Now showing items 6238-6257 of 17196

    • A Generative Framework for Image‐based Editing of Material Appearance using Perceptual Attributes 

      Delanoy, J.; Lagunas, M.; Condor, J.; Gutierrez, D.; Masia, B. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Single‐image appearance editing is a challenging task, traditionally requiring the estimation of additional scene properties such as geometry or illumination. Moreover, the exact interaction of light, shape and material ...
    • Generative Landmarks 

      Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
      We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
    • Generative Mesh Modeling 

      Havemann, Sven (Havemann, Nov 2005)
      Die generative Modellierung ist ein alternativer Ansatz zur Beschreibung von dreidimensionaler Form. Zugrunde liegt die Idee, ein Modell nicht wie üblich durch eine Ansammlung geometrischer Primitive (Dreiecke, Punkte, ...
    • Generative Methods for Data Completion in Shape Driven Systems 

      Krispel, Ulrich (2018)
      In many application domains, such as building planning, construction, or documentation, it is of high importance to acquire a digital representation of the shape of real world objects, e.g. for visualization or documentation ...
    • A Generative Model For Dynamic Canvas Motion 

      Kaplan, Matthew; Cohen, Elaine (The Eurographics Association, 2005)
      We present techniques for constructing realistic canvas and paper models and for enabling interactive dynamic canvas motion. Dynamic canvas motion means that there is a correspondence between the motion of canvas features ...
    • Generative Parametric Design of Gothic Window Tracery 

      Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2004)
      Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of ...
    • Generative Scene Modelling 

      Beyer, Thomas; Friedell, Mark (Eurographics Association, 1987)
      We describe a new theory of scene modelling that includes generative processes as integral components of scene descriptions. A single, uniform treatment of generative processes replaces the variety of ad hoc mechanisms ...
    • A generic framework for the structured abstraction of images 

      Faraj, Noura; Xia, Gui-Song; Delon, Julie; Gousseau, Yann (Association for Computing Machinery, Inc (ACM), 2017)
      Structural properties are important clues for non-photorealistic representations of digital images. erefore, image analysis tools have been intensively used either to produce stroke-based render- ings or to yield abstractions ...
    • Generic Geometric Programming in the Computational Geometry Algorithms Library 

      Veltkamp, Remco C. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      This paper describes a number of design issues and programming paradigms that affect the development of Cgal, the computational geometry algorithms library. Genericity of the library is achieved by concepts such as templates, ...
    • Generic Interactive Pixel-level Image Editing 

      Liang, Yun; Gan, Yibo; Chen, Mingqin; Gutierrez, Diego; Muñoz Orbañanos, Adolfo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Several image editing methods have been proposed in the past decades, achieving brilliant results. The most sophisticated of them, however, require additional information per-pixel. For instance, dehazing requires a specific ...
    • Generic Mesh Refinement on GPU 

      Boubekeur, Tamy; Schlick, Christophe (The Eurographics Association, 2005)
      Many recent publications have shown that a large variety of computation involved in computer graphics can be moved from the CPU to the GPU, by a clever use of vertex or fragment shaders. Nonetheless there is still one kind ...
    • A Generic Method for Geometric Contraints Detection 

      Salvati, Marc; Lecallennec, Benoît; Boulic, Ronan (Eurographics Association, 2004)
      In this paper, we present a generic method to automatically detect geometric constraints on motion capture animations. At each frame, elementary geometric constraints are computed with respect to a reference which can ...
    • A Generic Model for Projection Alignment Applied to Neural Network Visualization 

      Cantareira, Gabriel Dias; Paulovich, Fernando V. (The Eurographics Association, 2020)
      Dimensionality reduction techniques are popular tools for the visualization of neural network models due to their ability to display hidden layer activations and aiding the understanding of how abstract representations are ...
    • A Generic Physically-based Approach to the Opening Design Problem 

      Κalampokis, Konstantinos; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2016)
      Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
    • A Generic Pigment Model for Digital Painting 

      Xu, Songhua; Tan, Haisheng; Jiao, Xiantao; Lau, Francis C.M.; Pan, Yunhe (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    • A Generic Solution for Hardware-Accelerated Remote Visualization 

      Stegmaier, Simon; Magallón, Marcelo; Ertl, Thomas (The Eurographics Association, 2002)
      This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage ...
    • Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles 

      Karim, Ahmad Abdul; Meyer, Alexandre; Gaudin, Thibaut; Buendia, Axel; Bouakaz, Saida (The Eurographics Association, 2012)
      We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values ...
    • A Genetic Algorithm Based Heterogeneous Subsurface Scattering Representation 

      Kurt, Murat (The Eurographics Association, 2020)
      In this paper, we present a novel heterogeneous subsurface scattering (sss) representation, which is based on a combination of Singular Value Decomposition (SVD) and genetic optimization techniques. To find the best ...
    • GeniusPhone: A Personal Companion for Everyday Situations 

      Guerreiro, João; Guerreiro, Tiago; Gonçalves, Daniel (The Eurographics Association, 2021)
      Mobile devices have become faithful companions that keep track of most o_f our daily interactions and are al­ways available to interact with. However, considering their capabilities, mobile devices play an insufficient ...
    • Genuine Archaeology and Real Computer Graphics 

      Brown, Duncan (The Eurographics Association, 2003)
      There are many places where archaeology and computer graphics meet, but perhaps it is time we identified where they really fit together. It may also be useful to follow this up with a consideration of how, since the ...