Now showing items 2356-2375 of 13279

    • Creating light-weight virtual humans for Virtual Environments 

      Oliveira, Joao; Buxton, Bernard (Eurographics Association, 1999)
      With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually ...
    • Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks 

      Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2018)
      The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
    • Creating Picture Legends for Group Photos 

      Gao, Junhong; Kim, Seon Joo; Brown, Michael S. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Group photos are one of the most common types of digital images found in personal image collections and on social networks. One typical post-processing task for group photos is to produce a key or legend to identify the ...
    • Creation and Control of Real-time Continuous Level of Detail on Programmable Graphics Hardware 

      Southern, Richard; Gain, James (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Continuity in level of detail sequences is essential in hiding visual artefacts that occur when switching between discrete levels of detail. However, construction and implementation of these sequences is prohibitively ...
    • A Creative First Assignment in the Modern Graphics Pipeline 

      Fourquet, Elodie; Pentecost, Lillian (The Eurographics Association, 2018)
      This paper describes a first assignment in an Introduction to Computer Graphics course taken by undergraduate students at a liberal arts college. The assignment marries the technical challenges found at the lowest level ...
    • Creature Features: Online motion puppetry for non-human characters 

      Seol, Yeongho; O'Sullivan, Carol; Lee, Jehee (ACM SIGGRAPH / Eurographics Association, 2013)
      We present a novel real-time motion puppetry system that drives the motion of non-human characters using human motion input. We aim to control a variety of creatures whose body structures and motion patterns can differ ...
    • Credit Card Data Form for Eurographics Membership 

      EG Support Team (2015-01-06)
      Credit Card Data Form for Eurographics Membership
    • Crime Scene Interpretation Through an Augmented Reality Environment 

      Casanova, Andrea; Marsico, Maria De; Ricciardi, Stefano (The Eurographics Association, 2011)
      Despite its potential advantages, gesture based interface usage is currently rather limited due to operational and practical issues, while most proposals aim at replacing mouse and keyboard functionalities for medical/surgical ...
    • A Critical Analysis of the Evaluation Practice in Medical Visualization 

      Preim, Bernhard; Ropinski, Timo; Isenberg, Petra (The Eurographics Association, 2018)
      Medical visualization aims at directly supporting physicians in diagnosis and treatment planning, students and residents in medical education, and medical physicists as well as other medical researchers in answering specific ...
    • Critical Points of Gaussian-Distributed Scalar Fields on Simplicial Grids 

      Liebmann, Tom; Scheuermann, Gerik (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Simulations and measurements often result in scalar fields with uncertainty due to errors or output sensitivity estimates. Methods for analyzing topological features of such fields usually are not capable of handling all ...
    • Critical Review of 3d Digitization Methods and Techniques Applied to the Field of Architectural Heritage: Methodological and Cognitive Issues 

      Buglio, David Lo; Luca, Livio De (The Eurographics Association, 2011)
      This article concentrates on the epistemological aspects of architectural survey. It offers a critical observation of the technologies used in the field of 3D digitization. More specifically, the study evaluates the way ...
    • Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing 

      Grundland, Mark; Vohra, Rahul; Williams, Gareth P.; Dodgson, Neil A. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Linear interpolation is the standard image blending method used in image compositing. By averaging in the dynamic range, it reduces contrast and visibly degrades the quality of composite imagery. We demonstrate how to ...
    • Cross Scan Buffer and its Applications 

      Tanaka, Toshimitsu; Takahashi, Tokiichiro (Blackwell Science Ltd and the Eurographics Association, 1994)
      We propose the Cross Scanline Buffer which preserves the result of hidden surface removal as performed by the Cross Scanline Algorithm. The Cross Scan Buffer reduces image re-generation time and eliminates aliasing artifacts ...
    • Cross Scanline Algorithm 

      Tanaka, Toshimitsu; Talcahashi, Tokiichiro (Eurographics Association, 1990)
      This paper proposes a new hidden surface removal algorithm which is based on the scanline algorithm but scans in two directions, horizontally and vertically. Named the cross scanline algorithm, it can efficiently detect ...
    • Cross-Collection Map Inference by Intrinsic Alignment of Shape Spaces 

      Shapira, Nitzan; Ben-Chen, Mirela (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Inferring maps between shapes is a long standing problem in geometry processing. The less similar the shapes are, the harder it is to compute a map, or even define criteria to evaluate it. In many cases, shapes appear as ...
    • Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts 

      Gregor, Robert; Mayrbrugger, Christof; Mavridis, Pavlos; Bustos, Benjamin; Schreck, Tobias (The Eurographics Association, 2017)
      Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ...
    • Cross-Node Occlusion in Sort-Last Volume Rendering 

      Marchesin, Stéphane; Ma, Kwan-Liu (The Eurographics Association, 2010)
      In the field of parallel volume rendering, occlusion is a concept which is already widely exploited in order to improve performance. However, when one moves to larger datasets the use of parallelism becomes a necessity, ...
    • Cross-Segment Load Balancing in Parallel Rendering 

      Erol, Fatih; Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2011)
      With faster graphics hardware comes the possibility to realize even more complicated applications that require more detailed data and provide better presentation. The processors keep being challenged with bigger amount of ...
    • Crossmodal Perception in Immersive Environments 

      Allue, Marcos; Serrano, Ana; Bedia, Manuel G.; Masia, Belen (The Eurographics Association, 2016)
      With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
    • CrossSketch: Freeform Surface Modeling with Details 

      Andre, Alexis; Saito, Suguru; Nakajima, Masayuki (The Eurographics Association, 2007)
      This paper presents a novel technique to model a three dimensional freeform surface, in its global shape and small details, using a sketching interface, from a single point of view. In the past, most modeling systems that ...