Modeling motion dynamics for precise and rapid control by deterministic data-driven models is challenging due to the natural randomness of human motion. To address it, we propose a novel framework for continuous motion ...
    • Human Motion Synthesis with Optimization-based Graphs 

      Ren, Cheng; Zhao, Liming; Safonova, Alla (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and move trees are popular ways to synthesize ...
    • Human Pose Transfer by Adaptive Hierarchical Deformation 

      Zhang, Jinsong; Liu, Xingzi; Li, Kun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Human pose transfer, as a misaligned image generation task, is very challenging. Existing methods cannot effectively utilize the input information, which often fail to preserve the style and shape of hair and clothes. In ...