Now showing items 2356-2375 of 13339

    • Creating and Rendering Convolution Surfaces 

      McCormack, Jon; Sherstyuk, Andrei (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Implicit surfaces obtained by convolution of multi-dimensional primitives with some potential function, are a generalisation of popular implicit surface models: blobs, metaballs and soft objects. These models differ in ...
    • Creating Architectural Models from Images 

      Liebowitz, David; Criminisi, Antonio; Zisserman, Andrew (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are available. The methods employ constraints available ...
    • Creating Contour Gradients using 3D Bevels 

      Asente, Paul; Carr, Nathan (ACM, 2013)
      Contour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We ...
    • CREATING CSG MODELLED PICTURES FOR RAY-CASTING DISPLAY 

      CORDONNIER, E.; BOUVILLE, C.; DUBOIS, J.L.; MARCHAL, I. (The Eurographics Association, 1985)
      30-picture synthesis systems used for instance in the audiovisual field or networked services require the implementation of easy-to-use aids to composition. This particular composition software realizes the sizing and ...
    • Creating Face Models from Vague Mental Images 

      Blanz, V.; Albrecht, I.; Haber, J.; Seidel, H.-P. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We present a novel approach to create plausible 3D face models from vague recollections or incomplete descriptions. This task plays an important role in police work, where composite facial images of suspects need to be ...
    • Creating Fluid Animation from a Single Image using Video Database 

      Okabe, Makoto; Anjyo, Ken; Onai, Rikio (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a method for synthesizing fluid animation from a single image, using a fluid video database. The user inputs a target painting or photograph of a fluid scene along with its alpha matte that extracts the fluid ...
    • Creating Interest in Computer Graphics by Teaching Game Development 

      Amresh, Ashish; Karnick, Pushpak (The Eurographics Association, 2007)
      This paper describes our experiences in designing and implementing a junior/senior level undergraduate course in Game Programming at Arizona State University. We highlight the pedagogical methods employed during each of ...
    • Creating light-weight virtual humans for Virtual Environments 

      Oliveira, Joao; Buxton, Bernard (Eurographics Association, 1999)
      With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually ...
    • Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks 

      Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2018)
      The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
    • Creating Picture Legends for Group Photos 

      Gao, Junhong; Kim, Seon Joo; Brown, Michael S. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Group photos are one of the most common types of digital images found in personal image collections and on social networks. One typical post-processing task for group photos is to produce a key or legend to identify the ...
    • Creation and Control of Real-time Continuous Level of Detail on Programmable Graphics Hardware 

      Southern, Richard; Gain, James (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Continuity in level of detail sequences is essential in hiding visual artefacts that occur when switching between discrete levels of detail. However, construction and implementation of these sequences is prohibitively ...
    • A Creative First Assignment in the Modern Graphics Pipeline 

      Fourquet, Elodie; Pentecost, Lillian (The Eurographics Association, 2018)
      This paper describes a first assignment in an Introduction to Computer Graphics course taken by undergraduate students at a liberal arts college. The assignment marries the technical challenges found at the lowest level ...
    • Creature Features: Online motion puppetry for non-human characters 

      Seol, Yeongho; O'Sullivan, Carol; Lee, Jehee (ACM SIGGRAPH / Eurographics Association, 2013)
      We present a novel real-time motion puppetry system that drives the motion of non-human characters using human motion input. We aim to control a variety of creatures whose body structures and motion patterns can differ ...
    • Credit Card Data Form for Eurographics Membership 

      EG Support Team (2015-01-06)
      Credit Card Data Form for Eurographics Membership
    • Crime Scene Interpretation Through an Augmented Reality Environment 

      Casanova, Andrea; Marsico, Maria De; Ricciardi, Stefano (The Eurographics Association, 2011)
      Despite its potential advantages, gesture based interface usage is currently rather limited due to operational and practical issues, while most proposals aim at replacing mouse and keyboard functionalities for medical/surgical ...
    • A Critical Analysis of the Evaluation Practice in Medical Visualization 

      Preim, Bernhard; Ropinski, Timo; Isenberg, Petra (The Eurographics Association, 2018)
      Medical visualization aims at directly supporting physicians in diagnosis and treatment planning, students and residents in medical education, and medical physicists as well as other medical researchers in answering specific ...
    • Critical Points of Gaussian-Distributed Scalar Fields on Simplicial Grids 

      Liebmann, Tom; Scheuermann, Gerik (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Simulations and measurements often result in scalar fields with uncertainty due to errors or output sensitivity estimates. Methods for analyzing topological features of such fields usually are not capable of handling all ...
    • Critical Review of 3d Digitization Methods and Techniques Applied to the Field of Architectural Heritage: Methodological and Cognitive Issues 

      Buglio, David Lo; Luca, Livio De (The Eurographics Association, 2011)
      This article concentrates on the epistemological aspects of architectural survey. It offers a critical observation of the technologies used in the field of 3D digitization. More specifically, the study evaluates the way ...
    • Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing 

      Grundland, Mark; Vohra, Rahul; Williams, Gareth P.; Dodgson, Neil A. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Linear interpolation is the standard image blending method used in image compositing. By averaging in the dynamic range, it reduces contrast and visibly degrades the quality of composite imagery. We demonstrate how to ...
    • Cross Scan Buffer and its Applications 

      Tanaka, Toshimitsu; Takahashi, Tokiichiro (Blackwell Science Ltd and the Eurographics Association, 1994)
      We propose the Cross Scanline Buffer which preserves the result of hidden surface removal as performed by the Cross Scanline Algorithm. The Cross Scan Buffer reduces image re-generation time and eliminates aliasing artifacts ...