Now showing items 6404-6423 of 17315

    • Gerador Programável de Sequências de Imagens e seu Processamento 

      Sobral, Luis; Proença, Alberto (The Eurographics Association, 2023)
      Ferramentas gráficas são normalmente utilizadas no desenvolvimento de aplicações de visão por computador; a visão por computador. em tempo real com imagens contínuas - imagens vídeo - requer no entanto sistemas computacionais ...
    • Gerbil - A Novel Software Framework for Visualization and Analysis in the Multispectral Domain 

      Jordan, Johannes; Angelopoulou, Elli (The Eurographics Association, 2010)
      Multispectral imaging has been gaining popularity and has been gradually applied to many fields besides remote sensing. Multispectral data provides unique information about material classification and reflectance analysis ...
    • Gestaltlines 

      Brandes, Ulrik; Nick, Bobo; Rockstroh, Brigitte; Steffen, Astrid (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a general technique to visualize multivariate data sequences. It is based on a symbiotic combination of three powerful concepts from information visualization: sparklines, glyphs and gestalt theory. By visualizing ...
    • Gestual Life - Jogo Educativo de Língua Gestual Portuguesa 

      Almeida, Ricardo; Sousa, Pedro; Brito, Luisa; Capela, Marco; Lopes, Pedro Faria; Alexandre, Isabel (The Eurographics Association, 2020)
      Jogos de computador educativos têm vindo a ser investigados ao longo das últimas décadas como um meio de ensino e abrangem áreas como a Matemática, Gestão, Biologia, Química e Medicina. Para a realização do nosso projecto, ...
    • Gestural Interaction for Robot Motion Control 

      Broccia, Giuseppe; Livesu, Marco; Scateni, Riccardo (The Eurographics Association, 2011)
      Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration field takes strong advantage from this kind of ...
    • Gesture Coordination in Collaborative Tasks through Augmented Feedthrough 

      Simard, Jean; Ammi, Mehdi (The Eurographics Association, 2010)
      This article explores the use of haptic feedback for interpersonal communication in Collaborative Virtual Environments. The investigated approach enables the improvement of communication and coordination during closely ...
    • A Gesture Recognition Model for Virtual Reality Motion Controllers 

      Headleand, Chris; Williams, Benjamin; Holopainen, Jussi; Gilliam, Marlon (The Eurographics Association, 2020)
      In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ...
    • Gesture-based design of 2D contours: an alternative tosketching? 

      Delamé, T.; Léon, J.C.; Cani, M.P.; Blanch, R. (The Eurographics Association, 2011)
      In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling. This paper investigates an alternative to the standard way of creating ...
    • Getting a Glimpse of your Pictures using Dominant Colors 

      Rodrigues, Pedro; Lopes, Luís; Fonseca, Manuel J. (The Eurographics Association, 2021)
      Nowadays, we have a lot o_f digital images in our collections o_ften scattered in a disorganized way. This paper presents a new way to structure and visualize our database of.pictures based on the two most dominant colors ...
    • Getting Rid of Links in Hierarchical Radiosity 

      Stamminger, M.; Schirmacher, H.; Slusallek, Ph.; Seidel, H.-P. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using hierarchical radiosity for complex scenes ...
    • GHand: A GPU Algorithm for Realtime Hand Pose Estimation Using Depth Camera 

      Nanjappa, Ashwin; Xu, Chi; Cheng, Li (The Eurographics Association, 2015)
      We present GHand, a GPU algorithm for markerless hand pose estimation from a single depth image obtained from a commodity depth camera. Our method uses a dual random forest approach: the first forest estimates position and ...
    • The GHOST-80 Colour Raster Extensions 

      Prior, W.A.J.; Sutherland, R.J. (The Eurographics Association, 1983)
      The GHOST Graphical Output System has been developed over a long period. The most recent version, GHOST-80 has been enhanced with routines for colour raster displays. The integration of these routines with the existing ...
    • THE GHOST-80 INTERACTIVE METAFILE 

      Prior, W.A.J.; Sutherland, R.J. (The Eurographics Association, 1980)
      In an interactive graphics environment, a random-access metafile has advantages over the usual serial type. A description is given of the use of such an interactive metafile in the GHOST-80 graphics system, together with ...
    • GI-Cube: An Architecture for Volumetric Global Illumination and Rendering 

      Dachille, Frank; Kaufman, Arie (The Eurographics Association, 2000)
      The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host ...
    • The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body 

      Furukawa, Masahiro; Ando, Hideyuki; Maeda, Taro (The Eurographics Association, 2014)
      Large-scale tasks in the field, such as site investigation or civil engineering projects, require workers to have a certain level of situational awareness. However, the coverage area is too broad to investigate at once in ...
    • GIDes ++ 

      Jorge, Joaquim; Silva, Nelson; Cardos, Tiago (The Eurographics Association, 2021)
      GIDes ++ is a gesture based calligraphic 3D modeller using expectation lists, and extends the notion of natural and efficient interface. A brand new look and a new modeller kernel empower the modelling capabilities. A ...
    • GigaMesh and Gilgamesh 3D Multiscale Integral Invariant Cuneiform Character Extraction 

      Mara, Hubert; Krömker, Susanne; Jakob, Stefan; Breuckmann, Bernd (The Eurographics Association, 2010)
      As assyriologists have to handle tremendous amounts of important documents of ancient history written in cuneiform script, like the epic of Gilgamesh, we are developing an efficent system to support their daily tasks. ...
    • GigaWalk: Interactive Walkthrough of Complex Environments 

      III, William V. Baxter; Sud, Avneesh; Govindaraju, Naga K.; Manocha, Dinesh (The Eurographics Association, 2002)
      We present a new parallel algorithm and a system, GigaWalk, for interactive walkthrough of complex, gigabytesized environments. Our approach combines occlusion culling and levels-of-detail and uses two graphics pipelines ...
    • GIM3D: A 3D Dataset for Garment Segmentation 

      Musoni, Pietro; Melzi, Simone; Castellani, Umberto (The Eurographics Association, 2022)
      The 3D cloth segmentation task is particularly challenging due to the extreme variation of shapes, even among the same category of clothes. Several data-driven methods try to cope with this problem but they have to face ...
    • Gino Users’ Group Meeting 

      Duce, D A (Blackwell Publishing Ltd and the Eurographics Association, 1982)