Now showing items 4356-4375 of 17315

    • Efficient Stream Compaction on Wide SIMD Many-Core Architectures 

      Billeter, Markus; Olsson, Ola; Assarsson, Ulf (The Eurographics Association, 2009)
      Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several processing steps and reduces overall memory ...
    • An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing 

      Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Photos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and object ...
    • Efficient Subsurface Scattering Simulation for Time-of-Flight Sensors 

      Bulczak, David; Kolb, Andreas (The Eurographics Association, 2018)
      Today, amplitude modulated continuouswave (AMCW) Time-of-Flight (ToF) range cameras are ubiquitous devices that are employed in many fields of application, such as robotics, automotive industry, and home entertainment. ...
    • Efficient Surface Reconstruction from Noisy Data using Regularized Membrane Potentials 

      Jalba, A. C.; Roerdink, J. B. T. M. (The Eurographics Association, 2006)
      We present a novel, physically-motivated method for surface reconstruction that can recover smooth surfaces from noisy and sparse data sets, without using orientation information. A new volumetric technique based on ...
    • An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids 

      Akinci, Gizem; Akinci, Nadir; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2012)
      In this paper we present an efficient surface reconstruction pipeline for particle-based fluids such as smoothed particle hydrodynamics. After the scalar field computation and the marching cubes based triangulation, we ...
    • An Efficient System for Collaboration in Tele-Immersive Environments 

      Jensen, N.; Olbrich, S.; Pralle, H.; Raasch, S. (The Eurographics Association, 2002)
      The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D ...
    • Efficient Texture Parameterization Driven by Perceptual-Loss-on-Screen 

      Sun, Haoran; Wang, Shiyi; Wu, Wenhai; Jin, Yao; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Texture mapping is a ubiquitous technique to enrich the visual effect of a mesh, which represents the desired signal (e.g. diffuse color) on the mesh to a texture image discretized by pixels through a bijective parameterization. ...
    • Efficient Transfer of Contact-Point Local Deformations for Data-Driven Simulations 

      Seiler, Martin U.; Spillmann, Jonas; Harders, Matthias (The Eurographics Association, 2014)
      We present a new approach for data-driven deformation enrichment, which requires a much smaller set of examples. The central idea is to reuse deformation samples. This is done by transferring pre-generated examples from ...
    • An Efficient Transport Estimator for Complex Layered Materials 

      Gamboa, Luis E.; Gruson, Adrien; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Layered materials capture subtle, realistic reflection behaviors that traditional single-layer models lack. Much of this is due to the complex subsurface light transport at the interfaces of - and in the media between - ...
    • An Efficient Trim Structure for Rendering Large B-Rep Models 

      Claux, Frédéric; Vanderhaeghe, David; Barthe, Loïc; Paulin, Mathias; Jessel, Jean-Pierre; Croenne, David (The Eurographics Association, 2012)
      We present a multiresolution trim structure for fast and accurate B-Rep model visualization. To get a good tradeoff between performance and visual accuracy, we propose to use a vectorial but approximated representation of ...
    • Efficient Unified Stokes using a Polynomial Reduced Fluid Model 

      Panuelos, Jonathan; Goldade, Ryan; Batty, Christopher (The Eurographics Association, 2020)
      Unsteady Stokes solvers, coupling stress and pressure forces, are a key component of accurate free surface simulators for highly viscous fluids. Because of the simultaneous application of stress and pressure terms, this ...
    • Efficient Unsupervised Temporal Segmentation of Human Motion 

      Vögele, Anna; Krüger, Björn; Klein, Reinhard (The Eurographics Association, 2014)
      This work introduces an efficient method for fully automatic temporal segmentation of human motion sequences and similar time series. The method relies on a neighborhood graph to partition a given data sequence into distinct ...
    • Efficient Updates of Bounding Sphere Hierarchies for Geometrically Deformable Models 

      Spillmann, J.; Becker, M.; Teschner, M. (The Eurographics Association, 2006)
      We present a new approach for efficient collision handling of meshless objects undergoing geometric deformation. The presented technique is based on bounding sphere hierarchies. We show that information of the geometric ...
    • Efficient use of Multiple Hardware Components for Image Synthesis 

      Pereira, Francisco; Moura, João Paulo; Magalhães, José Afonso Bulas Cruz Luís; Chamers, Alan (The Eurographics Association, 2021)
      With the advent of affordable and powerful computers systems, even in desktop configurations, the rapid render­ing of complex scenes using global illumination algorithms is within reach. However, some significant problems ...
    • Efficient Variational Light Field View Synthesis For Making Stereoscopic 3D Images 

      Zhang, Lei; Zhang, Yu-Hang; Huang, Hua (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel approach for making stereoscopic images by variational view synthesis on the multi-perspective light field. With the intended disparities as constraints, we specialize the generative variational model ...
    • Efficient Video Decoding on GPUs by Point Based Rendering 

      Han, Bo; Zhou, Bingfeng (The Eurographics Association, 2006)
      To accelerate computation intensive video decoding tasks, we present a novel framework to offload most decoding operations to current GPUs. Our method is based on rendering graphics points and suitable for block-based video ...
    • Efficient Visibility Heuristics for kd-trees Using the RTSAH 

      Moulin, Matthias; Billen, Niels; Dutré, Philip (The Eurographics Association, 2015)
      Acceleration data structures such as kd-trees aim at reducing the per-ray cost which is crucial for rendering performance. The de-facto standard for constructing kd-trees, the Surface Area Heuristic (SAH), does not take ...
    • Efficient Visualization of Architectural Models from a Structure and Motion Pipeline 

      Farenzena, Michela; Fusiello, Andrea; Gherardi, Riccardo (The Eurographics Association, 2008)
      State of the art three dimensional reconstruction pipelines can nowadays produce models up to several million polygons without any human intervention from a set of digital images or video. Such models are able to stretch ...
    • Efficient Visualization of Large Medical Image Datasets on Standard PC Hardware 

      Pekar, V.; Hempel, D.; Kiefer, G.; Busch, M.; Weese, J. (The Eurographics Association, 2003)
      Fast and accurate algorithms for medical image processing and visualization are becoming increasingly important due to routine acquisition and processing of rapidly growing amounts of data in clinical practice. At the same ...
    • Efficient Volumetric PolyCube-Map Construction 

      Fu, Xiao-Ming; Bai, Chong-Yang; Liu, Yang (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      PolyCubes provide compact representations for closed complex shapes and are essential to many computer graphics applications. Existing automatic PolyCube construction methods usually suffer from poor quality or time-consuming ...