Now showing items 4951-4970 of 17315

    • Evaluating the Curvature Analysis as a Key Feature for the Semantic Description of Architectural Elements 

      Adrian, Julie; Buglio, David Lo; Luca, Livio De (The Eurographics Association, 2014)
      The recent developments in the fields of photogrammetry and laser scanning, have made possible mass acquisitions of heritage artifacts with a particularly high level of geometric accuracy. A processing of the digital model ...
    • Evaluating the Effectiveness of Tree Visualization Systems for Knowledge Discovery 

      Wang, Yue; Teoh, Soon Tee; Ma, Kwan-Liu (The Eurographics Association, 2006)
      User studies, evaluations, and comparisons of tree visualization systems have so far focused on questions that can readily be answered by simple, automated queries without needing visualization. Studies are lacking on the ...
    • Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie 

      Khan, Humayun; Lee, Gun A.; Hoermann, Simon; Clifford, Rory M. S.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360° movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
    • Evaluating the Effects of Haptics on Presence while Traveling in a Desktop Virtual Environment 

      Jorissen, Pieter; Vanacken, Lode; Lamotte, Wim; Coninx, Karin (The Eurographics Association, 2007)
      Virtual reality applications seek to fully immerse participants into their virtual world experience. The investigation of how stimuli on the different senses influence the users is therefore crucial. As navigation is one ...
    • Evaluating the Impact of User Characteristics and Different Layouts on an Interactive Visualization for Decision Making 

      Conati, Cristina; Carenini, Giuseppe; Hoque, Enamul; Steichen, Ben; Toker, Dereck (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      There is increasing evidence that user characteristics can have a significant impact on visualization effectiveness, suggesting that visualizations could be designed to better fit each user's specific needs. Most studies ...
    • Evaluating the Perceptual Impact of Rendering Techniques on Thematic Color Mappings in 3D Virtual Environments 

      Engel, Juri; Semmo, Amir; Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2013)
      Using colors for thematic mapping is a fundamental approach in visualization, and has become essential for 3D virtual environments to effectively communicate multidimensional, thematic information. Preserving depth cues ...
    • Evaluating the Perceptual Uniformity of Color Sequences for Feature Discrimination 

      Ware, Colin; Turton, Terece L.; Samsel, Francesca; Bujack, Roxana; Rogers, David H. (The Eurographics Association, 2017)
      Probably the most common method for visualizing univariate data maps is through pseudocoloring and one of the most commonly cited requirements of a good colormap is that it be perceptually uniform. This means that differences ...
    • Evaluating the Plausibility of Edited Throwing Animations 

      Vicovaro, Michele; Hoyet, Ludovic; Burigana, Luigi; O'Sullivan, Carol (The Eurographics Association, 2012)
      Animation budget constraints during the development of a game often call for the use of a limited set of generic motions. Editing operations are thus generally required to animate virtual characters with a sufficient level ...
    • Evaluating the Quality of Face Alignment without Ground Truth 

      Sheng, Kekai; Dong, Weiming; Kong, Yan; Mei, Xing; Li, Jilin; Wang, Chengjie; Huang, Feiyue; Hu, Bao-Gang (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The study of face alignment has been an area of intense research in computer vision, with its achievements widely used in computer graphics applications. The performance of various face alignment methods is often imagedependent ...
    • Evaluating the Social Context of ICT Applications in Museum Exhibitions 

      Tost, Laia Pujol; Economou, Maria (The Eurographics Association, 2006)
      The spreading of Information and Communication Technologies (ICT) in exhibitions is, among other reasons, due to the wish of curators to find new ways to improve visitors experiences in museums. This has lead to an interest ...
    • Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling 

      Furió, D.; Juan, M.-Carmen; Alem, L.; Ashworth, P. (The Eurographics Association, 2012)
      We present three versions of an Augmented Reality (AR) game (basic, collaborative and competitive) for changing people attitudes with regard to climate change. We present a study in which twenty-eight primary school students ...
    • Evaluating View Management for Situated Visualization in Web-based Handheld AR 

      Batch, Andrea; Shin, Sungbok; Liu, Julia; Butcher, Peter W. S.; Ritsos, Panagiotis D.; Elmqvist, Niklas (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      As visualization makes the leap to mobile and situated settings, where data is increasingly integrated with the physical world using mixed reality, there is a corresponding need for effectively managing the immersed user's ...
    • Evaluating Viewpoint Entropy for Ribbon Representation of Protein Structure 

      Heinrich, Julian; Vuong, Jenny; Hammang, Christopher J.; Wu, Andrew; Rittenbruch, Markus; Hogan, Jim; Brereton, Margot; O'Donoghue, Sean I. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      While many measures of viewpoint goodness have been proposed in computer graphics, none have been evaluated for ribbon representations of protein secondary structure. To fill this gap, we conducted a user study on Amazon's ...
    • Evaluating Visual Aesthetics in Photographic Portraiture 

      Khan, Shehroz S.; Vogel, Daniel (The Eurographics Association, 2012)
      We propose and demonstrate a strategy to quantify aesthetic quality in photographs. Our approach is to develop a small set of classification features by tuning general compositional principles to a targeted image domain ...
    • Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs 

      Yoshimura, Andrew; Borst, Christoph W. (The Eurographics Association, 2020)
      We study student experiences for VR-based remote lectures using a social VR platform, evaluating both desktop and headsetbased viewing in a real-world setting. Student ratings varied widely. Headset viewing produced higher ...
    • Evaluation and Enhancement of HDR Image Appearance on Displaysof Varying Dynamic Range 

      Yoshida, Akiko (Yoshida, Akiko, 2008-12-16)
      The increasingly widespread availability of high dynamic range (HDR) technology has led to active study of the characteristics of the human visual system (HVS) in terms of brightness, lightness, contrast, and color ...
    • Evaluation Criteria of Software Visualization Systems used for Program Comprehension 

      Berón, Mario M.; Cruz, Daniela da; Pereira, Maria João Varanda; Henriques, Pedro Rangel; Uzal, Roberto (The Eurographics Association, 2021)
      The program understanding task is usually very time and effort consuming. In a traditional way the code is inspected line by line by the user without any kind of help. But this becomes impossible for larger systems. Some ...
    • Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment 

      Wössner, U.; Schulze, J.P.; Walz, S.P.; Lang, U. (The Eurographics Association, 2002)
      In this paper, we present a collaborative volume rendering application which can be used in distributed virtual environments. The application allows the users to collaboratively view volumetric data and manipulate the ...
    • An Evaluation of a Cost Metric for Selecting Transitions between Motion Segments 

      Wang, Jing; Bodenheimer, Bobby (The Eurographics Association, 2003)
      Designing a rich repertoire of behaviors for virtual humans is an important problem for virtual environments and computer games. One approach to designing such a repertoire is to collect motion capture data and pre-process ...
    • Evaluation of a Curriculum for Technical Artists 

      Sundstedt, Veronica; Lanner, Martin (The Eurographics Association, 2012)
      A Technical Artist requires a unique set of skills to act as a bridge between artists and programmers in digital entertainment development. Our newly developed Technical Artist in Games (TAG) program is regulated under the ...