Now showing items 6075-6094 of 17196

    • GA based Adaptive Sampling for Image-based Walkthrough 

      Lee, Dong Hoon; Kim, Jong Ryul; Jung, Soon Ki (The Eurographics Association, 2006)
      This paper presents an adaptive sampling method for image-based walkthrough. Our goal is to select minimal sets from the initially dense sampled data set, while guaranteeing a visual correct view from any position in any ...
    • GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions 

      Zhou, Jie; Luo, Zhongjin; Yu, Qian; Han, Xiaoguang; Fu, Hongbo (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from ...
    • GaCoVi: a Correlation Visualization to Support Interpretability-Aware Feature Selection for Regression Models 

      Rojo, Diego; Htun, Nyi Nyi; Verbert, Katrien (The Eurographics Association, 2020)
      The recent growth of interest in explainable artificial intelligence (XAI) has resulted in a large number of research efforts to provide accountable and transparent machine learning systems. Although a large volume of ...
    • Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World 

      Mohler, Betty J.; Campos, Jennifer L.; Weyel, Michael B.; Bülthoff, Heinrich H. (The Eurographics Association, 2007)
      Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes ...
    • Galactica, a Digital Planetarium that explores the Solar System and the Milky Way 

      D'Alpuim, Jorge; Dias, Miguel Sales (The Eurographics Association, 2020)
      This paper describes a new Digital Planetarium system that allows interactive visualization of astrophysical data and phenomena in an immersive virtual reality (VR) setting. Taking advantage of the Cave Hollowspace at ...
    • Galilean Invariant Extraction and Iconic Representation of Vortex Core Lines 

      Sahner, Jan; Weinkauf, Tino; Hege, Hans-Christian (The Eurographics Association, 2005)
      While vortex region quantities are Galilean invariant, most methods for extracting vortex cores depend on the frame of reference. We present an approach to extracting vortex core lines independently of the frame of reference ...
    • GAMA X - Uma arquitectura software para o desenvolvimento semi-automático de interfaces utilizador-sistema 

      Campos, José Francisco Creissac; Martins, Fernando Mário (The Eurographics Association, 2023)
      Apresenta-se neste artigo um arquitectura software destinada a fornecer o suporte tecnológico ao desenvolvimento de Interfaces Utilizador no enquadramento de uma metodologia rigorosa para o desenvolvimento de Sistemas ...
    • Game Based Interfaces 

      Diener, Holger; Schumacher, Hagen (Eurographics Association, 2001)
      Complex menu and dialog structures prevent users from working intuitively with standard applications. In this paper, a new kind of user interface is suggested based on concepts of computer games. Defining a new structure ...
    • A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization 

      Hashimoto, Naoki; Ishida, Yoshihiko; Sato, Makoto (The Eurographics Association, 2005)
      In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on ...
    • Game Level Layout from Design Specification 

      Ma, Chongyang; Vining, Nicholas; Lefebvre, Sylvain; Sheffer, Alla (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally ...
    • Game-Based Training in an Interactive Environment by means of OpenCrimeScene 

      Brennecke, Angela; Schlechtweg, Stefan; Schumann, Heidrun (The Eurographics Association, 2008)
      This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ...
    • Game-based Transformations: A Playful Approach to Learning Transformations in Computer Graphics 

      Eisemann, Martin (The Eurographics Association, 2023)
      In this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise ...
    • Games For Sketch Data Collection 

      Johnson, Gabe; Do, Ellen Yi-Luen (The Eurographics Association, 2009)
      This article describes sketching games made for the purpose of collecting data about how people make and describe hand-made drawings. The approach leverages human computation, whereby players provide information about ...
    • Gamification Mechanics for Playful Virtual Reality Authoring 

      Naraghi-Taghi-Off, Ramtin; Horst, Robin; Dörner, Ralf (The Eurographics Association, 2020)
      An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ...
    • Gaming in Elliptic Geometry 

      Szirmay-Kalos, Laszlo; Magdics, Milán (The Eurographics Association, 2021)
      An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ...
    • Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric 

      Pereira, Thiago; Rusinkiewicz, Szymon (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs some ...
    • gamutHeatMap: Visualizing the Colour Shift of Rendering Intent Transformations 

      Gat, Christopher; Zhang, Hanyu; German, Daniel M.; Tory, Melanie (The Eurographics Association, 2011)
      When a photograph is printed, its original colours are converted to those of the output medium using a rendering intent transformation. This process takes into consideration the colour properties of the paper and the printer ...
    • GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels 

      Jeon, Yongmoon; Kim, Haneol; Lee, Hyeona; Jo, Seonghoon; Kim, Jaewon (The Eurographics Association, 2022)
      Image classification based on neural networks has been widely explored in machine learning and most research have focused on developing more efficient and accurate network models for given image dataset mostly over natural ...
    • A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control 

      Xu, Pei; Karamouzas, Ioannis (ACM, 2021)
      We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation ...
    • GANST: Gradient-aware Arbitrary Neural Style Transfer 

      Zhu, Haichao (The Eurographics Association, 2021)
      Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...