Browsing by Title
Now showing items 6075-6094 of 17196
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GA based Adaptive Sampling for Image-based Walkthrough
(The Eurographics Association, 2006)This paper presents an adaptive sampling method for image-based walkthrough. Our goal is to select minimal sets from the initially dense sampled data set, while guaranteeing a visual correct view from any position in any ... -
GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from ... -
GaCoVi: a Correlation Visualization to Support Interpretability-Aware Feature Selection for Regression Models
(The Eurographics Association, 2020)The recent growth of interest in explainable artificial intelligence (XAI) has resulted in a large number of research efforts to provide accountable and transparent machine learning systems. Although a large volume of ... -
Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World
(The Eurographics Association, 2007)Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes ... -
Galactica, a Digital Planetarium that explores the Solar System and the Milky Way
(The Eurographics Association, 2020)This paper describes a new Digital Planetarium system that allows interactive visualization of astrophysical data and phenomena in an immersive virtual reality (VR) setting. Taking advantage of the Cave Hollowspace at ... -
Galilean Invariant Extraction and Iconic Representation of Vortex Core Lines
(The Eurographics Association, 2005)While vortex region quantities are Galilean invariant, most methods for extracting vortex cores depend on the frame of reference. We present an approach to extracting vortex core lines independently of the frame of reference ... -
GAMA X - Uma arquitectura software para o desenvolvimento semi-automático de interfaces utilizador-sistema
(The Eurographics Association, 2023)Apresenta-se neste artigo um arquitectura software destinada a fornecer o suporte tecnológico ao desenvolvimento de Interfaces Utilizador no enquadramento de uma metodologia rigorosa para o desenvolvimento de Sistemas ... -
Game Based Interfaces
(Eurographics Association, 2001)Complex menu and dialog structures prevent users from working intuitively with standard applications. In this paper, a new kind of user interface is suggested based on concepts of computer games. Defining a new structure ... -
A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization
(The Eurographics Association, 2005)In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on ... -
Game Level Layout from Design Specification
(The Eurographics Association and John Wiley and Sons Ltd., 2014)The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally ... -
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
(The Eurographics Association, 2008)This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ... -
Game-based Transformations: A Playful Approach to Learning Transformations in Computer Graphics
(The Eurographics Association, 2023)In this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise ... -
Games For Sketch Data Collection
(The Eurographics Association, 2009)This article describes sketching games made for the purpose of collecting data about how people make and describe hand-made drawings. The approach leverages human computation, whereby players provide information about ... -
Gamification Mechanics for Playful Virtual Reality Authoring
(The Eurographics Association, 2020)An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ... -
Gaming in Elliptic Geometry
(The Eurographics Association, 2021)An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ... -
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric
(The Eurographics Association and Blackwell Publishing Ltd., 2012)Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs some ... -
gamutHeatMap: Visualizing the Colour Shift of Rendering Intent Transformations
(The Eurographics Association, 2011)When a photograph is printed, its original colours are converted to those of the output medium using a rendering intent transformation. This process takes into consideration the colour properties of the paper and the printer ... -
GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels
(The Eurographics Association, 2022)Image classification based on neural networks has been widely explored in machine learning and most research have focused on developing more efficient and accurate network models for given image dataset mostly over natural ... -
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control
(ACM, 2021)We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation ... -
GANST: Gradient-aware Arbitrary Neural Style Transfer
(The Eurographics Association, 2021)Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...