Now showing items 2897-2916 of 17315

    • Correlated Point Sampling for Geospatial Scalar Field Visualization 

      Roveri, Riccardo; Lehmann, Dirk J.; Gross, Markus; Günther, Tobias (The Eurographics Association, 2018)
      Multi-variate visualizations of geospatial data often use combinations of different visual cues, such as color and texture. For textures, different point distributions (blue noise, regular grids, etc.) can encode nominal ...
    • CorrelatedMultiples: Spatially Coherent Small Multiples With Constrained Multi‐Dimensional Scaling 

      Liu, Xiaotong; Hu, Yifan; North, Stephen; Shen, Han‐Wei (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Displaying small multiples is a popular method for visually summarizing and comparing multiple facets of a complex data set. If the correlations between the data are not considered when displaying the multiples, searching ...
    • Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms 

      Grittmann, Pascal; Georgiev, Iliyan; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Combining diverse sampling techniques via multiple importance sampling (MIS) is key to achieving robustness in modern Monte Carlo light transport simulation. Many such methods additionally employ correlated path sampling ...
    • Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering 

      Crassin, Cyril; Wyman, Chris; McGuire, Morgan; Lefohn, Aaron (ACM, 2018)
      Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8×, analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering ...
    • Correspondenceless Stereo for 3-D Iris Location 

      Anderson, Tom; Trucco, Emanuele; Razeto, Marco (The Eurographics Association, 2005)
      We present a correspondenceless stereo system locating the circular contour of an iris (limbus) in space, and therefore its 3-D plane. We avoid correspondence search completely by intersecting a bundle of conjugate epipolar ...
    • CORRIGENDA 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1985)
    • CORRIGENDA 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1985)
    • Corrigendum to “Making Procedural Water Waves Boundary‐aware”, “Primal/Dual Descent Methods for Dynamics”, and “Detailed Rigid Body Simulation with Extended Position Based Dynamics” 

      Hauser, Helwig and Alliez, Pierre (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
    • Corte de Peças de Pedra: Uma Aplicação da Computação Gráfica 

      Silva, Samuel; Marques, Filipe; Raposo, Manuel; Madeira, Joaquim; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      A indústria de transformação de blocos de pedra em peças decorativas tem evoluído rapidamente, sendo estas realizadas com recurso a máquinas que dispõem de autómatos programáveis, comandos numéricos e aplicações com ...
    • Cortical 3D Face Recognition Framework 

      Rodrigues, J.; Lam, R.; Buf, J. du (The Eurographics Association, 2021)
      Empirical studies concerning face recognition suggest that faces may be stored in memory by a few canonical representations. In cortical area V1 exist double-opponent colour blobs, also simple, complex and end-stopped cells ...
    • CoSi: Visual Comparison of Similarities in High-Dimensional Data Ensembles 

      Heim, Anja; Gröller, Eduard; Heinzl, Christoph (The Eurographics Association, 2021)
      Comparative analysis of multivariate datasets, e.g. of advanced materials regarding the characteristics of internal structures (fibers, pores, etc.), is of crucial importance in various scientific disciplines. Currently ...
    • Cosine-Weighted B-Spline Interpolation on the Face-Centered Cubic Lattice 

      Rácz, Gergely Ferenc; Csébfalvi, Balázs (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Cosine-Weighted B-spline (CWB) interpolation [Csé13] has been originally proposed for volumetric data sampled on the Body-Centered Cubic (BCC) lattice. The BCC lattice is well known to be optimal for sampling isotropically ...
    • Cosserat Rod with rh-Adaptive Discretization 

      Wen, Jiahao; Chen, Jiong; Nobuyuki, Umetani; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Rod-like one-dimensional elastic objects often exhibit complex behaviors which pose great challenges to the discretization method for pursuing a faithful simulation. By only moving a small portion of material points, the ...
    • Cosserat Rods with Projective Dynamics 

      Soler, Carlota; Martin, Tobias; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a novel method to simulate Cosserat rods with Projective Dynamics (PD). The proposed method is both numerically robust and accurate with respect to the underlying physics, making it suitable for a variety of ...
    • A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers 

      Bett, Matthew; Michno, Erin; McAlpine, Keneth B. (The Eurographics Association, 2013)
      Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and ...
    • A Cost Metric for Scene-Interior Ray Origins 

      Fabianowski, Bartosz; Fowler, Colin; Dingliana, John (The Eurographics Association, 2009)
      Acceleration structures reducing the number of intersection tests are crucial for high ray tracing performance. The best acceleration structures are currently obtained using the surface area heuristic (SAH) which greedily ...
    • Cost Minimizing Local Anisotropic Quad Mesh Refinement 

      Lyon, Max; Bommes, David; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Quad meshes as a surface representation have many conceptual advantages over triangle meshes. Their edges can naturally be aligned to principal curvatures of the underlying surface and they have the flexibility to create ...
    • Cost Prediction Maps for Global Illumination 

      Gillibrand, Richard; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2005)
      There is a growing demand from the media industry, including computer games, virtual reality and simulation, for increasing realism in real-time for their computer generated images. Despite considerable advances in processing ...
    • Cost-effective Feature Enhancement for Volume Datasets 

      Díaz, Jose; Marco, Jordi; Vázquez, Pere-Pau (The Eurographics Association, 2010)
      Volume models often show high complexity. Local details and overall shape may sometimes be difficult to perceive. Unsharp masking techniques improve the perception of those small features by increasing the local contrast. ...
    • Could you Relax in an Artistic Co-creative Virtual Reality Experience? 

      Lomet, Julien; Gaugne, Ronan; Gouranton, Valérie (The Eurographics Association, 2022)
      Our work contributes to the design and study of artistic collaborative virtual environments through the presentation of immersive and interactive digital artwork installation and the evaluation of the impact of the experience ...